Robert,
Thanks. This was helpful. I resolved my issue by just setting the alpha to
1.0 for all input values in my transfer function. This together with
specifying an IsosurfaceProperty gave me the effect I wanted.
Thanks again,
Alex
On Tue, Feb 16, 2016 at 10:16 AM Robert Osfield
On Wed, Feb 17, 2016 at 10:48 AM, Robert Osfield
wrote:
> Hi Igor,
>
> The description is useful. In general the OSG just passes along projection
> and view matrices directly to OpenGL. However, by default the OSG computes
> the near and far in the cull traversal on
Hi Igor,
The description is useful. In general the OSG just passes along projection
and view matrices directly to OpenGL. However, by default the OSG computes
the near and far in the cull traversal on each frame and uses this to clamp
the projection matrices so that depth precision is maximized.
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