Re: [osg-users] Working with osg::Text on animation

2018-12-20 Thread Ravi Mathur
There are plenty of osg examples that show how to create your own event handler by subclassing from GUIEventHandler. For example look at osgpoints. Make your own event handler, and change the text visibility (using its node mask) based on whatever keys you choose. To update text dynamically, use

Re: [osg-users] Working with osg::Text on animation

2018-12-20 Thread Sam Brkopac
Use event handlers, node masks or a switch. Sent from my iPhone > On Dec 20, 2018, at 5:28 PM, Diego Mancilla wrote: > > Hello ravi, > > Thank you for your your answer. > > What you suggest can be accomplish by the use a visitor or a callback?: Lets > say that I want to change show/hide the

Re: [osg-users] Working with osg::Text on animation

2018-12-20 Thread Diego Mancilla
Hello ravidavi, Thank you for your your answer. What you suggest can be accomplish by the use a visitor or a callback?: Lets say that I want to change show/hide the text when the user press a key, moreover, if some of the text for nodes (cessna) should be shown/hidden with some key and

Re: [osg-users] Working with osg::Text on animation

2018-12-20 Thread Diego Mancilla
Hello ravi, Thank you for your your answer. What you suggest can be accomplish by the use a visitor or a callback?: Lets say that I want to change show/hide the text when the user press a key, moreover, if some of the text for nodes (cessna) should be shown/hidden with some key and others

Re: [osg-users] Working with osg::Text on animation

2018-12-20 Thread Ravi Mathur
If you will be dynamically changing your text, then specify that when you first create it: osgText::Text* text = new osgText::Text; text->setDataVariance(osg::Object::DYNAMIC); Note that setting the data variance is important for multithreaded Viewers

Re: [osg-users] Precipitation problems

2018-12-20 Thread Chris Hanson
Seconded. Silver Lining will probably solve all your problems and the licensing cost is SUPER reasonable. If you have any questions, hit me up or Frank Kane (the author of Silver Lining and founder of Sun Dog) is super responsive. On Thu, Dec 20, 2018 at 3:40 PM Trajce Nikolov NICK <

Re: [osg-users] Precipitation problems

2018-12-20 Thread Trajce Nikolov NICK
Hi Bruce, you familiar with SilverLining ? Atmosphere model by SunDog ( https://sundog-soft.com) .. It works well in ECEF Geocentric and it is really affordable .. Give it a shot, there is a evaluation license .. You get the code too On Thu, Dec 20, 2018 at 2:31 PM Bruce Clay wrote: > Robert:

[osg-users] Working with osg::Text on animation

2018-12-20 Thread Diego Mancilla
Hello, I have a couple of doubts regarding the proper way of handling osg::Text inside an animation. For the sake of simplicity lets say we are working on the osganimate example, and we have multiple cessna moving around. 1- What is the proper way of changing the text of osg::Text on

Re: [osg-users] Precipitation problems

2018-12-20 Thread Bruce Clay
Robert: Thanks for your reply. It was not the answer I hoped for but we move on Bruce -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75328#75328 ___ osg-users mailing list

Re: [osg-users] Precipitation problems

2018-12-20 Thread Robert Osfield
HI Bruce, When I wrote the osgParticle::PrecipitationEffect is was specifically for local ground based usage, I didn't attempt the handle the case of a geocentric scene. Off the top of my head I don't know if would be possible to adapt it - I'd need to sit down spend time review the code and