Re: [osg-users] Using osga archive bigger than 2Go

2014-06-16 Thread Aurelien Albert
Hi, I've found the problem : In file osgPlugins\osg\BinaryStreamOperator.h, there is call to seekp / teelp to get current stream position, using int variables, which leads to problems if the stream size exceed 32-bits signed integer maximum limit. I've sent a submission to solve this here :

Re: [osg-users] Disable light in shaders?

2014-06-16 Thread Jaime
robertosfield wrote: HI Jamie, When using shaders it's the shader itself that controls the lighting so the standard OpenGL lighting modes won't affect it. If you want to toggle lighting in shaders you'll need to assign a different shader or use a uniform that controls whether lighting is

[osg-users] MergeGeometryVisitor behaviour, is this a bug?

2014-06-16 Thread Samuel M
Hello, we were using the MergeGeometryVisitor for our geometry and lately realized that it totally ignores the setTargetMaximumNumberOfVertices settingf 1 (or actually every setting). While trying to comprehend what bool Optimizer::MergeGeometryVisitor::mergeGeode(osg::Geode geode) is

[osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Samuel M
Hello, due to my long absence here I've realized that OpenSceneGraph has still this more than awful mailing list system from the early 1990. The forum mirror where I basically failed the captcha verification as I was presented with detecting something that looked like a celtic modification of

Re: [osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Sonya Blade
+1 Regards,From: spam.u...@hotmail.com To: osg-users@lists.openscenegraph.org Date: Mon, 16 Jun 2014 14:11:53 +0200 Subject: [osg-users] Proposal: Migrate to a StackExchange like site? Hello, due to my long absence here I've realized that OpenSceneGraph has still this more than awful

Re: [osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Jordi Torres
Hi Sam, This has been discussed a number of times before. Here you have some reasoning of why to use ML/Forum: http://forum.openscenegraph.org/viewtopic.php?p=48314#48314 Cheers. 2014-06-16 14:14 GMT+02:00 Sonya Blade sonyablade2...@hotmail.com: +1 Regards, --

Re: [osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Samuel M
Hello, thanks for the hint. One of the features of SO would have been displaying similar post to reduce redundant mails like this one :/ Regards, Sam Date: Mon, 16 Jun 2014 14:39:33 +0200 From: jtorresfa...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Proposal:

Re: [osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Jan Ciger
On Mon, Jun 16, 2014 at 2:56 PM, Samuel M spam.u...@hotmail.com wrote: Hello, thanks for the hint. One of the features of SO would have been displaying similar post to reduce redundant mails like this one :/ The first thing people are asked to do before posting a question to any mailing list

Re: [osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Chris Hanson
I'm ok with the current system. I do answer OSG questions on stackexchange already. I am fine with more questions over there, but remember that this mailing list isn't just about questions and problems. There are other discussions that go on here too. On Mon, Jun 16, 2014 at 7:42 AM, Jan Ciger

Re: [osg-users] MergeGeometryVisitor behaviour, is this a bug?

2014-06-16 Thread Robert Osfield
Hi Sam, It looks like a bug to me and your suggested fix looks appropriate. I've applied this fix to svn/trunk and OSG-3.2 braches. Thanks, Robert. On 16 June 2014 12:00, Samuel M spam.u...@hotmail.com wrote: Hello, we were using the MergeGeometryVisitor for our geometry and lately realized

Re: [osg-users] Shader Problems, AMD is Fine, NVIDIA is not

2014-06-16 Thread Fitz Chivalrik
Hi, seems like it was part of the problem, but not all of it. Intel HD4400 and my AMD Cards still work fine, but the Quadro 600 is missing all light it seems, it s much darker then it shoud be, it seems like not all lights are used. Furthermore, trying to get the shader work on the GTX 660 TI or

Re: [osg-users] BUG: osgGA::GUIEventAdapter returns wrong mouse ranges on android

2014-06-16 Thread Paul
I can confirm this issue. For android I use setUpViewerAsEmbeddedInWindow(0, 0, width, height) and then setMouseInputRange(0, 0, width, height). I then send the input via getEventQueue()-mouseButtonPress(x, y, button); The input coordinates from android seem to be correct at this point,