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2017-02-10 Thread Eivind Midtgård


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Re: [osg-users] issue with 3ds model after upgrading to 3.5.5

2017-02-10 Thread Philippe Renon
@mrchlblng the patch did not help unfortunately.

I enabled debug output:



NODE TRAVERSAL of 3ds file MAXSCENE
  node name [frame]
  node id0
  node parent id -1
  node matrix:
0.707107 -0.707107 -8.55878e-008 0
-3.10363e-007 -4.03967e-007 1 0
-0.707107 -0.707107 -5.0074e-007 0
-1.43626e-005 2.62648e-006 -1.14441e-005 1
  mesh instance data:
objectdata instance []
pivot -7.62939e-006 -1.12145e-005 -5.65686
pos   -1.43626e-005 2.62648e-006 -1.14441e-005
scl   1 1 1
rot   0.653282 -0.270598 -0.270598 0.653281
  user data
  node name [prop4]
  node id0
  node parent id -1
  node matrix:
-0.99 1.0411e-006 0 0
-1.0411e-006 -1 0 0
0 0 1 0
-141.421 -141.421 34.447 1
  mesh instance data:
objectdata instance []
pivot -0.0707169 0.0809479 3.39106
pos   -141.421 -141.421 34.447
scl   0.99 1 1
rot   -0 -0 -1 -5.20549e-007
  user data
  node name [prop3]
  node id0
  node parent id -1
  node matrix:
-1.01152e-006 -1 0 0
0.99 -1.01152e-006 0 0
0 0 1 0
141.421 -141.421 34.447 1
  mesh instance data:
objectdata instance []
pivot -0.0707169 0.0809479 3.39106
pos   141.421 -141.421 34.447
scl   1 0.99 1
rot   -0 -0 -0.707107 0.707106
  user data
  node name [prop2]
  node id0
  node parent id -1
  node matrix:
1 0 0 0
0 1 0 0
0 0 1 0
141.421 141.421 34.447 1
  mesh instance data:
objectdata instance []
pivot -0.0707169 0.0809479 3.39106
pos   141.421 141.421 34.447
scl   1 1 1
rot   0 0 0 1
  user data
  node name [prop1]
  node id0
  node parent id -1
  node matrix:
1.77017e-006 1 0 0
-1 1.77017e-006 0 0
0 0 1 0
-141.421 141.421 34.447 1
  mesh instance data:
objectdata instance []
pivot -0.0707169 0.0809479 3.39106
pos   -141.421 141.421 34.447
scl   1 1 1
rot   -0 -0 0.707106 0.707107
  user data
MESH TRAVERSAL of 3ds file MAXSCENE
  mesh name frame
  0.707107 -0.707107 0 0
  -2.8379e-007 -2.8379e-007 1 0
  -0.707107 -0.707107 -4.01339e-007 0
  -1.43626e-005 2.62648e-006 -1.14441e-005 1
  mesh name prop4
  -1 1.40071e-006 0 0
  -5.06639e-007 -1 0 0
  0 0 1 0
  -141.421 -141.421 34.447 1
  mesh name prop3
  -1.49012e-006 -1 0 0
  1 -5.36442e-007 0 0
  0 0 1 0
  141.421 -141.421 34.447 1
  mesh name prop2
  1 -5.36442e-007 0 0
  -2.38419e-007 1 0 0
  0 0 1 0
  141.421 141.421 34.447 1
  mesh name prop1
  1.93715e-006 1 0 0
  -1 1.10269e-006 0 0
  0 0 1 0
  -141.421 141.421 34.447 1
[/code]

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Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Jan Ciger
On Fri, Feb 10, 2017 at 2:23 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Thanks Jan .. Yes indeed, this become OSVR specific .. I will write you
> off-list
>

OK, no prob.

