Re: [osg-users] [build] OpenSceneGraph with STLPORT ?

2009-07-20 Thread Alberto Luaces
Hello Julien, The file CMakelists.txt is not meant to be modified directly. The user is supposed to run CMake with it and then adjust the options through the menus. Pressing the 't' key you will find in advanced options, which include the compiler and linker flags. Unfortunately, there is no

Re: [osg-users] osgText Chopping Letters

2009-07-16 Thread Alberto Luaces
Hello Mike, El Jueves 16 Julio 2009ES 17:20:47 Mike Hall escribió: We are having an interesting issue where the letters being displayed using osgText are being being truncated. We can run the text example and we see the same problem. Specifically, the sides of the letters 'C', 'O', and 'S'

Re: [osg-users] matrix multiplication invert?

2009-07-08 Thread Alberto Luaces
El Miércoles 08 Julio 2009ES 11:50:26 Martin Großer escribió: Now, it doesn't work. But when I try to invert the matrix and the vector it works. Is the order transpose in terms of multiplications? For example I would calculate the projection pipeline like the following line: result =

Re: [osg-users] how to draw 3d pipe

2009-06-26 Thread Alberto Luaces
Hi forest, I have done this several times in order to simulate springs. If you have the 3D trajectory, you will also have or you can compute the tangent vector (the one that follows it). For every point in the trajectory, you place a point r units away from it and in a perpendicular direction

Re: [osg-users] OpenSceneGraph-2.8.2 release candidate one tagged

2009-06-23 Thread Alberto Luaces
Hi, OSG-2.8.2-rc1 builds fine on Cygwin. I have also run osgviewer with success. Regards, Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Cygwin Compile Question OSG 2.8.1

2009-06-10 Thread Alberto Luaces
Hi Bryan, El Miércoles 10 Junio 2009ES 16:48:54 Thrall, Bryan escribió: I see on the Cygwin list that Alberto Luaces is proposing to add an OSG package: http://cygwin.com/ml/cygwin-apps/2009-06/msg00095.html So within the next couple of days you should be able to see how he built

Re: [osg-users] Cygwin Compile Question OSG 2.8.1

2009-06-10 Thread Alberto Luaces
El Miércoles 10 Junio 2009ES 17:02:11 Paul Melis escribió: Hi, Sadly everyone else is using cygwin, so for compatibility sake I need to keep to that. ...   But doesn't that give you more than one reference to figure out how they compiled OSG with cygwin? This is true, specially

Re: [osg-users] Downloading Binaries

2009-06-09 Thread Alberto Luaces
Ok Christopher, I have almost the same system as you. Make sure that you are linking to the correct OpenGL library. To do so, in the building directory, execute ccmake . Then press t to go to advaced options and search for the following parameters: OPENGL_INCLUDE_DIR OPENGL_gl_LIBRARY

Re: [osg-users] Cygwin Compile Question OSG 2.8.1

2009-06-09 Thread Alberto Luaces
You'd better write what the fix was in order to help others in the future :) Regards, Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Cygwin Compile Question OSG 2.8.1Hi,

2009-06-09 Thread Alberto Luaces
Hi, El Martes 09 Junio 2009ES 15:21:42 Christopher Wang escribió: and for those values I got OPENGL_INCLUDE_DIR               /usr/include OPENGL_gl_LIBRARY                /usr/lib/w32api/libopengl32.a OPENGL_glu_LIBRARY               /usr/lib/w32api/libglu32.a take into account that Philip

Re: [osg-users] Downloading Binaries

2009-06-08 Thread Alberto Luaces
Hi, Mattias is right, building OSG in Cygwin is easy. I'm doing it nearly all days, so if you have any problem, feel free to ask on the list. Regards, Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Downloading Binaries

2009-06-08 Thread Alberto Luaces
Hi Christopher, I would like to ask you first for your building environment (OSG version, compiler version, operating system, etc) Regards, Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] set type of atomic operations via CMake?

2009-06-03 Thread Alberto Luaces
Hello Stephan, I'm sending both the modified files and the patch for your convenience. Regards, Alberto El Martes 02 Junio 2009ES 10:31:25 Stephan Maximilian Huber escribió: Hi Alberto, Alberto Luaces schrieb: I was struggling with a simliar issue this week (http://www.mail-archive.com

Re: [osg-users] set type of atomic operations via CMake?

