[osg-users] OpenSceneGraph-3.4.1 released!

2017-08-28 Thread Robert Osfield
I have tagged the OpenSceneGrap-3.4.1 maintenance release:


https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.4.1

Main changes of note are better GLES2 support with shaders provided for
osgText and on screen stats for GLES2, GL2 and GL3 core profile, build
fixes to cope with changes to 3rd party dependencies and a range of bug
fixes too.

Many thanks to all those that have helped test and provided fixes the the
3.4 branch.

Cheers,
Robert.

-- ChangeLog since 3.4.0

Mon, 28 Aug 2017 17:34:51 +0100
Checked in by : Robert Osfield
Build fix

Mon, 28 Aug 2017 16:55:52 +0100
Checked in by : Robert Osfield
Added back in 3.4.0 release entry

Mon, 28 Aug 2017 14:34:39 +0200
Checked in by : Denys Koch
Fix flawed BoundingSphere inequality operator

Mon, 28 Aug 2017 15:36:31 +0100
Checked in by : Robert Osfield
Updates for 3.4.1 stable release

Thu, 24 Aug 2017 17:49:34 +0100
Checked in by : Robert Osfield
Updated rc number to 3 or 3.4.1-rc3

Thu, 24 Aug 2017 17:45:48 +0100
Checked in by : Robert Osfield
Updated READE and ChangeLog

Wed, 23 Aug 2017 15:26:07 +0100
Checked in by : Robert Osfield
Fixed underflow issue

Tue, 22 Aug 2017 14:17:45 +0100
Checked in by : Robert Osfield
Bimped SO version due to changes in Windows exports in osgDB::ifstream +
ofstream.

Tue, 22 Aug 2017 12:19:40 +0100
Checked in by : Robert Osfield
Updated RC number to 2 for 3.4.1-rc2

Tue, 22 Aug 2017 12:18:29 +0100
Checked in by : Robert Osfield
Updated ChangeLog

Tue, 22 Aug 2017 11:58:49 +0100
Checked in by : Robert Osfield
Added name typo fix

Tue, 22 Aug 2017 09:05:27 +0100
Checked in by : Robert Osfield
Updated ChangeLog

Tue, 22 Aug 2017 09:04:49 +0100
Checked in by : Robert Osfield
Added catch for controbutors list

Tue, 22 Aug 2017 08:03:33 +0100
Checked in by : OpenSceneGraph git repository
Merge pull request #310 from OpenMW/merge_internalsizedformatsApplied
sizedInternalFormats change to 3.4 branch

Thu, 31 Mar 2016 17:12:28 +0100
Checked in by : Robert Osfield
Reversed the order of some sizedInternalFormats enum entries to sync with
the change in serach direction that was checked in as an earlier revision.

Mon, 21 Aug 2017 15:06:31 +0100
Checked in by : Robert Osfield
Added handling of CPACK and automatically generated package files

Fri, 18 Aug 2017 16:26:12 +0100
Checked in by : Robert Osfield
Removed unneccessary DrawArrays->setCount() that was causing a crash.

Fri, 18 Aug 2017 16:11:29 +0100
Checked in by : Robert Osfield
Merged addition of "" around variablesfrom master.

Fri, 18 Aug 2017 16:01:31 +0100
Checked in by : Raymond de Vries
Fix for better picking up 3rd party dependencies

Fri, 18 Aug 2017 08:08:28 +0100
Checked in by : Robert Osfield
Fixed iterator comparison.

Thu, 17 Aug 2017 08:53:58 +0100
Checked in by : Robert Osfield
Adopted OSG_GL*_FEATURES usage of 0 and 1 in place of false and true to
avoid VisualStudio 2012 build issues

Tue, 15 Aug 2017 15:42:22 +0100
Checked in by : Uwe Woessner
Extension to the PLY plugin to read files with textures.

