Hi Sophie,
Are you simply looking to load databases in a background thread whilst the
main thread and rendering threads get on with update, culling and rendering
the scene?
The OSG has an database paging class call osgDB::DatabasePager that is
built into the osgViewer::Viewer/CompositeViewer
Hello,
On Tue, Apr 14, 2015 at 9:57 AM, Sophie Audonneau
sophie.audonne...@etu.univ-lorraine.fr wrote:
In my draw function I have to do the following :
viewer_-setUpViewerAsEmbeddedInWindow(viewParams[0],viewParams[1],viewParams[2]
,viewParams[3]);
viewer_-getCamera()-setProjectionMatrix(
Hi,
I work on a project for witch I need to remove/add nodes while OpenSceneGraph
is rendering.
I created a rendering window with OpenScenegraph and then I would like to be
able to load/unload objects in it.
I make the calls for OSG frame() function inside a draw function and I use a
singleton
Hi OSG friends,
A common challenge for OSG users are the implications of the viewer threading
model - by default the viewer.frame() will return before the draw dispatch is
complete, meaning users (and the OSG) can start preparing the next frame before
the current frame has completed. However,
Sure enough the Pick System works just fine if I disable 2 of my monitors. At
least I've isolated, I'll figure out exactly why later. For now I'll stick with
a single monitor.
Cheers,
Dave
--
Read this topic online here:
Hi,
I´m also interested in this topic. Is there a way to use the forms editor of
the qt creator to display and integrate a OSG Scene?
Link seems to go on the same thread...?
I already looked into the example osgviewerQt. Has anyone a link to deeper
examples of Qt and OSG integration?
...
well, i trying to create the 3D model of crystal structure on atomic level,
because the crystal structure is periodical i think it is right way to use one
geode (which stores 3D model of elementary cell). But if i use the cycle for
creating crystal lattice, the MatrixTransform's pointer
Hi Dave,
One of the purpose of the osgRecipes project is to provide all source code used
in the book OpenSceneGraph 3.0 Cookbook, published by Packt Publishing. And
what you found is just corresponding to the second example in Chapter 5. And it
should be a mistake... The correct code snippet,
Maybe you forgot to add the camera to the main scene graph?
An addChild() into the scene graph root should do the trick.
2015-04-14 15:16 GMT+02:00 Andreas Schreiber a...@online.de:
Hi
I'm trying to generate a texture with a rtt-camera, so I can use this
texture later in my main scene.
Hello
I try to create a simple crystal lattice and dont know how make it better. I
create a original geode cell and use matrix translations:
Code:
osg::ref_ptrosg::Group root = new osg::Group;
osg::ref_ptrosg::Geode cell = Cell();
osg::ref_ptrosg::MatrixTransform transform = new
Thank you both for your answers !
Robert :
Having databases in the background could be a good solution, I had not thought
about it. However I have looked at the functioning of osgDB::DatabasePager but
as I'm not very familiar with its use I can't see clearly how it could be
incorporated in my
Hi Grigory,
Could you explain what you mean by Crystal Lattice. Knowing what you are
actually trying to achieve help others guide you in the right direction.
Robert.
On 14 April 2015 at 07:38, Grigory Krivyakin grisha...@gmail.com wrote:
Hello
I try to create a simple crystal lattice and
Hi,
I've found the osgRecipes (https://github.com/xarray/osgRecipes) to be quite
useful. However most of the data is missing from these, and there is no proper
reference to the location of the data. I stumbled on this
(https://github.com/openscenegraph/osg-data) data. It seems to be a close
I think OSG is a bad fit for Vulkan. OSG has so much code to support FFP
dataflows that Vulkan doesn't have.
I personally think a Vulkan scenegraph could be made from the components of
OSG (OSG 4.x?) but bringing along all of OSG's legacy code into a Vulkan
space would be counterproductive.
As
Well Chris, I don't think that anyone has ruled out using Vulkan on OSG, it
just that the verdict is out about adoption. Besides, as I have learned from my
resent VR experience, sometimes early adoption is not the wise course of
action.
As for me, I will adopt Vulkan when I have a good
Hi
I'm trying to generate a texture with a rtt-camera, so I can use this texture
later in my main scene.
To verify if the texture is correct I'm trying to put the texture on a quad in
my main scene.
I use the following method for the rtt-camera, the red clearColor I used to
test what the
SMesserschmidt wrote:
Hi Dave,
C:/osg/OpenSceneGraph-3.2.2-rc2/3rdParty/x86/lib/libpng16.lib (found version
1.6.7)
- you are linking the 32bit libraries ..
Hi,
I've been struggling to get the PNG plugin working. I've built it, but the
cookbook_02_7 is crashing down inside
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