Hi James,
Its not direct answer to your questions but a code snippet overloading
Program which I used to change shader variant depending on compilation/link
result (from most advanced to more basic fallbacks). This approach was
quite simple I tested Program compilation result including compilatio
Hi James,
Its not direct answer to your questions but a code snippet overloading
Program which I used to change shader variant depending on compilation/link
result (from most advanced to more basic fallbacks). This approach was
quite simple I tested Program compilation result (including
compilati
I’m trying to extract shader compile and link info logs at runtime, so I
can log+report them.
I note osg::Program::getGlProgramInfoLog exists, obviously it takes a
context ID since the PerContextProgram is what has the actual errors.
Two things I need help with:
1) does the program log also co
Hello,
I’m trying to extract shader compile and link info logs at runtime, so I can
log+report them.
I note osg::Program::getGlProgramInfoLog exists, obviously it takes a context
ID since the PerContextProgram is what has the actual errors.
Two things I need help with:
1) does the program log
win10&osg3.6.4
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win10&osg3.6.4
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