Mon, 31 Jul 2017 16:47:10 +0100
Checked in by : OpenSceneGraph git repository
Merge pull request #291 from
eligovision/OpenSceneGraph-3.4_animationosgAnimation: classes
UpdateVec2fUniform and UpdateVec4fUniform added

Sun, 30 Jul 2017 20:00:12 +0300
Checked in by : konstantin.matveyev
[*] osgDB::OutputStream fix

Sun, 30 Jul 2017 19:55:56 +0300
Checked in by : konstantin.matveyev
[+] Two classes added: osgAnimation::UpdateVec2fUniform,
osgAnimation::UpdateVec4fUniform

Mon, 31 Jul 2017 15:06:57 +0100
Checked in by : OpenSceneGraph git repository
Merge pull request #289 from eligovision/OpenSceneGraph-3.4_appleIMAGEIO
plugin tweak

Mon, 31 Jul 2017 15:05:26 +0100
Checked in by : OpenSceneGraph git repository
Merge pull request #290 from
eligovision/OpenSceneGraph-3.4_apple_iososgViewer::GraphicsWindowIOS fixes

Sun, 30 Jul 2017 20:03:56 +0300
Checked in by : konstantin.matveyev
[*] imageio changed: more methods of storing image supported; tested on
macOS (compatibility profile) and iOS(GLES2/3)

Sun, 30 Jul 2017 19:58:56 +0300
Checked in by : konstantin.matveyev
[*] osgViewer::GraphicsWindowIOS fixes

Mon, 31 Jul 2017 12:44:47 +0100
Checked in by : Robert Osfield
Fixed indectation

Mon, 31 Jul 2017 12:42:15 +0100
Checked in by : OpenSceneGraph git repository
Merge pull request #288 from
eligovision/OpenSceneGraph-3.4_pragmaticpragma(tic) shader composing fixes
in the State

Mon, 31 Jul 2017 00:53:24 +0300
Checked in by : konstantin.matveyev
[**] pragma(tic) fix: 'defineMap.changed flag' condition changed in
State::push/popDefineList

Fri, 28 Jul 2017 17:57:02 +0100
Checked in by : Robert Osfield
Updated AUTHORS and CHangeLog for 3.4.1-rc1

Fri, 28 Jul 2017 17:43:34 +0100
Checked in by : Robert Osfield
Updated 3.4 branch to 3.4.1-rc1 version

Fri, 5 Aug 2016 13:16:07 +0100
Checked in by : James Turner
Attempt to fix broken DLL exports from osgDBOnly export the osgDB method
implementations, instead of the entire
class, and hence avoid exporting 

Re: [osg-users] How can I increase the performance? Two different scenarios

2017-08-28 Thread Gianni Ambrosio
OK, let's start from one issue (maybe I can get some answers).

I have a wavefront/obj file that loaded in my application is pretty slow.
Frame rate ~ 7
geometry # 13
Vertices # 4914461
Primitives # 9648023

The obj file is loaded by the osg_obj plugin.

What can I do to improve the performance?
First of all I thought of splitting the geometry in chunks. Is there anything 
useful in OSG libraries? Is there a known algorithm just for splitting the mesh?

I gave a look at MeshLab and CGAL library but I didn't find anything doing just 
that. MeshLab is really fast manipulating that huge mesh! in CGAL there is a 
mesh segmentation but it's much more then splitting and it is a quite slow 
process.

Cheers,
Gianni

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Re: [osg-users] OpenSceneGraph-3.4.1-rc3 tagged

2017-08-28 Thread Romain Roch
Hi Robert,

I tested our application with the last 3.4.1 rc. So far I did not encounter any 
issue.

Cheers,
Romain

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Re: [osg-users] OpenSceneGraph-3.4.1-rc3 tagged

2017-08-28 Thread Robert Osfield
Hi All,

I have some positive feedback directly, but a little surprised not to see
any discussions on the mailing list/forum.  I'm ready to tag the 3.4.1
release this afternoon.  If you have any issues then please raise them
right away.

Cheers,
Robert.
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