HI Sajjadul,
On 30 June 2013 05:47, Sajjadul Islam dosto.wa...@gmail.com wrote:
I have a class that indirectly inherits from osg::Object and in some
functions of the custom class's public function i have to use the OpenGL call
glFinish() to make sure that all the OpenGL calls encapsulated
On a side node: In the manual it sais you have 2 ways of using OSG in MSVC++:
-as a library
-placing you own code in the workspace of OSG
I also use Bullet Physics, and for their code, CMake generates project files
for each part of library. Then, you can simply add the necessary projects into
I did simply
#ifnderf OSG_MAJOR_VERSION
#define OSG_MAJOR_VERSION OPENSCENEGRAPH_MAJOR_VERSION
#endif
Builds ok now and should support the ancient osg releases as well
Nick
On Sun, Jun 30, 2013 at 1:04 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
wops, chrome sent the email
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