Re: [osg-users] CityGML import into OSG or other 3D engines?

2017-07-05 Thread Chris Hanson
If it was a critical application, I probably have some software engineers that could update that libCityGML code to work with contemporary data sets. On Tue, Jul 4, 2017 at 2:44 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > I've tried this, but it fails to parse the cityGML

Re: [osg-users] can OSG deal with BC6 and BC7 compression formats?

2017-07-05 Thread Chris Hanson
On Wed, Jul 5, 2017 at 8:08 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > BPTC_FLOAT I don't know this method, but if OSG did support it, the code would be found near here:

Re: [osg-users] OpenGL

2017-07-05 Thread Alberto Luaces
"Mottaghi, Arman" writes: > Hi all, > > I have a general question. I’ve googled this before, but I haven’t had > any luck. I am new to programming world, so I decided to give it a > shot on this forum/mailing list. > > I have a program written in C++ and it uses OSG and OpenGL for its > visual

[osg-users] can OSG deal with BC6 and BC7 compression formats?

2017-07-05 Thread Christian Buchner
Hi, Can OSG load BC6 (BPTC_FLOAT), *BC7* (BPTC) compressed textures from DDS files and upload these to the GPU, provided that the graphics hardware and driver are capable of dealing with this format? If such support is present, what is the minimum OSG version to support this? Christian