Hello Julien,
The file CMakelists.txt is not meant to be modified directly. The user is
supposed to run CMake with it and then adjust the options through the menus.
Pressing the 't' key you will find in advanced options, which include the
compiler and linker flags.
Unfortunately, there is no
Hello Mike,
El Jueves 16 Julio 2009ES 17:20:47 Mike Hall escribió:
We are having an interesting issue where the letters being displayed using
osgText are being being truncated. We can run the text example and we see
the same problem. Specifically, the sides of the letters 'C', 'O', and 'S'
El Miércoles 08 Julio 2009ES 11:50:26 Martin Großer escribió:
Now, it doesn't work. But when I try to invert the matrix and the vector
it works. Is the order transpose in terms of multiplications? For
example I would calculate the projection pipeline like the following line:
result =
Hi forest,
I have done this several times in order to simulate springs. If you have the
3D trajectory, you will also have or you can compute the tangent vector (the
one that follows it). For every point in the trajectory, you place a
point r units away from it and in a perpendicular direction
Hi,
OSG-2.8.2-rc1 builds fine on Cygwin. I have also run osgviewer with success.
Regards,
Alberto
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Hi Bryan,
El Miércoles 10 Junio 2009ES 16:48:54 Thrall, Bryan escribió:
I see on the Cygwin list that Alberto Luaces is proposing to add an OSG
package:
http://cygwin.com/ml/cygwin-apps/2009-06/msg00095.html
So within the next couple of days you should be able to see how he built
El Miércoles 10 Junio 2009ES 17:02:11 Paul Melis escribió:
Hi,
Sadly everyone else is using cygwin, so for compatibility sake I need to
keep to that. ...
But doesn't that give you more than one reference to figure out how
they compiled OSG with cygwin?
This is true, specially
Ok Christopher, I have almost the same system as you. Make sure that you are
linking to the correct OpenGL library. To do so, in the building directory,
execute ccmake . Then press t to go to advaced options and search for the
following parameters:
OPENGL_INCLUDE_DIR
OPENGL_gl_LIBRARY
You'd better write what the fix was in order to help others in the future :)
Regards,
Alberto
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Hi,
El Martes 09 Junio 2009ES 15:21:42 Christopher Wang escribió:
and for those values I got
OPENGL_INCLUDE_DIR /usr/include
OPENGL_gl_LIBRARY /usr/lib/w32api/libopengl32.a
OPENGL_glu_LIBRARY /usr/lib/w32api/libglu32.a
take into account that Philip
Hi,
Mattias is right, building OSG in Cygwin is easy. I'm doing it nearly all
days, so if you have any problem, feel free to ask on the list.
Regards,
Alberto
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Hi Christopher,
I would like to ask you first for your building environment (OSG version,
compiler version, operating system, etc)
Regards,
Alberto
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Hello Stephan,
I'm sending both the modified files and the patch for your convenience.
Regards,
Alberto
El Martes 02 Junio 2009ES 10:31:25 Stephan Maximilian Huber escribió:
Hi Alberto,
Alberto Luaces schrieb:
I was struggling with a simliar issue this week
(http://www.mail-archive.com
Hi,
El Viernes 29 Mayo 2009ES 13:18:07 Mathias Fröhlich escribió:
So is there a way to force this setting via CMake? Or use the chosen SDK
when compiling the atomic-test? I tried some stuff, but didn't succeed.
Currently not.
I was struggling with a simliar issue this week
El Viernes 22 Mayo 2009ES 02:52:00 Wang Rui escribió:
It's a Chinese forum with nearly 2000 members and also the mirror of the
OpenSceneGraph website.
This country always amazes me :) Only the chinese forum has almost as many
users as the worldwide mailing list.
Great news to discover so many
Hi Meyer,
you could also take the collada route, since OSG dae plugin can write to files
and Blender has also collada importers.
Regards,
Alberto
El Miércoles 29 Abril 2009ES 15:13:05 Meyer escribió:
Hi,
To be honest, I switched from OSG to OGRE some time ago, but hopefully yo
will
Hi Cristina,
El Miércoles 29 Abril 2009ES 18:37:16 Cristina escribió:
Hi,
Is there any intersection callback that we can assign to a node, to be able
to perform intersection with custom render drawables ?