2009-05-29 Thread Alberto Luaces
Hi, El Viernes 29 Mayo 2009ES 13:18:07 Mathias Fröhlich escribió: So is there a way to force this setting via CMake? Or use the chosen SDK when compiling the atomic-test? I tried some stuff, but didn't succeed. Currently not. I was struggling with a simliar issue this week

Re: [osg-users] [build] argv = 1

2009-05-22 Thread Alberto Luaces
El Viernes 22 Mayo 2009ES 02:52:00 Wang Rui escribió: It's a Chinese forum with nearly 2000 members and also the mirror of the OpenSceneGraph website. This country always amazes me :) Only the chinese forum has almost as many users as the worldwide mailing list. Great news to discover so many

Re: [osg-users] Blender/Maya importer

2009-04-29 Thread Alberto Luaces
Hi Meyer, you could also take the collada route, since OSG dae plugin can write to files and Blender has also collada importers. Regards, Alberto El Miércoles 29 Abril 2009ES 15:13:05 Meyer escribió: Hi, To be honest, I switched from OSG to OGRE some time ago, but hopefully yo will

Re: [osg-users] Intersection

2009-04-29 Thread Alberto Luaces
Hi Cristina, El Miércoles 29 Abril 2009ES 18:37:16 Cristina escribió: Hi, Is there any intersection callback that we can assign to a node, to be able to perform intersection with custom render drawables ? You have to subclass your own class for that kind of drawables, since you are the only

Re: [osg-users] How to Control a 3D Point's Position with Mouse in a certain Plane.

2009-04-25 Thread Alberto Luaces
Hi Henry, El Jueves 23 Abril 2009ES 15:35:30 Mrs. Mister escribió: now i updraded to osg 2.6 and i read trough the header files of osgViewer::Viewer and View and osg::Camera. sadly i had no idea where to start or how the procedure for obtaining the position and orientation of the actual

Re: [osg-users] Stereo with my own model

2009-04-25 Thread Alberto Luaces
Hi Dat, El Jueves 23 Abril 2009ES 16:39:36 tien dat escribió: Dear all, I have a little problem with stereo display. When I run osgviewer with --stereo HORIZONTAL_SPLIT and the cow.osg, it looks great. But when I try to run osgviewer with my own model, it looks weird. It seems that the eye

Re: [osg-users] Camera Manipulator

2009-04-07 Thread Alberto Luaces
Hi, Sajjad El Martes 07 Abril 2009ES 10:57:01 ami guru escribió: Hello forum, I am going through the example osgimpostor to get the idea of how the quaternion camera is implemented there. The camera manipulator has been derived from the MatrixManipulator class and one of the function that

Re: [osg-users] osgAnimation Help

2009-03-28 Thread Alberto Luaces
Hello Ugras, El Sábado 28 Marzo 2009ES 13:20:44 Ugras Erdogan escribió: Dear all, I've been trying to perform a skeletal based animation for a mesh model and rather new to osgAnimation nodekit. 1) Is it possible with osgAnimation toolkit? Or should I refer to osgCal wrapper? Yes,

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Alberto Luaces
Hi Shayne, I think the answer would be it was partially compatible. Given a DirectX version, you couldn't ask for any older interface version, just for the newer ones. On recent versions of DirectX IIRC, you couldn't ask for a version older than version 5. However today the break is greater

Re: [osg-users] error on kernel32.dll

2009-03-12 Thread Alberto Luaces
Hi Sara, El Jueves 12 Marzo 2009ES 12:58:04 Sara escribió: viewer.setSceneData (osgDB:: readNodeFile ( cow.osg )); this fails typically when if your program can't find the file cow.osg. Make sure it is in your working directory and make sure that the code reads cow.osg, not cow.osg .

Re: [osg-users] packages questions

2009-02-11 Thread Alberto Luaces
El Miércoles 11 Febrero 2009ES 12:43:27 Sukender escribió: 1. How Cygwin/MinGW/nmake packages are named (= the name of the compiler)? For Cygwin the package is named OpenSceneGraph-2.9.0.tar.gz 2. Do Cygwin and MinGW have the same compiler and generate same binaries? No. 3. Does nmake use

Re: [osg-users] Problem with osgAnimationViewer example

2009-02-11 Thread Alberto Luaces
Hi Aitor, due to changes in osgAnimation, animation viewer is not currently synchronized with the library. That would explain why everything works but osganimationviewer. See the post from its main developer, Cedric Pinson: http://markmail.org/message/us3erck7a6xykj7f Regards, Alberto El

