Re: [osg-users] [ANN] OSG 3.6.4 Windows VC++ Binaries Posted

2019-11-01 Thread Robert Osfield
Thanks Stuart.

On Fri, 1 Nov 2019 at 08:05, Stuart Mentzer  wrote:

> Hello dear OSG-community,
>
> The OSG 3.6.4 Windows binaries at https://objexx.com/OpenSceneGraph.html
> were refreshed with the latest 3rd party packages and the just-released Qt
> 5.13.2.
>
> This refresh adds support for both the old osgQt (that is now in their Qt4
> branch) and the new osgQOpenGL approach (from the current osgQt git master
> branch). This should let projects transition to osQOpenGL when they are
> ready (and can get it to work in their applications, which we haven't
> managed yet!).
>
> Best regards,
> Stuart
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76865#76865
>
>
>
>
>
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Re: [osg-users] [ANN] OSG 3.6.4 Windows VC++ Binaries Posted

2019-11-01 Thread Stuart Mentzer
Hello dear OSG-community,

The OSG 3.6.4 Windows binaries at https://objexx.com/OpenSceneGraph.html were 
refreshed with the latest 3rd party packages and the just-released Qt 5.13.2.

This refresh adds support for both the old osgQt (that is now in their Qt4 
branch) and the new osgQOpenGL approach (from the current osgQt git master 
branch). This should let projects transition to osQOpenGL when they are ready 
(and can get it to work in their applications, which we haven't managed yet!).

Best regards,
Stuart

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76865#76865





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