Thank you so much for the quick answer.
I didn't knew about the setClearMask(0) method, It works fine now.
...
Thank you again !
Cheers,
Clement
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Hi Peter
Hi,
i´m wondering why OpenSceneGraph-Viewer can view 16384x4096-Textures but not
8192x8192-Textures.
This totally depends on your GPU/Driver. Usually 8192x8192 can be
displayed by any modern GPU.
When OSG encounters an image with a size over the limit reported by the
driver it will
Hi,
the scene of osg can not be shown in the first tab ,but it works in the
second tab.
Thank you for your help
Cheers,
Aaron
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___
Hi,
i´m wondering why OpenSceneGraph-Viewer can view 16384x4096-Textures but not
8192x8192-Textures.
Would be great if somebody could tell me a way how to view 8192x8192-Textures
as well.
Thank you!
Cheers,
Peter
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Hi, I have read some articals, but did not know how to sove the problem.
someone wirte "I solved the problem by preventing osgQt::GLWidget::resizeEvent
being called by my GLWidget subclass if either dimension was zero. "
but I have no ideas about the coding.
Thank you for your help.
Cheers,
HI Sebastian,
osgDB::Registry is written to handle multi-threading, not all plugins are
thread safe but the mains one will be with the latest rev of the OSG.
As a general approach, if you want multiple View's which have their own or
share Scene's then the appropriate class to use is
Hi,
I've got some abnormal usage-pattern of viewers and scenes in one
application.
There is some Qt-based application using OSG to render different scenes
into individual widgets(which use an osgViewer::Viewer), which kind of
works.
The problem is mainly due to osgDB::Registry being a
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