Ok, thank you for spending your time on the issue.
Cheers,
Mikhail
Best regards,
Mikhail Matrosov
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60537#60537
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osg-users ma
HI Mikhail,
I have just looked up OpenGL docs on glDrawBuffer and it does look like
using glDrawBuffer(GL_BACK) will set both the left and right buffers and so
could work for making a window look like a mono. You can set the
DrawBuffer settings for each osg::Camera::setDraw/ReadBuffer(); You can
Dear All,
I'm experiencing very weird problem when using the polytope intersector. Since
there is not any explicit example on how to use polytope example with
rectangular selection I use osgPick example in OSG and modify the codes to suit
my need.
Normally the below code picks the objects on sce
robertosfield wrote:
> If you want a non quad buffer stereo you have to create a new window.
Just to avoid possible misunderstanding: I don't want "non quad buffer stereo",
I want mono. Toggle stereo on/off.
Maybe there is some workaround? Like manual call to glDrawBuffer()?
You see, we have
Hi Mikhail,
On 4 August 2014 08:34, Mikhail Matrosov wrote:
> I'm sorry, but can't I just clear the second buffer so it is no longer
> visible?
No, the stereo buffer visual will still be swapping between the left and
right buffers, both will be visible, it's the driver that does this, not
the
I would say that it is for this purpose, do you have a simple test case
to reproduce it ? Be sure to have validate time keyframe, or It's
possible that there is a bug :)
On Wed, Jul 23, 2014 at 6:27 PM, Robert Gosztyla
wrote:
> Hi,
>
> Me again ;). This time i would like to ask about animations
robertosfield wrote:
> The DispaySettings stereo parameters are used during the window creation and
> during each new frame. In the case of quad buffer stereo the window creation
> has to allocate a quad buffer visual but if you then disable the rendering to
> both eyes/buffers then you'll see
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