me again :)
I had to re-read what Omar wrote in this thread. To make it work you really
need to link explicitly to EGL, GLdispatch and OpenGL. All works now
Thanks Omar and Chris!
On Tue, Apr 30, 2019 at 7:38 AM Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Community,
>
> we
Hi Community,
we are back on this issue now days. I have tried the osgEGL project from
guthub and I am having the same problem I had before. Crash .. Here is the
stack trace. Any clue?
0glGetString0x762ccae9
1osg::State::initializeExtensionProcs()0x76d1e3ed
On Mon, Apr 29, 2019 at 9:09 PM Steven Jones wrote:
> I receive no error messages, and the build completes, but when I use
> osgviewer to inspect the .ive file, it is completely flat - no visible
> change in elevation - terrain resolution is perfect though.
Is the imagery in place and proper
Chris,
I've been trying osgdem to build the database, and pointing to the overall
imagery and elevation sub-directories works fine.
I receive no error messages, and the build completes, but when I use osgviewer
to inspect the .ive file, it is completely flat - no visible change in
elevation -
Alberto Luaces wrote:
> "Maxim Senin" writes:
>
>
> > I want to completely detach the door!!!
> >
>
> Nice to know!!! Then what you want is to use
> osg::Transform::setReferenceFrame() on the node holding the position of
> the door, switching from RELATIVE_RF to ABSOLUTE_RF so its coordinat
"Maxim Senin" writes:
> I want to completely detach the door!!!
Nice to know!!! Then what you want is to use
osg::Transform::setReferenceFrame() on the node holding the position of
the door, switching from RELATIVE_RF to ABSOLUTE_RF so its coordinates
are in the global system and not in the coo
6 matches
Mail list logo