Re: [osg-users] Please give approval if you feel OpenSceneGraph-2.8 is ready ; -)

2009-02-09 Thread Alberto Luaces
Hi Melchior, El Lunes 09 Febrero 2009ES 16:34:45 Melchior FRANZ escribió: You are aware that I didn't use valgrind's standard tool mecheck, but its threading checker helgrind?   $ valgrind --tool=helgrind ./osgparticleeffects                       ==31276== Thread #1: lock order

Re: [osg-users] Please give approval if you feel OpenSceneGraph-2.8 is ready ; -)

2009-02-09 Thread Alberto Luaces
Hi Robert, El Lunes 09 Febrero 2009ES 16:56:40 Robert Osfield escribió: Hi Alberto, On Mon, Feb 9, 2009 at 3:54 PM, Alberto Luaces alua...@udc.es wrote: Did you know that you can also attach a debugger so you can inspect directly every error reported by Valgrind? It is done adding --db

Re: [osg-users] Using cpack to create debian packages

2009-02-05 Thread Alberto Luaces
to try and help I mailed some questions to the ubuntu-motu developers mailing list asking how we can help getting osg-2.8 into ubuntu packages adn will persue that. For debian perhaps Alberto Luaces or someone else can fill us in on how the debian package is doing and if any further help

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Alberto Luaces
Hi, To install osg, type: sudo apt-get install libopenscenegraph-dev openscenegraph You can use the IDE that you prefer, you'd better try all you can and get the one that is more suited to you. As for the behaviour, there isn't any big differences from MSVC: just make a project and specify

Re: [osg-users] Do any one know

2009-02-03 Thread Alberto Luaces
Hi Sunitha, please only ask a question once and use more descriptive subjects. As for your question, you have to realize that the model you are loading is usually stored as a subgraph, so the particular stateset you are looking for doesn't have to be on the root node of your model (hence you

Re: [osg-users] Wrong output with osgdelaunay sample

2009-01-29 Thread Alberto Luaces
Hi, for some reason his first post didn't come through the mailing list, here is the complete problem: http://osgforum.tevs.eu/viewtopic.php?t=1282start=0postdays=0postorder=aschighlight= As for the answer, I'm not sure but I think OSG's Delaunay triangulator doesn't generate closed meshes

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-29 Thread Alberto Luaces
Hi Sukender, El Jueves 29 Enero 2009ES 13:58:49 Sukender escribió: Err... about CDash, is there any preference of type (nightly, continuous, experimental)? I'm not used to CDash and don't really know the differences (if there is any). And are there things I should know about it, or about

Re: [osg-users] How to capture Keyboard event in OpenSceneGraph

2009-01-21 Thread Alberto Luaces
Hi Dat, I recommend you to peruse the osgkeyboard.cpp file that comes with the source code examples (specifically the classes KeyboardEventHandler and osgGA::GUIEventHandler), and to upgrade to a more recent OSG version (at least 2.6.0). Regards, Alberto El Miércoles 21 Enero 2009ES

Re: [osg-users] 2.8 Packaging (was: osgVolume ready for testing)

2009-01-21 Thread Alberto Luaces
Hi Paul, El Miércoles 21 Enero 2009ES 16:08:41 Paul Melis escribió: It seems that so far OSG hasn't really supported installing different versions side-by-side (i.e. headers not put in a directory like include/osg-2.6/...). And even though a pkgconfig script is distributed these days it

Re: [osg-users] 2.8 Packaging

2009-01-21 Thread Alberto Luaces
Hi Paul, El Miércoles 21 Enero 2009ES 17:59:03 Paul Melis escribió: Hi Alberto, I'd prefer not to tag the header files because then you'd have to modify your source code when using different versions (osg-2.6, osg-2.7, osgDB-2.6, osgDB-2.7, and so on...) I think it's preferable to install

Re: [osg-users] Compilation error in Cygwin

2009-01-12 Thread Alberto Luaces
Hi Om, El Lunes 12 Enero 2009ES 14:13:39 Omkaranathan escribió: Is this a known issue? Did I miss any library path? I thik so. Cygwin's win32 OpenGL headers changed their location recently, so you should check that your cmake cache is pointing to the right place. Please see:

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Alberto Luaces
El Jueves 18 Diciembre 2008ES 16:59:54 Vincent Bourdier escribió: Because people help other people, but when I post on it because I begin becoming mad, I can be sure that : there is no answer because I did something too strange to be understood, or I will find the good solution when waiting

