Hi Peter,
My company, Objexx (http://objexx.com), is providing Windows binaries at this
page: http://objexx.com/OpenSceneGraph.html.
We have 3.4.0 and 3.4.1 and we'll be doing 3.6.1 with Qt 5.11 soon. If you have
special requirements or you need 3.6.1 ASAP let me know.
Cheers,
Stuart
Hi David,
I wrote OccluderNode back in 2002 and haven't really touched it much
since, we get very few questions about it so I presume it isn't widely
used.
The original goal of OccludeNode was for a small number of large
occludes to be placed in city scenes to cull out data when the eye
point is
I am using OccluderNode:
for each "building" in config file{
auto _pair = vecs[i];
osg::OccluderNode* onode = new osg::OccluderNode();
osg::ConvexPlanarOccluder* occl = new osg::ConvexPlanarOccluder();
osg::ConvexPlanarPolygon& polly = occl->getOccluder();
Hi,
for the evaluation of the osg some binaries would be helpful for starting .
although it is mentioned in the doc to be on git i can not find it there.
Any hint would be helpful.
Thank you!
Cheers,
Peter
--
Read this topic online here:
Hi.
I know I'm late to the party, however, I'd like to note that 3.6.0
version broke public API for iOS.
osgViewer::GraphicsWindowIOS::WindowData constructor has been updated
by injecting an optional parameter in the middle of constructor
argument list.
This broke my iOS builds. No kudos for the
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