Re: [osg-users] Info about panoramic images in OSG

2014-05-30 Thread Adrián López
Hi, For what I've been told, the idea is to load the panoramic cube-faces onto the osg::Viewer where we're displaying the point cloud and insert them in their respective positions in the cloud (we have available the XYZ parameters for each shot). And yes, we thought of texturing the part of

[osg-users] How to cancel transparency ?

2014-05-30 Thread sunpeng
I use following code to set transparency: osg::StateSet* state = root-getOrCreateStateSet(); state-setMode(GL_LIGHTING,osg::StateAttribute::OFF|osg::StateAttribute::PROTECTED); state-setMode(GL_BLEND,osg::StateAttribute::ON); state-setMode(GL_DEPTH_TEST,osg::StateAttribute::ON);

Re: [osg-users] Info about panoramic images in OSG

2014-05-30 Thread Chris Hanson
Well, considering I don't really know what you're trying to actually _achieve_, I can't really suggest much on the technique. I think I would have probably texture-mapped the points, but I don't know what actual effect you're looking for here. Feel free to email me privately if you wish. On

[osg-users] App android with OSG

2014-05-30 Thread Mario Blangiforti
Hi, i'm new user in the forum. I have to realize an android app (i use Eclipse like IDE) in which i'll use OSG to load a .tiff file. First of all i didn't understand how to install the library using Windows 8 like operative system.Is there some tutorial which i can consult ? Eventually, which

[osg-users] [osgViewer::CompositeViewer] Transparency between views

2014-05-30 Thread Stephane Mas
Hi all, and thanks in advance for any interest to this post. I'm trying to build an application with multiple views and an overlay GUI. I dediced to use the CompositeViewer to allow different scenes and manipulators in each background views. Unfortunately, I don't manage to make the foreground

[osg-users] [build] OSG build on maverick

2014-05-30 Thread livio isaia
Hi, I' trying to build OSG on mac OSX Maverick and always get error: ld: framework not found SDL clang: error: linker command failed with exit code 1 (use -v to see invocation) Now I have SDL framework installed on /System/Library/Frameworks so why cannot be found? Does anybody have an idea?

[osg-users] (no subject)

2014-05-30 Thread wyg030...@163.com
Dearl all, I have tried to use quad buffer stereo displaying mode, and it successed. Here, I have the problem, I want to save the scene as a picture, especially one left-eye and right-eye. I do not want to render the scene using LEFT_EYE and RIGHT_EYE one by one, sometimes we need

Re: [osg-users] FirstPersonManipulator moveForward()/moveUp() Question

2014-05-30 Thread Fitz Chivalrik
Hi, Nobody can give me a hint in the right direction? Or is it just plain obvious? Cheers, Fitz -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59608#59608 ___ osg-users mailing list

Re: [osg-users] Info about panoramic images in OSG

2014-05-30 Thread Adrián López
Hi, sorry for my bad explaining skills! I'll ask for a meeting and we will try to clarify ourselves. Then, I'll write back here a better explanation of what we want to do. And thanks for your help. In the meantime I'll search for info on texture-mapping. Cheers, Adrián --

Re: [osg-users] How to cancel transparency ?

2014-05-30 Thread Paul Martz
In the osgWorks osgwTools library, TransparencyUtils.cpp, I enable transparency by first copying the original StateSet and saving it as UserData, then modifying the active StateSet to turn on transparency (BlendFunc, RenderBin, etc). To disable transparency, I simply restore the original StateSet

Re: [osg-users] Use glTexStorrage to avoid frame rate breaks when osg::ICO is uploading mipmap texture

2014-05-30 Thread Marcel Pursche
Hi, to me this looks like a driver implementation specific problem. I would guess that the nVidia driver only allocates enough memory for the first mipmap-level on the first glTexImage2D. On the second glTexImage2D call it reallocates memory for all mipmap-level and copies the first level to