Re: [osg-users] Running OSG models on OpenGLES2.0

2016-03-11 Thread Chris Hanson
OGL ES requires a shader.​ Many of the OSG-Data models don't have shaders built into them, and will not transform and rasterize as a result. Which OSG model did you try that had most surfaces transparent? ___ osg-users mailing list

[osg-users] Running OSG models on OpenGLES2.0

2016-03-11 Thread Hyun Kwon
Hi, I'm trying to run some complex OSG models from someone else on OpenGLES2. I've built the OSG with configuration as described here (slightly different for OSG versions): http://trac.openscenegraph.org/projects/osg//wiki/Community/OpenGL-ES. I've tried different versions of OSG (2.9.6,

Re: [osg-users] Deferred shading + normal mapping + shadow mapping?

2016-03-11 Thread Christian Buchner
Hi, I've just submitted a related code sample to osg-submissions. It currently does bump mapping and soft shadows. Things to improve are: - this needs to support more light sources (not necessarily for shadowing though) - it needs better material handling (support for emissive colors,

Re: [osg-users] osgVisual 3rdparty downloads

2016-03-11 Thread Jordi Torres
Great, The link is again working for me. Thank you Chris ( and Torben ). 2016-03-10 21:23 GMT+01:00 Chris Hanson : > I talked to Torben and he was unaware the links were broken due to a DNS > problem. > > He has fixed it now, it may take a few hours for the change to