Hello Robert,
I was looking in the glProgramBinary support in osg::Program. I don't
*think* it is integrated with your "pragmatic" define-based shader
composition system. Specifically there doesn't seem to be a way to
associate a ProgramBinary with a particular defineString at the
PerContextProgra
Thanks tor the test program. I've got it compile on my Linux system with
just removing the Windows headers you added, why were these added?
I can confirm the problem, I can pick the cessna without the AutoTransform
by zooming in but not the one under the AutoTransform. I haven't yet had a
chan
Hi Robert,
thank you for your advice about initial setup of a big array. That is a big
help.
As you said:*"There a number of ways to go about this type of task,
which route to take will depend on your needs/hardware available."*
My hardware is a window10 PC with intel i7 8550U CPU and inte
HI Yuan,
There a number of ways to go about this type of task, which route to take
will depend on your needs/hardware available.
In principle pass 400-800 points each frame is not a large and should work
easily at 60fps without any issues. One most efficient way to do this is
to create an arr
Hello everyone,
I am not experienced at osg and want to post my question here (please bear
me if my question is stupid).
Here is the backround of my question:
I get 400 ~ 800 incoming points of simulated road marks by one programm
every 20 ~ 30 ms. My Programm is fed by these points continuous
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