Re: [osg-users] RTT and stereo

2008-12-10 Thread Alberto Luaces
Hi, El Miércoles 10 Diciembre 2008ES 11:38:41 Robert Osfield escribió: On Wed, Dec 10, 2008 at 10:34 AM, Sukender [EMAIL PROTECTED] wrote: Hi Roman, Hum, it seems you're in the Funding thread (If my mail client doesn't make a mistake). Please start another thread. It looks like a

Re: [osg-users] osg firefox plugin alpha

2008-12-09 Thread Alberto Luaces
Hi Ari, nice link :) I suppose it acts as a compatiblity layer as Qt or wxWidgets but for browsers, doesn't it? From the first link that Andreas has given (http://www.codeproject.com/KB/openGL/FirefoxOpenGL.aspx), I think that the biggest effort to port the plugin to other platforms would be

Re: [osg-users] Removing all identical children from a node

2008-12-05 Thread Alberto Luaces
Hi Dusten, El Jueves 04 Diciembre 2008ES 23:15:51 Dusten Sobotta escribió: By executing removeChild( ptr ), it only removes the most recent addition. You could call that function until it returns false (no more copies left): while(group-removeChild(ptr)){}

Re: [osg-users] Reading a node file from http

2008-12-04 Thread Alberto Luaces
El Jueves 04 Diciembre 2008ES 16:11:41 Andreas Goebel escribió: How can I load files from http? With the curl plugin? ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) The

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Hi Robert, thank you, Cygwin compiles SVN ok again :) Alberto El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió: HI Alberto, Fix now re-instanted and checked in. Robert. On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote: Robert, El Viernes 28

Re: [osg-users] Calculating the volume of a model through OSG

2008-11-27 Thread Alberto Luaces
Hi, in addition to Janusz pointers, if you need also the rest of the mass properties, you could take a look at this famous paper: http://www.cs.berkeley.edu/~jfc/mirtich/massProps.html Alberto El Jueves 27 Noviembre 2008ES 09:09:34 [EMAIL PROTECTED] escribió: Dusten: You might find these

Re: [osg-users] Build problems with undefined _gl references in Cygwin

2008-11-26 Thread Alberto Luaces
Hi Brian, I have not updated Cygwin yet, but you should be able to set the appropriate OpenGL paths with the OPENGL_INCLUDE_DIR, OPENGL_gl_LIBRARY and OPENGL_glu_LIBRARY of CMake. Regards, Alberto El Miércoles 26 Noviembre 2008ES 18:24:20 Brian Keener escribió: I'm having build errors

Re: [osg-users] repository

2008-11-25 Thread Alberto Luaces
Hi Cedric, now that osgAnimation is on OSG trunk, are you going to leave the previous branch (http://hg.plopbyte.net/osg-branch/) and use this new one instead? Regards, Alberto El Martes 25 Noviembre 2008ES 15:07:37 Cedric Pinson escribió: Hi All, Maybe it will not interest so much people

Re: [osg-users] camera settings frustum

2008-11-24 Thread Alberto Luaces
Hi Martin, El Lunes 24 Noviembre 2008ES 11:52:01 Martin Großer escribió: mt-setMatrix(::osg::Matrix::translate(0, 0, 25)); I think you have placed the scene behind the camera. Try (0, 0, -25) instead. ___ osg-users mailing list

Re: [osg-users] camera settings frustum

2008-11-24 Thread Alberto Luaces
Hi Martin, El Lunes 24 Noviembre 2008ES 13:14:03 Martin Großer escribió: Without the frustum definition, it works fine. With the definition, it works only when the value of zNear    greater is than the value of zFar. Or is it normal? Beware! There are some things to know: - The value of near

[osg-users] Slave views

2008-11-19 Thread Alberto Luaces
Hello, I'm having some trouble trying to set some slave cameras, acting as HUDs. I have written a small program showing how I'm setting the graph. When running with 2.4.0, none of the slave views are shown. When compiling against SVN, the two are shown, but a crash happens when pressing 's'

Re: [osg-users] Slave views

2008-11-19 Thread Alberto Luaces
Well, at least this crash was triggered by the new StatsHandler not standing with a null SceneData pointer. When applying some scene, the crash disappears. Regards, Alberto El Miércoles 19 Noviembre 2008ES 14:33:46 Smeenk, R.J.M. (Roland) escribió: Yes, the crash a known issue. As a quick

