Re: [osg-users] How to properly compile osg with EGL support?

2019-04-29 Thread Trajce Nikolov NICK
me again :) I had to re-read what Omar wrote in this thread. To make it work you really need to link explicitly to EGL, GLdispatch and OpenGL. All works now Thanks Omar and Chris! On Tue, Apr 30, 2019 at 7:38 AM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > we

Re: [osg-users] How to properly compile osg with EGL support?

2019-04-29 Thread Trajce Nikolov NICK
Hi Community, we are back on this issue now days. I have tried the osgEGL project from guthub and I am having the same problem I had before. Crash .. Here is the stack trace. Any clue? 0glGetString0x762ccae9 1osg::State::initializeExtensionProcs()0x76d1e3ed

Re: [osg-users] Convert .earth file to .osg format

2019-04-29 Thread Chris Hanson
On Mon, Apr 29, 2019 at 9:09 PM Steven Jones wrote: > I receive no error messages, and the build completes, but when I use > osgviewer to inspect the .ive file, it is completely flat - no visible > change in elevation - terrain resolution is perfect though. Is the imagery in place and proper

Re: [osg-users] Convert .earth file to .osg format

2019-04-29 Thread Steven Jones
Chris, I've been trying osgdem to build the database, and pointing to the overall imagery and elevation sub-directories works fine. I receive no error messages, and the build completes, but when I use osgviewer to inspect the .ive file, it is completely flat - no visible change in elevation -

Re: [osg-users] [forum] Dragging individual model nodes

2019-04-29 Thread Maxim Senin
Alberto Luaces wrote: > "Maxim Senin" writes: > > > > I want to completely detach the door!!! > > > > Nice to know!!! Then what you want is to use > osg::Transform::setReferenceFrame() on the node holding the position of > the door, switching from RELATIVE_RF to ABSOLUTE_RF so its coordinat

Re: [osg-users] [forum] Dragging individual model nodes

2019-04-29 Thread Alberto Luaces
"Maxim Senin" writes: > I want to completely detach the door!!! Nice to know!!! Then what you want is to use osg::Transform::setReferenceFrame() on the node holding the position of the door, switching from RELATIVE_RF to ABSOLUTE_RF so its coordinates are in the global system and not in the coo