Hi Werner,
You'll need to override the Cull traversal behavior and get the StateSet
stack from the CullVisitor. I don't recall the details off the top of my
head so you'll need to look at the osgUtil::CullVisitor and it's parent
class osg::CullStack for the tracking of state.
Robert.
I created my own derived LOD node class and implemented the traverse(...)
method.
I want to control the detail level decision from a StateSet some node further
up in the nodePath.
So my traverse(...) method needs to read some userData or read the value of an
accumulated Uniform (with respect
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