Re: [osg-users] Slave views

2008-11-19 Thread Alberto Luaces
to StatsHandler and osgWidget code to see why my code is behaving different... Regards, Alberto On Wed, Nov 19, 2008 at 12:33 PM, Alberto Luaces [EMAIL PROTECTED] wrote: Hello, I'm having some trouble trying to set some slave cameras, acting as HUDs. I have written a small program

Re: [osg-users] Slave views

2008-11-19 Thread Alberto Luaces
Hi Robert, El Miércoles 19 Noviembre 2008ES 17:51:44 Robert Osfield escribió: Hi Alberto, On Wed, Nov 19, 2008 at 2:42 PM, Alberto Luaces [EMAIL PROTECTED] wrote: Well, at least this crash was triggered by the new StatsHandler not standing with a null SceneData pointer. When applying some

Re: [osg-users] You have three guess...

2008-11-18 Thread Alberto Luaces
El Lunes 17 Noviembre 2008ES 18:43:20 Robert Osfield escribió: These are all external dependencies that various existing plugins and the new apps like osgbrowser and osgpdf require.  You'll need to download and install these.  If you use a linux then there is a good chance that these

Re: [osg-users] You have three guess...

2008-11-18 Thread Alberto Luaces
Hi Robert, El Martes 18 Noviembre 2008ES 10:18:52 Robert Osfield escribió: There is also a 1.9.x version of xulrunner but this isn't compatible with the ubrowser code.  The engineers behind ubrowser are concentrating on webkit route rather than porting to 1.9.x. Longer term it looks like

Re: [osg-users] osgswig cmake problem

2008-11-17 Thread Alberto Luaces
Hi, El Viernes 14 Noviembre 2008ES 19:12:17 Patrick Bouffard escribió: I know I *should* be able to compile it from source but I'd like to avoid going down that rabbit-hole.. Hardy ships with 2.2.0: http://packages.ubuntu.com/hardy/openscenegraph Compiling it from source, specially on Ubuntu

Re: [osg-users] set the position of a model

2008-11-17 Thread Alberto Luaces
El Viernes 14 Noviembre 2008ES 21:04:01 Francisco Rodríguez Villagómez escribió: Hi guys, I hope anyone could help me, I'm new to osg an Im making an application in wich I have to point at some models with an arrow model to specify wich of this models the user has selected, so my problem is

Re: [osg-users] You have three guess...

2008-11-17 Thread Alberto Luaces
El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió: For a bit of fun see if you can explain the attached screenshot... If if you get that right your next challange is explain exactly how I went about writing this email... Robert That explains the references to mozilla libs... Did

Re: [osg-users] You have three guess...

2008-11-17 Thread Alberto Luaces
El Lunes 17 Noviembre 2008ES 17:18:23 Alberto Luaces escribió: El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió: For a bit of fun see if you can explain the attached screenshot... If if you get that right your next challange is explain exactly how I went about writing

Re: [osg-users] Compile error - ConvertUTF on osgDB in Cygwin

2008-11-14 Thread Alberto Luaces
El Viernes 14 Noviembre 2008ES 04:29:48 Brian Keener escribió: Just updated from SVN and tried to compile in Cygwin for a periodic compile test and received the following errors. I cleaned out the build directory and reconfigured and still got the same error. Am I missing some library or ???

Re: [osg-users] Teaching an intro to graphics course

2008-11-13 Thread Alberto Luaces
Hi, did you miss the osgModeling project from Wang Rui? http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/34981/match=osgmodeling http://code.google.com/p/osgmodeling/ El Sábado 08 Noviembre 2008ES 02:09:42 Simon Hammett escribió: 2008/11/7 [EMAIL PROTECTED] Thanks Simon,

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-10 Thread Alberto Luaces
Hi JP, I always get the same errors (92 80) during execution (see below). My system is Linux 2.6.26-1-amd64 GeForce 7600 GS, driver 173.14.12 256 MB Got an X11ErrorHandling call display=0x114f600 event=0x7fff4f229750 BadWindow (invalid Window parameter) Major opcode: 92 Minor opcode: 4 Error

