Me again,
I've attached a minimal example which illustrates the problem.
It seems the combination
osgUtil::Optimizer::SHARE_DUPLICATE_STATE |
osgUtil::Optimizer::STATIC_OBJECT_DETECTION
causes the both geometries to be rendered as if the define was not set.
If the optimizer is not run the
Hi Sebastian,
On 14 July 2015 at 09:14, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Me again,
I've attached a minimal example which illustrates the problem.
It seems the combination
osgUtil::Optimizer::SHARE_DUPLICATE_STATE |
osgUtil::Optimizer::STATIC_OBJECT_DETECTION
Hello,
OSG BOF at SIGGRAPH 2015 is 6 weeks away.
Feel free to loudly announce your massive and clever and amazing
presentation..
John
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Just curious...What VR and is UNITY stuff related to simulation?
John
-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of David Glenn
Sent: Wednesday, July 08, 2015 5:37 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG
Tested trunk version, which fixes the problem.
Thanks a lot.
Cheer
Sebastian
Hi Sebastian,
On 14 July 2015 at 09:14, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de
mailto:sebastian.messerschm...@gmx.de wrote:
Me again,
I've attached a minimal example which illustrates the
Hi All,
I have just tagged the 3.4.0-rc3 (I noticed that my rc2 was being tagged
from svn/trunk rather than the 3.4 banch so had to fix and make rc3).
Changes since rc1 are list below.
Please test on as many platforms and applications as you can. Whether you
met with success or problems please
I will preface this by saying I'm quite new to open scene graph, so if I'm
missing something obvious please forgive me.
I have a node/scene format I would like to implement in open scene graph. The
data for the format is encapsulated in multiple files within a directory, not
within a single
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