Here's some shader code you can use as a reference (not a complete solution
on its own). There are also some links in the code comments you can
research.

https://github.com/gwaldron/osgearth/blob/master/src/osgEarth/PhongLighting.frag.glsl


On Sat, Aug 10, 2019, 1:49 AM Catalin <inbox....@gmail.com> wrote:

> Hi,
>
> Does OSG has some shaders that replicates the fixed pipeline of OpenGL
> (1.x) with the 8 lights?
>
> Thank you,
> Catalin
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to