Re: [osg-users] Character animation in OSG

2008-11-06 Thread Alberto Luaces
El Jueves 06 Noviembre 2008ES 11:30:49 Jan Ciger escribió: Also, I have noticed that you have included scale keys. If you want only rigid bones (the most common case, one rarely models something like the Gummi bears), then you can drop both scale and translation. The quaternions/rotation

Re: [osg-users] Character animation in OSG

2008-11-06 Thread Alberto Luaces
El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió: Alberto Luaces wrote: I think scaling bones is an important feature at least meanwhile a morphing system is not available (face gestures, breathing movements, etc) If you need that then you are better off implementing morphing

Re: [osg-users] osg::Plane

2008-11-04 Thread Alberto Luaces
El Lunes 03 Noviembre 2008ES 21:20:57 Renan Mendes escribió: Stupid but fast question. Just want to make sure I'm getting it right, as notations can vary and there is no explanation at the reference docs. Let's say I have an osg::Plane that can be represented as ax + by + cz + d = 0. The

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
Hello, I submitted the same patch that Oleg said for the 1.4 DOM sometime ago (http://sourceforge.net/tracker/index.php?func=detailaid=2003257group_id=157838atid=805426), but it seems that they haven't applied it on newer versions. We should do the same this time. Alberto El Lunes 03

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Alberto Luaces
El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió: Hi everybody, I am just new to OSG and currently am just using but would hope to do some development in the future. I was wondering if there has been any thoughts given recently to moving to a forum structure instead of the

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
Nevermind, I realized that Jan was using the version of the downloads section. The error is already fixed in Collada SVN. El Martes 04 Noviembre 2008ES 10:09:35 Alberto Luaces escribió: Hello, I submitted the same patch that Oleg said for the 1.4 DOM sometime ago (http://sourceforge.net

Re: [osg-users] mingw build problems

2008-10-31 Thread Alberto Luaces
: On Thu, Oct 30, 2008 at 9:38 AM, Alberto Luaces [EMAIL PROTECTED] wrote: Hi Csaba, Out of curiosity, are you jester? Hi Alberto, Yes that's me :) If that were your machine, how did you manage to install Dart with Mingw? I am be interested in doing the same with a Cygwin build. I

Re: [osg-users] OpenSceneGraph Stereo Viewer question

2008-10-31 Thread Alberto Luaces
Hi Thanh, In addition of what J-S said, you can also recover the options passed to your program with the ArgumentParser and then initialize the viewer with them: int main(int argc, char **argv){ osg::ArgumentParser args( argc, argv); osgViewer::Viewer v(args); ... } this will make your

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Alberto Luaces
Hi Cedric, it looks like a very interesting project. What would be the best place to send user related questions? In the gna! page two mailing lists are displayed, but one is for development (animtk-commits) and the other (Animtk-devs) seems like a patch sending list only. El Jueves 23

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Alberto Luaces
Hi Chris, If you are using several cameras to create the HUD, you don't need the renderbins anymore for this case. Every camera will only render the scene it has attached (addChild). You can control the ordering as seen in the osghud example, with osg::Camera::setRenderOrder(). Alberto El

Re: [osg-users] fullscereen rendering on second monitor

2008-10-08 Thread Alberto Luaces
El Miércoles 08 Octubre 2008ES 07:36:33 Roman Grigoriev escribió: Good day! I'd like to use dual monitor configuration and use fullscreen mode rendering on second monitor and rendering in window on fist monitor using osg Could you please tell me how to make it? Thanx in advance Bye Hi

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-08 Thread Alberto Luaces
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió: Well, going back to 169.12 does seem to make that problem go away (but the non-vsynced framerate has gone down to about 1/10th of what it was with the 173 series, doh!) Paul Paul, I wasn't able to reproduce that crash, but I have

Re: [osg-users] fullscereen rendering on second monitor

2008-10-08 Thread Alberto Luaces
El Miércoles 08 Octubre 2008ES 10:44:03 Roman Grigoriev escribió: Thanx Nick that helps but my question still here how to get hWnd from osg screen? Roman See http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01386.html Cast your osgViewer::GraphicsWindow to a

Re: [osg-users] fullscereen rendering on second monitor

2008-10-08 Thread Alberto Luaces
El Miércoles 08 Octubre 2008ES 10:17:40 Roman Grigoriev escribió: Thanx I made it that way But have some question about borderless window and Vista My screen resolution is 800*600 and dimensions of my window is 800*600 and I still see vista status bar. How can I avoid vista status bar? Try

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Alberto Luaces
Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64. El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió: Hi All, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Alberto Luaces
El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió: No one never profile his OSG code ? Yes, but with the Linux-only valgrind tool :) http://valgrind.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Optimizations and fps increasing problem

2008-09-17 Thread Alberto Luaces
Hi Vincent, El Miércoles 17 Septiembre 2008ES 12:52:45 Vincent Bourdier escribió: First of all, a little question : I have a draw time increasing... after about 10 minutes the FPS is little due to very hight draw time... What can do that ? what the draw do ? A profiler will help to find the

Re: [osg-users] Problem with local coordinate!

