Re: [osg-users] [CubeMap with mipmaps] About loading IBL

2017-11-03 Thread Julien Valentin
Sorrymy fault,
seams i messed around with mipmapdata offsets datasizes



mp3butcher wrote:
> Hi all
> 
> I'm trying to load an IBL cubemap with lod but once I'm trying to set 
> mipmapdata for log2(pow2size)+1 levels (and so override hardware mipmap 
> generation) the cubemap appears black (even the first level that i actually 
> validated with the autoHWMipMapGeneration(minfilter=miplinear) /: ?! )..
> 
> Any leads?
> 
> Thank you!
> 
> Cheers,
> Julien


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Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
Hmm. Well, we have some forthcoming improvements to the original
ffmpeg plugins. Just trying to find out if anyone is using it.

On Fri, Nov 3, 2017 at 1:04 PM, Arthur Bogard 
wrote:

> I work at Digitalis.  We developed that plugin a while ago and dev against
> ffmpeg proper.
>
> Our work was to get it working under vdpau for better performance with
> high res video.  There were still several issues with high CPU usage, so
> we're deving a new plugin from scratch to be able to use nvenc and nvdec,
> but I'm not sure what the status is of it at the moment.  It's probably a
> ways away from release.  We needed it to be able to decode 8k x 8k streams.
>
> I don't know why it wasn't merged.  I can't remember what conversations
> were had.
>
> Let us know what you think of it ours, and I think you're free to merge it
> in if it works for people.
>
> Arthur
>
> On Fri, Nov 3, 2017 at 11:26 AM, Chris Hanson 
> wrote:
>
>> That's weird.
>>
>> Why isn't this a part of the main OSG distribution?
>>
>> On Fri, Nov 3, 2017 at 11:52 AM, Raymond De Vries 
>> wrote:
>>
>>> Hi Chris,
>>>
>>> I remember a few discussions about this subject. Please search the
>>> archives.
>>>
>>> One of them is https://bitbucket.org/digitalis/osg-ffmpeg-plugin if I
>>> remember correctly this one can do 4k.. plz keep us updated.
>>>
>>> Cheers!
>>> Raymond
>>>
>>> On Nov 3, 2017, at 17:07, Chris Hanson  wrote:
>>>
>>>   Just a quick survey -- is anyone using the OSG FFMPEG plugin (which
>>> utilizes the libavcodec) presently, and if so, would you mind commenting on
>>> how you are using it and how you feel about what it does and does not do at
>>> the moment?
>>>
>>> --
>>> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
>>> http://www.alphapixel.com/
>>> Training • Consulting • Contracting
>>> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL
>>> 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
>>> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
>>> osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
>>> iPhone/iPad/iOS • Android
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>>> 623-PIXL [7495]
>>>
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>>
>>
>> --
>> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
>> http://www.alphapixel.com/
>> Training • Consulting • Contracting
>> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
>> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
>> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
>> osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
>> iPhone/iPad/iOS • Android
>> @alphapixel  facebook.com/alphapixel (775)
>> 623-PIXL [7495]
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[osg-users] [CubeMap with mipmaps] About loading IBL

2017-11-03 Thread Julien Valentin
Hi all

I'm trying to load an IBL cubemap with lod but when I'm trying to set 
mipmapdata (and so override hardware mipmap generation) the cubemap appears 
black (even the first level that i actually validated with HWMipMapGeneration 
/: ?! )..

Any leads?

Thank you!

Cheers,
Julien

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Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Arthur Bogard
I work at Digitalis.  We developed that plugin a while ago and dev against
ffmpeg proper.

Our work was to get it working under vdpau for better performance with high
res video.  There were still several issues with high CPU usage, so we're
deving a new plugin from scratch to be able to use nvenc and nvdec, but I'm
not sure what the status is of it at the moment.  It's probably a ways away
from release.  We needed it to be able to decode 8k x 8k streams.

I don't know why it wasn't merged.  I can't remember what conversations
were had.

Let us know what you think of it ours, and I think you're free to merge it
in if it works for people.