You have to subclass your own class for that kind of drawables, since you are
the only
Hi Henry,
El Jueves 23 Abril 2009ES 15:35:30 Mrs. Mister escribió:
now i updraded to osg 2.6 and i read trough the header files
of osgViewer::Viewer and View and osg::Camera. sadly i had
no idea where to start or how the procedure for obtaining
the position and orientation of the actual
Hi Dat,
El Jueves 23 Abril 2009ES 16:39:36 tien dat escribió:
Dear all,
I have a little problem with stereo display. When I run osgviewer with
--stereo HORIZONTAL_SPLIT and the cow.osg, it looks great. But when
I try to run osgviewer with my own model, it
looks weird. It seems that the eye
Hi, Sajjad
El Martes 07 Abril 2009ES 10:57:01 ami guru escribió:
Hello forum,
I am going through the example osgimpostor to get the idea of how the
quaternion camera is implemented there.
The camera manipulator has been derived from the MatrixManipulator class
and one of the function that
Hello Ugras,
El Sábado 28 Marzo 2009ES 13:20:44 Ugras Erdogan escribió:
Dear all,
I've been trying to perform a skeletal based animation for a mesh
model and rather new to osgAnimation nodekit.
1) Is it possible with
osgAnimation toolkit? Or should I refer to osgCal wrapper?
Yes,
Hi Shayne,
I think the answer would be it was partially compatible. Given a DirectX
version, you couldn't ask for any older interface version, just for the newer
ones. On recent versions of DirectX IIRC, you couldn't ask for a version
older than version 5. However today the break is greater
Hi Sara,
El Jueves 12 Marzo 2009ES 12:58:04 Sara escribió:
viewer.setSceneData (osgDB:: readNodeFile ( cow.osg ));
this fails typically when if your program can't find the file cow.osg. Make
sure it is in your working directory and make sure that the code
reads cow.osg, not cow.osg .
El Miércoles 11 Febrero 2009ES 12:43:27 Sukender escribió:
1. How Cygwin/MinGW/nmake packages are named (= the name of the compiler)?
For Cygwin the package is named OpenSceneGraph-2.9.0.tar.gz
2. Do Cygwin and MinGW have the same compiler and generate same binaries?
No.
3. Does nmake use
Hi Aitor,
due to changes in osgAnimation, animation viewer is not currently
synchronized with the library. That would explain why everything works but
osganimationviewer. See the post from its main developer, Cedric Pinson:
http://markmail.org/message/us3erck7a6xykj7f
Regards,
Alberto
El
Hi Melchior,
El Lunes 09 Febrero 2009ES 16:34:45 Melchior FRANZ escribió:
You are aware that I didn't use valgrind's standard tool mecheck,
but its threading checker helgrind?
$ valgrind --tool=helgrind ./osgparticleeffects
==31276== Thread #1: lock order
Hi Robert,
El Lunes 09 Febrero 2009ES 16:56:40 Robert Osfield escribió:
Hi Alberto,
On Mon, Feb 9, 2009 at 3:54 PM, Alberto Luaces alua...@udc.es wrote:
Did you know that you can also attach a debugger so you can inspect
directly every error reported by Valgrind? It is done adding
--db
to try and help I
mailed some questions to the ubuntu-motu developers mailing list
asking how we can help getting osg-2.8 into ubuntu packages adn will
persue that. For debian perhaps Alberto Luaces or someone else can
fill us in on how the debian package is doing and if any further help
Hi,
To install osg, type:
sudo apt-get install libopenscenegraph-dev openscenegraph
You can use the IDE that you prefer, you'd better try all you can and get the
one that is more suited to you. As for the behaviour, there isn't any big
differences from MSVC: just make a project and specify
Hi Sunitha,
please only ask a question once and use more descriptive subjects.
As for your question, you have to realize that the model you are loading is
usually stored as a subgraph, so the particular stateset you are looking for
doesn't have to be on the root node of your model (hence you
Hi,
for some reason his first post didn't come through the mailing list, here is
the complete problem:
http://osgforum.tevs.eu/viewtopic.php?t=1282start=0postdays=0postorder=aschighlight=
As for the answer, I'm not sure but I think OSG's Delaunay triangulator
doesn't generate closed meshes
Hi Sukender,
El Jueves 29 Enero 2009ES 13:58:49 Sukender escribió:
Err... about CDash, is there any preference of type (nightly, continuous,
experimental)? I'm not used to CDash and don't really know the differences
(if there is any). And are there things I should know about it, or about
Hi Dat,
I recommend you to peruse the osgkeyboard.cpp file that comes with the
source code examples (specifically the classes KeyboardEventHandler
and osgGA::GUIEventHandler), and to upgrade to a more recent OSG version
(at least 2.6.0).
