Hi,How to draw a Infinte 3D Grid in osg ?
...
Thank you!
Cheers,
Rambabu
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Hi,
DetailTexture* detail = new DetailTexture();
detail->setImage(osgDB::readImageFile("mytexture.jpg"));
detail->setIntensity(0.5f);
detail->setImageUnit(4);
mapNode->getTerrainEngine()->addEffect(detail);
what is the header file for detail texture to
Last I checked, osgOcean's rendering system could only handle flat-Earth,
and osgEarth is predominantly round-Earth, so some significant work would
need to be done to make them work together.
​SunDog's Triton (
http://sundog-soft.com/features/ocean-and-water-rendering-with-triton/ ) is
extremely
Rambabu,
osgOcean and osgEarth are not compatible, so you will have to find a way to
integrate them yourself.
Glenn Waldron
On Wed, Dec 7, 2016 at 7:43 AM, Rambabu Repaka
wrote:
> Hi,Iam having separately osgocean output and osgearth outputs how to merge
> both in
Hi,Iam having separately osgocean output and osgearth outputs how to merge both
in 3.4.0 version visual studio 2013.
...
Thank you!
Cheers,
Rambabu
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69626#69626
Hi Ale,
There isn't any way for me to know what might be amiss with the
details provided.
You have your code, your data and the potentially the whole OSG source
code (it's easier to debug if you've built the OSG yourself) so should
be in a good position to step through your own and the OSG code
Hi Robert,
I already tried to set the hint before loading any data but
drawable->getShape() returns always NULL.
It works fine if I call kdtree->build(...) and then drawable->setShape(kdtree)
explicitly.
I am not sure if DatabasePager and KdTrees works automatically only using OSG
IO plugins.
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