Hi Sebastian,
thanks for all comments. Do you know how I can manage these six faces of
cubemap? I can handle all faces using one texture or I need to create six
textures?
I really need help with this...It's essential to my project.
...
Thank you!
Cheers,
Rômulo
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Hi,
Hi Sebastian,
I have managed the normal and depth using MRT-FBO. I changed the osgdeferred
example to display the normal (blue) and depth (green). Now I need to repeat
this process for each six faces of cubemap.
Nice to see that you're making progress.
I have a question: to capture
Hi Sebastian,
I have managed the normal and depth using MRT-FBO. I changed the osgdeferred
example to display the normal (blue) and depth (green). Now I need to repeat
this process for each six faces of cubemap.
I have a question: to capture the normal/depth data, as seen in Figure, I used
Hi Karl,
On 2 February 2018 at 15:41, Cary, Karl A CTR NSWCCD West Bethesda,
7340 wrote:
> Did you ever figure out what happened here?
No, I looked into what we have in git but there isn't a 3.2.3 tag like
there should be. I don't know what happened there, either when
Hi Glenn,
I don't have time to look into this right away, hopefully I'll have
time next week.
In principle SDF and GREYSCALE should be aligned the same way, and the
rendering result should be broadly similar. At this point I can't
think of reason for differences that you have observed so will
Hi,
it seems to be that the server for the online documentation is not available.
Has the server been switched off or is it temporarily not available?
Cheers,
Hartwig
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http://forum.openscenegraph.org/viewtopic.php?p=72912#72912
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