Hi,
I am trying to find out the height above a terrain (HAT).
Currently im reading terrain DEM in .ive format and using
getHeightAboveTerrain() i m computing the HAT for given point (lat/lon and its
altitude is available).
I wish to check the output of my programme is correct by validating th
Hi, Sebastian
Zip contains only file "TerrainQ.ive". Because the console does not display any
text so I don't know the reason.
Today, sometimes content was loaded, sometimes wasn't. Sometimes it go to
errors ( bad allocate ), sometimes the viewer was displayed but not show
anything.
I am new
On Wed, Nov 9, 2016 at 2:24 PM, Erik Hensens wrote:
> Hello everyone!
>
> Let me apologize in advance if this is a duplicate question. I tried hard
> to find the answer elsewhere in the forums but I didn't see anything. If I
> missed it, please just point me toward the original post.
>
> What are
Hello everyone!
Let me apologize in advance if this is a duplicate question. I tried hard to
find the answer elsewhere in the forums but I didn't see anything. If I missed
it, please just point me toward the original post.
What are the best options for 3D modeling applications that can directly
ehensens wrote:
>
> Jan Ciger wrote:
> > On Wed, Nov 2, 2016 at 3:35 PM, Chris Hanson < ()> wrote:
> >
> > > Is this something osgCairo ( https://github.com/cubicool/osgcairo
> > > (https://github.com/cubicool/osgcairo) ) might solve for you?
> > >
> >
> >
> >
> >
> > Love that TODO in th
Hello list,
I'm wondering if anyone has done performance testing on the new VAO
support in 3.6? I'm using 3.4 and see a significant performance hit when
turning on the GL3 flags and using VBO's, As a test I restored call list
support and saw a significant performance improvement vs the VBO pat
Basically you make a custom URI scheme to name each "file" in the PagedLOD
object, like
12345567890.werner_texion_tile
Then you create and register a pseudoloader that accepts requests for
"files" ending in the ".werner_texion_tile" extension. But when your
pseudoloader is called to "load" one of
I am currently using a UniformBufferObject, to setup bindless textures. I have
a UniformBufferObject, that I am using to upload to bind an array of texture
handles. I added extensions, glGetTextureHandle, and
glMakeTextureHandleResident to setup the texture handles - UBO.
I have a class I hav
Hi Nguyen,
Hi, Sebastian.
I am sorry for my slow internet connection that I can not upload my file.
I don't need a file, I need a description how the craft one showing the
problem .
The code is very simple:
Code:
osgViewer::Viewer viewer;
osg::Group* root = new osg
Can you send them to me as well?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69287#69287
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/o
Hi, Sebastian.
I am sorry for my slow internet connection that I can not upload my file.
The code is very simple:
Code:
osgViewer::Viewer viewer;
osg::Group* root = new osg::Group;
viewer.setSceneData(root);
osg::Node* node = osgDB::readNodeFile("TerrainQ.
Dear community,
I have to visualize huge simulation images on a textured quad.
Because of the size of the textures I decided for using a pagedLOD
approach and tiles.
This was really nicely described by Rui Wang
(https://www.packtpub.com/books/content/openscenegraph-methods-improving-rendering-effi
Hi,
I have a problem with osg_ived.dll in 3.4.0 version.
As I'm trying to launch this code to open .ive file
Code:
osg::ref_ptr model =
osgDB::readNodeFile(modelFileName.toStdString());
I get this error in cmd:
>
> FindFileInPath() : USING %projectpath%\osgPlugins-3.4.0\osgdb_ived.dll
> Dy
Hi,
Can you please provide a minimal example? Preferably compiling code and
and instructions to create a zip file large enough to provoke the
std::bad_alloc.
Also please state the version of OSG and your compiler and address model
(32/64bit).
Cheers
Sebastian
Hey!
Could you help me, plz
14 matches
Mail list logo