Hi,
Yes indeed is related to the STL. Recent versions of the NDK should have
better support but I always find problems with that.
In the end I always copy the gnustl_static library from the android ndk to
the OSG_SDK, but the android ndk should support it without that kind of
workarounds.
Could
Hi Joao,
Subgraphs under a ABSOLUTE_RF Transform are effectively in their own
local world coordinate frame, they don't related to other word
coordinate frames. You can relate to them view the eye coordinate
frame if you want though, or shift them from one world coordinate
frame into eye
I believe both can be correct but it looks like in Box case r1 is ratio of
segment length measured from start and r2 measured backwards from the
segment end. For Sphere both r1 and r2 are measured from start. So here is
the inconsistency...
Cheers,
Wojtek
2015-04-27 12:38 GMT+02:00 Robert Osfield
Hi Wojtek,
Thanks for the test code. I've built it on my system with OSG
svn/trunk and get the same values reported. The values don't look
appropriate in either case, I don't know the cause of the issue yet so
am doing a code review now.
Robert.
On 25 April 2015 at 13:11, Wojciech Lewandowski
I'm displaying some text in a 3D scene using a transform with an absolute
reference frame. I now need to find out what the world coordinates of the text
are, is that any way to easily obtain that information?
On Mon, Apr 27, 2015 at 3:20 PM, Björn Blissing bjorn.bliss...@vti.se
wrote:
Well, this is pretty much exactly my method. But instead of an
oscilloscope I sample the signal with a A/D capture card at 10KHz.
Here is the promised data about the Oculus Rift DK1 DK2:
Oculus Rift DK1 + Vsync
Hi Robert,
I have two animations of an Object, such as Jog.FBX and Run.FBX.
Whel an animation is Jog, i want finish it's duration before moving to Run
state ( or vice versa ), but i don't know how to do this.
Could you show me the way ( or book, link, knowledge ...) that i can switch
Hi Robert,
I am little concerned that some end user code will be using these
intersects methods and working around their inconsistency, so if we
fix them then we could end up breaking end user code.
I am one of those users now ;-). However, I adopt easily. Others may not
notice the change,
Hi Wojtek,
On 27 April 2015 at 12:15, Wojciech Lewandowski
w.p.lewandow...@gmail.com wrote:
I believe both can be correct but it looks like in Box case r1 is ratio of
segment length measured from start and r2 measured backwards from the
segment end. For Sphere both r1 and r2 are measured from
d_a_heitbrink wrote:
What we did for our test was trigger a A/D deviceto I think a go from 0 to
5v, and a we added a line in our fragment shader to over ride the color and
set it to white, or black depending on a value of a uniform. We change the
Uniform to 1 (to set it to white) and
Some minor notes about the latest numbers.
First of all, the Oculus units were used as pure screens, i.e. no lens
distortion shaders. For DK2 this means running the unit in extended mode. (To
be able to run via Direct Mode I would have to modify my test program to use
the Oculus SDK.)
Hi Wojtek,
On 27 April 2015 at 13:16, Wojciech Lewandowski
w.p.lewandow...@gmail.com wrote:
I am one of those users now ;-). However, I adopt easily. Others may not
notice the change, though. Perhaps better solution would be to leave the
functionality as is and clearly rename and/or comment
Hi Wojtek,
I have decided I'd rather change the method name and break the build
rather than silently change the behaviour of method in a way that
could break end user code. What I have gone for is:
--- include/osg/LineSegment (revision 14855)
+++ include/osg/LineSegment (working copy)
13 matches
Mail list logo