OGL ES requires a shader.
Many of the OSG-Data models don't have shaders built into them, and will
not transform and rasterize as a result.
Which OSG model did you try that had most surfaces transparent?
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Hi,
I'm trying to run some complex OSG models from someone else on OpenGLES2. I've
built the OSG with configuration as described here (slightly different for OSG
versions):
http://trac.openscenegraph.org/projects/osg//wiki/Community/OpenGL-ES. I've
tried different versions of OSG (2.9.6,
Hi,
I've just submitted a related code sample to osg-submissions. It currently
does bump mapping and soft shadows.
Things to improve are:
- this needs to support more light sources (not necessarily for shadowing
though)
- it needs better material handling (support for emissive colors,
Great,
The link is again working for me.
Thank you Chris ( and Torben ).
2016-03-10 21:23 GMT+01:00 Chris Hanson :
> I talked to Torben and he was unaware the links were broken due to a DNS
> problem.
>
> He has fixed it now, it may take a few hours for the change to
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