[osg-users] OSG server down for maintenance
Hi osg'ers. Today the server will be under maintenance. So if you want to download the sources you can use the git mirror [1]. The old trac will be down too, for documentation you can look at the joomla main page[2]. Sorry for the inconvenience [1]http://github.com/openscenegraph/ [2]http://openscenegraph.org -- Jordi Torres ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Using OSG with QTViewer plugin and dynamic scenes.
Hi bradenedmunds Many tanks for your reply. I'll try as soon some modification suggested and let you know. Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55131#55131 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set
Jan Ciger wrote: Sure thing. BTW, it would be best to start e.g. a Github repo for this. I am sure there will be contributors. Jan My code is available at the following GitHub repo: https://github.com/bjornblissing/osgoculusviewer The latest edition is tested against the SDK 0.2.3 version, which was released just hours ago. Support is added for basic orientation tracking and correction for chromatic aberration. I have only tested the code on Windows 7 with Visual Studio 2010. But the latest SDK release has Linux support and I will try to test it when I get some spare time. Best regards Björn -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55132#55132 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set
On Thu, Jul 4, 2013 at 10:32 AM, Björn Blissing bjorn.bliss...@vti.se wrote: My code is available at the following GitHub repo: https://github.com/bjornblissing/osgoculusviewer The latest edition is tested against the SDK 0.2.3 version, which was released just hours ago. Support is added for basic orientation tracking and correction for chromatic aberration. I have only tested the code on Windows 7 with Visual Studio 2010. But the latest SDK release has Linux support and I will try to test it when I get some spare time. Best regards Björn I will test that tonight, the Linux support came right in time :) Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Winding up to OpenSceneGraph-3.2 stable release
False alarm! It was an error in my device, osg for android it's running Ok with svn-trunk. Cheers. 2013/7/3 Jan Ciger jan.ci...@gmail.com -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/02/2013 09:27 PM, Robert Osfield wrote: On 2 July 2013 20:22, Jan Ciger jan.ci...@gmail.com wrote: Just a quick report - I have rebuilt everything on my Mageia 3, 64bits and it seems to be compiling and working OK here. Good to hear, especially as I got your emails seconds after tagging the 3.1.9 dev release :-) Hehe, good timing :-p Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.13 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFR1GiHn11XseNj94gRAollAKDKJbOMwJTtVokLysR3X/i0VzkW/ACgi+rb to9B7FPIAP41eg42vTMLz9E= =+5LY -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG server down for maintenance
Hi again, The server is back online. Sorry for the inconveniences. 2013/7/4 Jordi Torres jtorresfa...@gmail.com Hi osg'ers. Today the server will be under maintenance. So if you want to download the sources you can use the git mirror [1]. The old trac will be down too, for documentation you can look at the joomla main page[2]. Sorry for the inconvenience [1]http://github.com/openscenegraph/ [2]http://openscenegraph.org -- Jordi Torres -- Jordi Torres ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Heading to Spain on Holiday, Possibility of a Spannish Gathering
Hi, The idea is to have a tasty meal and then we could drink a beer toghether at the end. It's a good time to get to know each other. Anyone willing to come please contact me offline. Cheers. 2013/7/3 Rafa Gaitan rafa.gai...@gmail.com Hi Robert, I talked with Jordi (he works with me :) ), and I'd like to go to the meeting. We will try to find out a nice place for a meal :) and maybe take something later if you have time. Cheers and have a nice trip! Rafa. 2013/7/2 Robert Osfield robert.osfi...@gmail.com Hi All, Tomorrow morning very early I will driving off to the airport to take my wife, our three girls (Aged 13, 11, and 9) and myself all the way to small Spanish village of Alfauir, nr. Gandia, for two weeks family holiday. Aflauir is located half way between Valencia and Alicante, and only a hours drive from Valencia, which is of course an important place in the OSG universe as our servers and administrators have been their for a number of years. The proximity to a known community of OSG users and movers can't go without finding an opportunity to meet some of you. I've exchanged a few emails with Jordi Torres and Jose Luis Hidalgo about my visit the potential for arranging a get together. The second week of my trip looks likely to be best period, I am staying with my parents who have just bought a house in Alfauir so I'll need to work around their schedules, and as well as the needs of my young family. I don't have any specific events planned so can't pin any dates down, only vaguely that the second week will be best. Meeting up at the beach then a restaurant might the thing to do, or just a restaurant, at mid-day or perhaps for an evening meal. There are no fixed plans yet, but hopefully we'll be able to settle upon something over the next week. I don't know how good internet access I'll have to my email access might be a bit intermittent. Jordi and Jose have my mobile number so can contact me, and these two are probably the best people to coordinate with w.r.t arranging when and where. I look forward to meeting all those who can make whatever we end up arranging :-) Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Rafael Gaitán Linares CTO at Mirage Technologies S.L - http://www.mirage-tech.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set
I have successfully compiled the source on Linux. Although I only have terminal access to the linux machine for the moment, so I have not been able to verify that the program actually works. Regarding the question about why I used CompositeViewer. Well the simple answer was because I started working from a old render-to-texture code snippet I had laying around on my harddrive. But as Jan says, normally the composite viewer should be used when you have independent views. So the standard viewer should be more appropriate. If I get some time I maybe change to a master-slave camera solution. But my first priority was to get a working example up and running. Best regards Björn -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55140#55140 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set
Hi, On Thu, Jul 4, 2013 at 3:50 PM, Björn Blissing bjorn.bliss...@vti.se wrote: I have successfully compiled the source on Linux. Although I only have terminal access to the linux machine for the moment, so I have not been able to verify that the program actually works. I will check that later tonight when I am back home. But as Jan says, normally the composite viewer should be used when you have independent views. So the standard viewer should be more appropriate. If I get some time I maybe change to a master-slave camera solution. But my first priority was to get a working example up and running. I would be very much interested if you could try the master/slave version. I have all kinds of issues with the slave cameras and I am not sure whether that is a PEBKAC or something more sinister going on. Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/04/2013 03:50 PM, Björn Blissing wrote: I have successfully compiled the source on Linux. Although I only have terminal access to the linux machine for the moment, so I have not been able to verify that the program actually works. Regarding the question about why I used CompositeViewer. Well the simple answer was because I started working from a old render-to-texture code snippet I had laying around on my harddrive. But as Jan says, normally the composite viewer should be used when you have independent views. So the standard viewer should be more appropriate. If I get some time I maybe change to a master-slave camera solution. But my first priority was to get a working example up and running. Best regards Björn Just a quick report - I have managed to compile your code and it does indeed work with the Oculus SDK on Linux. I have send you a pull request with a modification already. It is a pity that they didn't include source code for the calibration app - it doesn't run on my Linux due to newer version of udev :( And I do wonder why they didn't use something like CMake to manage the build instead of having 3 (!!) different downloads for Mac, Windows and Linux, all with the same source inside, differing only in the way the build is done and the bundled binaries ... Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.13 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFR1fC+n11XseNj94gRArFOAJ4jHKHTF2vhTgcHTEIJN/Mr7yFKFwCgpDQ0 B7x6nhxRzMbpJSmQAGNdL2A= =s7Kk -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org