Arthur

On Fri, Nov 3, 2017 at 11:26 AM, Chris Hanson  wrote:

> That's weird.
>
> Why isn't this a part of the main OSG distribution?
>
> On Fri, Nov 3, 2017 at 11:52 AM, Raymond De Vries 
> wrote:
>
>> Hi Chris,
>>
>> I remember a few discussions about this subject. Please search the
>> archives.
>>
>> One of them is https://bitbucket.org/digitalis/osg-ffmpeg-plugin if I
>> remember correctly this one can do 4k.. plz keep us updated.
>>
>> Cheers!
>> Raymond
>>
>> On Nov 3, 2017, at 17:07, Chris Hanson  wrote:
>>
>>   Just a quick survey -- is anyone using the OSG FFMPEG plugin (which
>> utilizes the libavcodec) presently, and if so, would you mind commenting on
>> how you are using it and how you feel about what it does and does not do at
>> the moment?
>>
>> --
>> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
>> http://www.alphapixel.com/
>> Training • Consulting • Contracting
>> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
>> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
>> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
>> osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
>> iPhone/iPad/iOS • Android
>> @alphapixel  facebook.com/alphapixel (775)
>> 623-PIXL [7495]
>>
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>>
>>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
> osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
> iPhone/iPad/iOS • Android
> @alphapixel  facebook.com/alphapixel (775)
> 623-PIXL [7495]
>
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Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
That's weird.

Why isn't this a part of the main OSG distribution?

On Fri, Nov 3, 2017 at 11:52 AM, Raymond De Vries  wrote:

> Hi Chris,
>
> I remember a few discussions about this subject. Please search the
> archives.
>
> One of them is https://bitbucket.org/digitalis/osg-ffmpeg-plugin if I
> remember correctly this one can do 4k.. plz keep us updated.
>
> Cheers!
> Raymond
>
> On Nov 3, 2017, at 17:07, Chris Hanson  wrote:
>
>   Just a quick survey -- is anyone using the OSG FFMPEG plugin (which
> utilizes the libavcodec) presently, and if so, would you mind commenting on
> how you are using it and how you feel about what it does and does not do at
> the moment?
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
> osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
> iPhone/iPad/iOS • Android
> @alphapixel  facebook.com/alphapixel (775)
> 623-PIXL [7495]
>
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> osg-users mailing list
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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>
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>


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http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
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Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Raymond De Vries
Hi Chris,

I remember a few discussions about this subject. Please search the archives.

One of them is https://bitbucket.org/digitalis/osg-ffmpeg-plugin if I remember 
correctly this one can do 4k.. plz keep us updated.

Cheers!
Raymond

> On Nov 3, 2017, at 17:07, Chris Hanson  wrote:
> 
>   Just a quick survey -- is anyone using the OSG FFMPEG plugin (which 
> utilizes the libavcodec) presently, and if so, would you mind commenting on 
> how you are using it and how you feel about what it does and does not do at 
> the moment?
> 
> -- 
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
> GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • 
> Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • 
> Android
> @alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]
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[osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
  Just a quick survey -- is anyone using the OSG FFMPEG plugin (which
utilizes the libavcodec) presently, and if so, would you mind commenting on
how you are using it and how you feel about what it does and does not do at
the moment?

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel  facebook.com/alphapixel (775)
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Re: [osg-users] [osganimation branch] Review, test, critics

2017-11-03 Thread Raymond de Vries

Hi Julien,

Could you let me/us know to which mail you attached your modified 
nathan? I can't find it. Can you let me/us know or send it directly?


Cheers
Raymond



On 11/2/2017 7:30 PM, Julien Valentin wrote:

Hi
I'm a bit concerned about the nathan.osg compatibility with RigTransHW..
I attached in my last a modified version of nathan (without shared ss) that 
should work (and so would replace the current one in osgdata).

I would be glad if Raymond (or other) could validate this model (ideally under 
win32) with the following tests
softwaretest : osganimationviewer nathan2.osg
HWtest:  osganimationhardware --number 1 nathan2.osg
(Don't forget I changed the maxnumbones type from int to uint in skinning.vert )
Once these tests validated elsewhere than my computer, It will confort me in 
the validity of the branch so i can make PRs to master (and to osgdata).

Cheers


robertosfield wrote:

Hi Raymond & Julien,

On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote:


  I have not seen any issues in our own use of the osgAnimation. We tested in a 
few different setups and all seems ok.

The only thing is that the example did not work for me with Visual Studio 2015, 
while it does work for Julien.



Thanks for the testing.


Julian, if you feel osganimation is now ready could you generate a PR for the 
branch and I'll go ahead and merge it.


Cheers,
Robert.

  


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