2008-09-17 Thread Alberto Luaces
ЯicKy, see a previous post: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg14324.html Alberto El Miércoles 17 Septiembre 2008ES 13:51:20 Tuan Do escribió: Hi all, just a simple question, and I can't find related topics on the group. How can I get/set my components' local

Re: [osg-users] osgUtil::IntersectionVisitor, information on polygon intersected

2008-09-17 Thread Alberto Luaces
Hi J-S, El Miércoles 17 Septiembre 2008ES 20:02:06 Jean-Sébastien Guay escribió: I think ratioList is the barycentric coordinates of where the hit occurred on the polygon (i.e. if it was a triangle that was hit, there will be 3 ratios in ratioList, which you can then use to find out where in

Re: [osg-users] Returning ref_ptr vs. ref_ptr::get()

2008-09-11 Thread Alberto Luaces
El Jueves 11 Septiembre 2008ES 18:37:07 Paul Martz escribió: The example in the middle of page 37, above the one Cliff cited, looks like it won't compile.  Did you really mean to return *grp?  I know it's meant to show bad programming practice but the book reads like it should compile.

Re: [osg-users] adaptation of chunkLOD to OSG

2008-09-05 Thread Alberto Luaces
Just a little remark: isn't the cockpit supposed to read FUEL FLOW instead of FLUEL FLOW? :) originally someone did a test with photo realistic terrain. video (40s): High resolution (26 Mo) http://documents.cigognes.net/csp/csp-terrain-photo.avi Low resolution (YouTube)

Re: [osg-users] Using Kd-tree for spatial data

2008-09-05 Thread Alberto Luaces
Hi, it's already done for you. Just use the osg::KdTreeBuilder visitor on the subgraph you want to be split with kd-trees. Alberto El Jueves 04 Septiembre 2008ES 19:15:21 maruti borker escribió: Thanks for pointing out , i looked into the discussion and i think the current setupd with

Re: [osg-users] Using Kd-tree for spatial data

2008-09-05 Thread Alberto Luaces
Hi Maruti, you could also try to use osgUtil::Optimizer with the SPATIALIZE_GROUPS flag set. This way, the scenegraph will be laid like an octree, so it would roughly act as the kd-tree between the root and the leaves. I don't know of any program to do what you want, but maybe you could

Re: [osg-users] Cmake question

2008-07-31 Thread Alberto Luaces
Hi Brad, on the ccmake setup, press 't' for advanced mode and then search for CMAKE_BUILD_TYPE. The info says that you can select these modes: Debug Release RelWithDebInfo MinSizeRel. Alberto El Jueves 31 Julio 2008ES 08:29:31 Christiansen, Brad escribió: Hi, Sorry to ask a question that I

Re: [osg-users] Getting texture coordinates of loaded models

2008-07-31 Thread Alberto Luaces
Hi Franclin, El Jueves 31 Julio 2008ES 14:10:13 Franclin Foping escribió: retrieve its Drawable objects, convert them to Geometry As you have been told earlier, that conversion can only be done if the Drawable pointer really points to a Geometry object. Otherwise no conversion is made and you

Re: [osg-users] RE : Re: Getting texture coordinates of loaded models

2008-07-31 Thread Alberto Luaces
Franclin, El Jueves 31 Julio 2008ES 14:33:30 Franclin Foping escribió: visitorto retrieve its Drawable objects, turn them into Geometry objects and use your trick but I was wrong as it is impossible to convert from Drawable to Geometry. You still don't get it. You are not converting one type

Re: [osg-users] Getting a TextureObject into a Texture2D

2008-07-30 Thread Alberto Luaces
Hi Steffen, I also didn't find anything on the API, so I'm afraid you'll have to dive into the code and find if you can get this functionality by subclassing or if you have to modify OSG instead. Alberto El Martes 29 Julio 2008ES 17:28:09 Steffen Kim escribió: Hi, I'm a little lost on

