On Tue, 21 Aug 2018 at 20:43, Paul Levy wrote:
> Seems to be working now. Yesterday I submitted a PR to change GL_RGBA16F and
> GL_RGBA32F to GL_RGBA16F_ARB and GL_RGBA32F_ARB, but you only changed
> GL_RGBA32F. Both are undefined on Windows so I re-submitted a PR to get the
> Windows build b
Hi,
I want to add light to my scene and I want the different light which have same
Number can be used at the same time.Thus , I use light as a Attribute to set it
to stateset. There is no problem when the model is not rotate.But when model is
rotated, the light seemed rotated by the matrix.There
Hi, all.
Sorry for this very long time to reply.
The %PATH% Variables were the solution of my problem. OpenSceneGraph is just
building at the moment with MSYS.
Thank you for this Christian Schulte.
Also the tutorial of kornerr was helpful for my understanding.
I am very happy that OSG is buil
Robert,
Seems to be working now. Yesterday I submitted a PR to change GL_RGBA16F
and GL_RGBA32F to GL_RGBA16F_ARB and GL_RGBA32F_ARB, but you only
changed GL_RGBA32F. Both are undefined on Windows so I re-submitted a PR
to get the Windows build building again.
Thanks
--
Paul Levy : Pelican Mapp
Hi Robert,
I had the same issue with the FBO failing to initialize. Works now with the
master.
On Tue, Aug 21, 2018 at 2:34 PM Robert Osfield
wrote:
> Hi Glenn,
>
> We have had a bash at resolve this issue. Could you please try out
> OSG master or the OpenSceneGraph-3.6-TexStorage branch to se
HI All,
I have created a OpenSceneGraph-3.6-TexStorage branch to allow
glTexStorage support that was just in the master branch to be ported
back onto 3.6. There isn't any public API changes so it should drop
in OK compile wise, runtime wise it's a different matter though.
We need testing across
Hi Glenn,
We have had a bash at resolve this issue. Could you please try out
OSG master or the OpenSceneGraph-3.6-TexStorage branch to see if this
issue still exists.
Cheers,
Robert.
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