BTW, Ryan Pavlik, the CTO of Sensics is probably on this list too, he is
the best authority on OSVR :)

However, I suggest using their official support channel first:
https://gitter.im/OSVR/home

Regards,

Jan
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Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Trajce Nikolov NICK
Thanks Jan .. Yes indeed, this become OSVR specific .. I will write you
off-list

On Fri, Feb 10, 2017 at 2:20 PM, Jan Ciger  wrote:

> Hello Trajce,
>
> On Fri, Feb 10, 2017 at 2:08 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi community,
>>
>> me again. I am struggling (really first days with this). I know similar
>> topics were discussed here so I hope someone will give some hint
>>
>> I did my home work, web search for answers but no luck. Anyone with
>> steps/hints how to make these working together with the OSG
>> OSVR-Tracker-Viewer? Or links?
>>
>> Thanks a lot
>>
>> p.s. Jan Ciger? :)
>>
>
>
> What exactly are you fighting with?
>
> I don't know much about the HMD support in OSVR, but integration of
> trackers is fairly simple - you open a client and then you poll for new
> data. I haven't played with OSVR-Tracker-Viewer but I imagine that the code
> is along these lines, perhaps calling OSVR from a callback on a node.
>
> Feel free to contact me off-list if it is something OSVR-specific.
>
> Regards,
>
> Jan
>
>
>
>
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Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Jan Ciger
Hello Trajce,

On Fri, Feb 10, 2017 at 2:08 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi community,
>
> me again. I am struggling (really first days with this). I know similar
> topics were discussed here so I hope someone will give some hint
>
> I did my home work, web search for answers but no luck. Anyone with
> steps/hints how to make these working together with the OSG
> OSVR-Tracker-Viewer? Or links?
>
> Thanks a lot
>
> p.s. Jan Ciger? :)
>


What exactly are you fighting with?

I don't know much about the HMD support in OSVR, but integration of
trackers is fairly simple - you open a client and then you poll for new
data. I haven't played with OSVR-Tracker-Viewer but I imagine that the code
is along these lines, perhaps calling OSVR from a callback on a node.

Feel free to contact me off-list if it is something OSVR-specific.

Regards,

Jan
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[osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Trajce Nikolov NICK
Hi community,

me again. I am struggling (really first days with this). I know similar
topics were discussed here so I hope someone will give some hint

I did my home work, web search for answers but no luck. Anyone with
steps/hints how to make these working together with the OSG
OSVR-Tracker-Viewer? Or links?

Thanks a lot

p.s. Jan Ciger? :)

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Re: [osg-users] issue with 3ds model after upgrading to 3.5.5

2017-02-10 Thread Marc Helbling
Could you try the following patch?


Code:
diff --git a/src/osgPlugins/3ds/ReaderWriter3DS.cpp 
b/src/osgPlugins/3ds/ReaderWriter3DS.cpp
index 9aa4a9d31..3c1d89c20 100644
--- a/src/osgPlugins/3ds/ReaderWriter3DS.cpp
+++ b/src/osgPlugins/3ds/ReaderWriter3DS.cpp
@@ -619,7 +619,7 @@ osg::Node* 
ReaderWriter3DS::ReaderObject::processNode(StateSetMap& drawStateMap,
 {
 // add our geometry to group (where our children already are)
 // creates geometry under modifier node
-processMesh(drawStateMap,group,mesh,meshAppliedMatPtr);
+processMesh(drawStateMap,meshTransform,mesh,meshAppliedMatPtr);
 return group;
 }




I noted some issues when updating OSG a few months ago; reverting this line 
fixed the issue I had. If it solves your issue, I'll open a PR.

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[osg-users] [3rdParty] HTC Vive and OSGOpenVRViewer

2017-02-10 Thread Trajce Nikolov NICK
Hi Community,

I have this up and running and I am seeing it working only from one eye
position, like the HMD positional change is not taken into account, only
the orientation. I have calibrated my setup for some space and what I want
to achieve is simply walking through the calibrated area with visual
feedback.

Any hints from those who know a bit more of this project?

Thanks a bunch as always and take my apologize for using this list with
sort of non-osg issue

Nick
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