Hi,
I'm trying to animate a character with data from a bvh
I have tried a lot of different setups.. but none work. The osgAnimation seems
to have what it needs to get this working, but there isn't enough documentation
to make sense of it.
This is where I am at now:
Code:
osg::Node* createSc
To clarify the problem further. Loading and playing single FBX files seems to
work fine. My problems begins when I try to copy animations from several FBX
files into one model.
I am merging animations from several diffrent files (mainly because Autodesk 3D
Studio cannot export FBX files with m
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