Re: [osg-users] Please test OpenScenGraph-3.6 branch in prep for the up commign 3.6.5 maintainance release

2019-12-17 Thread Chris Djali / AnyOldName3
Hi Robert, OpenMW still experiences some regressions when built with OSG 3.6.x instead of 3.4.1. It's completely possible they're because we're trying to coerce OSG systems to do things they weren't intended to as it's a big project created without much interaction with the OSG community. The

[osg-users] incorrectly imported TEXTURE_DIMENSION macro in osgText_Text.frag

2019-12-17 Thread Cory Riddell
This may be related to something having to do with my locale settings, but for some reason the fragment shader is failing to compile. This is the error from the log:     FRAGMENT glCompileShader "" FAILED     FRAGMENT Shader "" infolog:     Fragment shader failed to compile with the following

Re: [osg-users] Crasch in extension->createShader when using remote desktop (Windows)

2019-12-17 Thread Andrew Cunningham
Hi, I connect using Microsoft RDP from Windows 10 to Windows 10 and from Mac OS X 10.15 to Windows 10 and I can verify that my shaders work fine using OSG 3.6.4 when running my application over RDP. The Windows 10 machine I am connecting to is using an nVidia graphics card and as far as OSG is

Re: [osg-users] Crasch in extension->createShader when using remote desktop (Windows)

2019-12-17 Thread François Cami
Hi, On Tue, Dec 17, 2019 at 3:29 PM Anders Backman wrote: > > Hi all. > Using OSG 3.6.4, Windows 10. > > Not sure what the current state of the world regarding Remote Desktop and > OpenGL is. > Perhaps someone can share some light onto this. > > If I run an application that use shaders over

[osg-users] Crasch in extension->createShader when using remote desktop (Windows)

2019-12-17 Thread Anders Backman
Hi all. Using OSG 3.6.4, Windows 10. Not sure what the current state of the world regarding Remote Desktop and OpenGL is. Perhaps someone can share some light onto this. If I run an application that use shaders over remote desktop from one windows machine to another I get: