Hi,
I've found the problem :
In file osgPlugins\osg\BinaryStreamOperator.h, there is call to seekp /
teelp to get current stream position, using int variables, which leads to
problems if the stream size exceed 32-bits signed integer maximum limit.
I've sent a submission to solve this here :
robertosfield wrote:
HI Jamie,
When using shaders it's the shader itself that controls the lighting
so the standard OpenGL lighting modes won't affect it.
If you want to toggle lighting in shaders you'll need to assign a
different shader or use a uniform that controls whether lighting is
Hello,
we were using the MergeGeometryVisitor for our geometry and lately realized
that it totally ignores the setTargetMaximumNumberOfVertices settingf 1
(or actually every setting).
While trying to comprehend what bool
Optimizer::MergeGeometryVisitor::mergeGeode(osg::Geode geode) is
Hello,
due to my long absence here I've realized that OpenSceneGraph has still this
more than awful mailing list system from the early 1990. The forum mirror where
I basically failed the captcha verification as I was presented with detecting
something that looked like a celtic modification of
+1
Regards,From: spam.u...@hotmail.com
To: osg-users@lists.openscenegraph.org
Date: Mon, 16 Jun 2014 14:11:53 +0200
Subject: [osg-users] Proposal: Migrate to a StackExchange like site?
Hello,
due to my long absence here I've realized that OpenSceneGraph has still this
more than awful
Hi Sam,
This has been discussed a number of times before. Here you have some
reasoning of why to use ML/Forum:
http://forum.openscenegraph.org/viewtopic.php?p=48314#48314
Cheers.
2014-06-16 14:14 GMT+02:00 Sonya Blade sonyablade2...@hotmail.com:
+1
Regards,
--
Hello,
thanks for the hint.
One of the features of SO would have been displaying similar post to reduce
redundant mails like this one :/
Regards,
Sam
Date: Mon, 16 Jun 2014 14:39:33 +0200
From: jtorresfa...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Proposal:
On Mon, Jun 16, 2014 at 2:56 PM, Samuel M spam.u...@hotmail.com wrote:
Hello,
thanks for the hint.
One of the features of SO would have been displaying similar post to reduce
redundant mails like this one :/
The first thing people are asked to do before posting a question to
any mailing list
I'm ok with the current system. I do answer OSG questions on stackexchange
already. I am fine with more questions over there, but remember that this
mailing list isn't just about questions and problems. There are other
discussions that go on here too.
On Mon, Jun 16, 2014 at 7:42 AM, Jan Ciger
Hi Sam,
It looks like a bug to me and your suggested fix looks appropriate.
I've applied this fix to svn/trunk and OSG-3.2 braches.
Thanks,
Robert.
On 16 June 2014 12:00, Samuel M spam.u...@hotmail.com wrote:
Hello,
we were using the MergeGeometryVisitor for our geometry and lately realized
Hi,
seems like it was part of the problem, but not all of it.
Intel HD4400 and my AMD Cards still work fine, but the Quadro 600 is missing
all light it seems, it s much darker then it shoud be, it seems like not all
lights are used.
Furthermore, trying to get the shader work on the GTX 660 TI or
I can confirm this issue.
For android I use setUpViewerAsEmbeddedInWindow(0, 0, width, height)
and then setMouseInputRange(0, 0, width, height). I then send the input via
getEventQueue()-mouseButtonPress(x, y, button); The input coordinates from
android seem to be correct at this point,
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