Hi Alessandro,
I would recommend doing the tests on a desktop system and manually
select GLES builds, this should make it easier to go through the
various possibilities.
I would also recommend use git master if you aren't already. At least
that way if you come across bugs then we can get them
I did some more tests, tried to remove that 'program' from
StateSet::setGlobalDefaults () and I realised that, at last, that very program
is really not tried to be linked at all (it looks like the attached shaders are
not even compiled, but I'm not 100% sure).
So, I cannot say that the error
Hi Alessandro,
OK, this shader is a default provided to at least give something to
render. osg::DisplaySettings::ShaderHint is what controls the
addition of this fallback, in a GLES build it defaults to GLES2 or
GLES3, you can override this and switch it off via:
Hi Robert,
and thanks again for your help and suggestions. I'm aware of the remapping done
by OSG under the hood, indeed I had no issues with this when targeting GLES 2
with version 3.4.0.
I investigated my issue further and found out that a osg::Program is added to
the scene graph by the
Hi Alessandro,
I tested the models under my GL2 build of the OSG and the dump1.osgt
worked fine for me without any errors. I don't have time to test GLES
right now.
The vertex shader doesn't provide any hint for the precision, it might
be the the GLES drivers GLSL compiler is having an issue
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