Re: [osg-users] Updated osgWorks and osgBullet

2013-11-17 Thread Robert Osfield
Hi Paul, On 16 November 2013 18:27, Paul Martz skewmat...@gmail.com wrote: I see there is a redesign of the osgGA module taking place. If there is reason to believe that this is the last of these changes, then I'm willing to hold up tagging a release while the issue is resolved. This is

Re: [osg-users] Collision detection using osgBullets

2013-11-17 Thread Mots G
Hi Paul, I'm confused between static and dynamic objects. Does dynamic object mean the rigid body dynamic object and the dynamic world? I thought dynamic objects were only needed if I had to get inertia and motion states properties to the objects. In my case I only need to test if the 3D models

Re: [osg-users] giving thickness/color to line segments

2013-11-17 Thread Patrick Keenan
Hello, Check out http://forum.openscenegraph.org/viewtopic.php?p=53988#53988 for plotting the lines! Patrick -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57258#57258 ___ osg-users mailing list

Re: [osg-users] Updated osgWorks and osgBullet

2013-11-17 Thread Paul Martz
Hey Robert -- Thanks for the info. CDash might be my answer for testing osgWorks/osgBullet against current OSG. I have no current contract work involving either project, so I rarely have the need to update and build the whole stack. On Sun, Nov 17, 2013 at 2:39 AM, Robert Osfield

Re: [osg-users] Collision detection using osgBullets

2013-11-17 Thread Paul Martz
There is an example called collision that comes with osgBullet. Take a look at the two objects that are created. The box on the left is created with CF_STATIC_OBJECT because it never moves. The box on the right is created with CF_KINEMATIC_OBJECT, and can be moved with ctrl-leftmouse. When you

Re: [osg-users] Collision detection using osgBullets

2013-11-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 11/17/2013 06:42 PM, Mots G wrote: Hi Paul, I'm confused between static and dynamic objects. Does dynamic object mean the rigid body dynamic object and the dynamic world? I thought dynamic objects were only needed if I had to get

[osg-users] Why I don't get any response from this mailing-list ?

2013-11-17 Thread First Last
Hi, Look, I send two mails and get no answer, there is a reason ? because I have some other questions... I know that nobody is paid to help me, so if my questions are dumb, or too basic, well please at least tell it to me and I won't lost my time. For me, OpenSceneGraph is harder to take in

[osg-users] Dynamic Texture Upload affecting frame rates drastically

2013-11-17 Thread Abhishek Bansal
Hi, I find that uploading textures in OpenScenegraph, seems to hit performance (rendering rates) drastically. Please find attached the code I have used to produce the following benchmarks. I have done 2 benchmarks: a) Using osgdb_ffmpeg to read full HD AVI file's frames (1920x1080 25FPS) into