Re: [osg-users] Normal Mapping using Dynamic Cubemap

2018-02-03 Thread Rômulo Cerqueira
Hi Sebastian, thanks for all comments. Do you know how I can manage these six faces of cubemap? I can handle all faces using one texture or I need to create six textures? I really need help with this...It's essential to my project. ... Thank you! Cheers, Rômulo -- Read this

Re: [osg-users] Normal Mapping using Dynamic Cubemap

2018-02-03 Thread Sebastian Messerschmidt
Hi, Hi Sebastian, I have managed the normal and depth using MRT-FBO. I changed the osgdeferred example to display the normal (blue) and depth (green). Now I need to repeat this process for each six faces of cubemap. Nice to see that you're making progress. I have a question: to capture

Re: [osg-users] Normal Mapping using Dynamic Cubemap

2018-02-03 Thread Rômulo Cerqueira
Hi Sebastian, I have managed the normal and depth using MRT-FBO. I changed the osgdeferred example to display the normal (blue) and depth (green). Now I need to repeat this process for each six faces of cubemap. I have a question: to capture the normal/depth data, as seen in Figure, I used

Re: [osg-users] [Non-DoD Source] Re: 3.2.3 Tag Missing

2018-02-03 Thread Robert Osfield
Hi Karl, On 2 February 2018 at 15:41, Cary, Karl A CTR NSWCCD West Bethesda, 7340 wrote: > Did you ever figure out what happened here? No, I looked into what we have in git but there isn't a 3.2.3 tag like there should be. I don't know what happened there, either when

Re: [osg-users] osgText - alignment differences using the new implementation

2018-02-03 Thread Robert Osfield
Hi Glenn, I don't have time to look into this right away, hopefully I'll have time next week. In principle SDF and GREYSCALE should be aligned the same way, and the rendering result should be broadly similar. At this point I can't think of reason for differences that you have observed so will

[osg-users] Online documentation not available

2018-02-03 Thread Hartwig Wiesmann
Hi, it seems to be that the server for the online documentation is not available. Has the server been switched off or is it temporarily not available? Cheers, Hartwig -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72912#72912