Re: [osg-users] Defining Local Coordinate Center For Every Node

2008-07-28 Thread Alberto Luaces
Hi Ümit, the best way is to have a correct model from the beginning, centered and aligned with the origin, but if it couldn't be done, you would have to make the geometry child of a transform that would put the mesh at the right place. Say you had an object displaced 4 units on the X axis from

Re: [osg-users] Getting texture coordinates and normals of each vertex of a loaded model

2008-07-28 Thread Alberto Luaces
Hi Franclin, The references to the vertices that osg::TriangleFunctor returns point to the real data of the geometry, so if you subtract their pointers to the first vertex pointer of the geometry, you'll get the index to that vertex and you will be able to get its normal and UV coordinates:

Re: [osg-users] help me!

2008-07-28 Thread Alberto Luaces
Hi, Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you further. Nevertheless, here is the osgExp code download page address: http://sourceforge.net/svn/?group_id=148454 I suppose there are compilation instructions within the source. El Viernes 25 Julio 2008ES 07:00:08

Re: [osg-users] Problems with viewer-computeIntersections

2008-07-28 Thread Alberto Luaces
Hi, El Lunes 28 Julio 2008ES 16:45:19 Фамилия Имя escribió: Hallo. I have a problem with function viewer-computeIntersections in OSG 2.6.0. When I tryed get objects throught which goes line function lost some of them (but line definitely goes throught them). It looks like function can't see

Re: [osg-users] About Changing Parental Nodes?

2008-07-24 Thread Alberto Luaces
El Jueves 24 Julio 2008ES 09:39:40 Vincent Bourdier escribió: If you want your node to stay a the same place, you will need to add it in an other place, or you will have to move it first at the opposed transformation of your matrixtransform nodes, and after that add it to them... ...or leave

Re: [osg-users] help me!

2008-07-23 Thread Alberto Luaces
Hi, El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió: hi!   i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then use osgViewer to look,texture is not right. it seem that repeat is not work! why?   osgExp is not surport Texture UV repeat? how to make it?

Re: [osg-users] Getting the opengl texture id of an osg::Texture2D

2008-07-23 Thread Alberto Luaces
Hi, you can use osg::Texture::getTextureObject and then osg::Texture::TextureObject._id Alberto El Miércoles 23 Julio 2008ES 16:58:25 Steffen Kim escribió: Hi, I cannot find the correct function to get the OpenGL texture-id of an osg::Texture2D. I have several textures in OSG that I want

Re: [osg-users] Traversing model nodes and rotating

2008-07-23 Thread Alberto Luaces
have another question about extracting the model in graph. What application do you use for extracting the model graph as a image or any document like graphicgy.png? Thanks so much! Ümit UZUN 2008/7/23 Alberto Luaces [EMAIL PROTECTED]: Hi Umit, maybe the hierarchy is wrong. I have

Re: [osg-users] Sun, moon, clouds. Any recommendations?

2008-07-22 Thread Alberto Luaces
Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I tried to compile it but gave up because it seems it depends on Producer. I you have a patch available, I think it would be of interest for us osg users. Maybe you upload it to the wiki, it would be very useful. Another

Re: [osg-users] [OT][OT] Sun, moon, clouds. Any recommendations?

2008-07-22 Thread Alberto Luaces
Hi Paul, El Martes 22 Julio 2008ES 16:42:12 Paul Martz escribió: What part of Producer did you have a problem with? Last time I checked, Producer still builds and runs fine with current OSG and is still a viable camera management library. I couldn't get to work nor CMake nor GNUMakefile build

Re: [osg-users] [OT][OT] Sun, moon, clouds. Any recommendations?

2008-07-22 Thread Alberto Luaces
(osgPlugin_ephemeris.vcproj, configs = [RELEASE, DEBUG]); Hope This Helps, Justin On Tuesday 22 July 2008 00:58:44 Alberto Luaces wrote: Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I tried to compile it but gave up because it seems it depends on Producer. I you have a patch available, I

Re: [osg-users] (ask) pause the TrackballManipulator

2008-07-18 Thread Alberto Luaces
Hi, El Viernes 18 Julio 2008ES 04:39:27 songbo_1220 escribió: hi, everyone! my english is very poor. i want to pause the TrackballManipulator several time for mouse to do other control thing, after the time, the TrackballManipulator continue, i see about the TrackballManipulator's

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