If it was a critical application, I probably have some software engineers
that could update that libCityGML code to work with contemporary data sets.
On Tue, Jul 4, 2017 at 2:44 AM, Christian Buchner <
christian.buch...@gmail.com> wrote:
> I've tried this, but it fails to parse the cityGML
On Wed, Jul 5, 2017 at 8:08 AM, Christian Buchner <
christian.buch...@gmail.com> wrote:
> BPTC_FLOAT
I don't know this method, but if OSG did support it, the code would be
found near here:
"Mottaghi, Arman" writes:
> Hi all,
>
> I have a general question. I’ve googled this before, but I haven’t had
> any luck. I am new to programming world, so I decided to give it a
> shot on this forum/mailing list.
>
> I have a program written in C++ and it uses OSG and OpenGL for its
> visual
Hi,
Can OSG load BC6 (BPTC_FLOAT), *BC7* (BPTC) compressed textures from DDS
files and upload these to the GPU, provided that the graphics hardware and
driver are capable of dealing with this format?
If such support is present, what is the minimum OSG version to support this?
Christian
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