Alberto,
The build worked fine in Alpine Linux x86_64, but when I tried to buid
in Alpine Linux ppc64le, I got the following error:
/home/alpine/aports/testing/openscenegraph/src/OpenSceneGraph-3.4.0/include/osgQt/Version:8:2:
error: #error "Qt version mismatch detected! Make sure to compile
With this patch my build now works, Thanks a lot!
On 06/26/2017 01:24 PM, Alberto Luaces wrote:
Alberto Luaces writes:
Roberto Oliveira writes:
The openscenegraph needs a specific version of ffmpeg to compile or am
I missing something?
Yes, that issue seems to be currently fixed in master.
Alberto Luaces writes:
> Roberto Oliveira writes:
>
>> The openscenegraph needs a specific version of ffmpeg to compile or am
>> I missing something?
>
> Yes, that issue seems to be currently fixed in master.
...and maybe this patch is useful for you if you want to stick with 3.4:
https://anonsc
Roberto Oliveira writes:
> The openscenegraph needs a specific version of ffmpeg to compile or am
> I missing something?
Yes, that issue seems to be currently fixed in master.
--
Alberto
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Hi Folks,
I'm trying to compile openscenegraph 3.4.0 on Alpine Linux x86_64 but
the build fails with errors: http://termbin.com/w956
The variable m_context seems to be from type AVCodecContext and it is
provided by ffmpeg package. The Alpine I am using has ffmpeg version 3.2.4.
The openscen
On 26 June 2017 at 13:18, Bruno Oliveira
wrote:
> a dangling pointer is a probable cause of my problems. Thanks for the hint,
> I'll look into it.
>
> I thought it could be related to me rewriting the node's InitialBound.
Modify and reading data like Node::_initialBound on a valid Node would
only
Robert,
a dangling pointer is a probable cause of my problems. Thanks for the hint,
I'll look into it.
I thought it could be related to me rewriting the node's InitialBound.
Thanks,
Bruno
2017-06-26 10:15 GMT+01:00 Robert Osfield :
> Hi Bruno,
>
> On 23 June 2017 at 23:45, Bruno Oliveira
> wr
The thing is... a 2D pixel on screen is essentially a line segment in 3D
(contained within the view frustum). After manipulating this line with a
rotation matrix, this would most likely become a line in 2D space too.
Are you interested in the closest intersection with an object instead? That
might
Hi Bruno,
On 23 June 2017 at 23:45, Bruno Oliveira
wrote:
> I actually tried it already, in my nodes derived doth from osg::Group* and
> osg::PagedLOD*.
> However, overloading the PagedLOD's functions made my scene crash the app
> during the cull traversal (my overload was rewriting the node's ce
On Mon, Jun 26, 2017 at 4:07 AM, Chris Hanson wrote:
> Magnum looks pretty cool. I'd be a little worried about the maturity of
> the codebase, but if it does what you need, try it out and let us know how
> it compares.
>
I have looked at it as well, but it looks very much like a one-man project.
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