Regards,
Alberto
El Miércoles 21 Enero 2009ES
Hi Paul,
El Miércoles 21 Enero 2009ES 16:08:41 Paul Melis escribió:
It seems that so far OSG hasn't really
supported installing different versions side-by-side (i.e. headers not
put in a directory like include/osg-2.6/...). And even though a
pkgconfig script is distributed these days it
Hi Paul,
El Miércoles 21 Enero 2009ES 17:59:03 Paul Melis escribió:
Hi Alberto,
I'd prefer not to tag the header files because then you'd have to modify
your source code when using different versions (osg-2.6, osg-2.7,
osgDB-2.6, osgDB-2.7, and so on...) I think it's preferable to install
Hi Om,
El Lunes 12 Enero 2009ES 14:13:39 Omkaranathan escribió:
Is this a known issue? Did I miss any library path?
I thik so. Cygwin's win32 OpenGL headers changed their location recently, so
you should check that your cmake cache is pointing to the right place. Please
see:
El Jueves 18 Diciembre 2008ES 16:59:54 Vincent Bourdier escribió:
Because people help other people, but when I post on it because I begin
becoming mad, I can be sure that : there is no answer because I did
something too strange to be understood, or I will find the good solution
when waiting
Hi,
El Miércoles 10 Diciembre 2008ES 11:38:41 Robert Osfield escribió:
On Wed, Dec 10, 2008 at 10:34 AM, Sukender [EMAIL PROTECTED] wrote:
Hi Roman,
Hum, it seems you're in the Funding thread (If my mail client doesn't
make a mistake). Please start another thread.
It looks like a
Hi Ari,
nice link :) I suppose it acts as a compatiblity layer as Qt or wxWidgets but
for browsers, doesn't it?
From the first link that Andreas has given
(http://www.codeproject.com/KB/openGL/FirefoxOpenGL.aspx), I think that the
biggest effort to port the plugin to other platforms would be
Hi Dusten,
El Jueves 04 Diciembre 2008ES 23:15:51 Dusten Sobotta escribió:
By executing removeChild( ptr ), it only removes the most recent
addition.
You could call that function until it returns false (no more copies left):
while(group-removeChild(ptr)){}
El Jueves 04 Diciembre 2008ES 16:11:41 Andreas Goebel escribió:
How can I load files from http?
With the curl plugin?
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Robert,
El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
Hi All,
I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk. This does mean we'll need another round
of testing before I can tag 2.7.6. Assistance on this much
appreciated ;-)
The
Hi Robert,
thank you, Cygwin compiles SVN ok again :)
Alberto
El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió:
HI Alberto,
Fix now re-instanted and checked in.
Robert.
On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
Robert,
El Viernes 28
Hi,
in addition to Janusz pointers, if you need also the rest of the mass
properties, you could take a look at this famous paper:
http://www.cs.berkeley.edu/~jfc/mirtich/massProps.html
Alberto
El Jueves 27 Noviembre 2008ES 09:09:34 [EMAIL PROTECTED] escribió:
Dusten:
You might find these
Hi Brian,
I have not updated Cygwin yet, but you should be able to set the appropriate
OpenGL paths with the OPENGL_INCLUDE_DIR, OPENGL_gl_LIBRARY and
OPENGL_glu_LIBRARY of CMake.
Regards,
Alberto
El Miércoles 26 Noviembre 2008ES 18:24:20 Brian Keener escribió:
I'm having build errors
Hi Cedric,
now that osgAnimation is on OSG trunk, are you going to leave the previous
branch (http://hg.plopbyte.net/osg-branch/) and use this new one instead?
Regards,
Alberto
El Martes 25 Noviembre 2008ES 15:07:37 Cedric Pinson escribió:
Hi All,
Maybe it will not interest so much people
Hi Martin,
El Lunes 24 Noviembre 2008ES 11:52:01 Martin Großer escribió:
mt-setMatrix(::osg::Matrix::translate(0, 0, 25));
I think you have placed the scene behind the camera. Try (0, 0, -25) instead.
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Hi Martin,
El Lunes 24 Noviembre 2008ES 13:14:03 Martin Großer escribió:
Without the frustum definition, it works fine. With the definition, it
works only when the value of zNear greater is than the value of zFar. Or
is it normal?
Beware! There are some things to know:
- The value of near
Hello,
I'm having some trouble trying to set some slave cameras, acting as HUDs. I
have written a small program showing how I'm setting the graph. When running
with 2.4.0, none of the slave views are shown. When compiling against SVN,
the two are shown, but a crash happens when pressing 's'
Well, at least this crash was triggered by the new StatsHandler not standing
with a null SceneData pointer. When applying some scene, the crash
disappears.
Regards,
Alberto
El Miércoles 19 Noviembre 2008ES 14:33:46 Smeenk, R.J.M. (Roland) escribió:
Yes, the crash a known issue.
As a quick
to StatsHandler and osgWidget code
to see why my code is behaving different...
Regards,
Alberto
On Wed, Nov 19, 2008 at 12:33 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
Hello,
I'm having some trouble trying to set some slave cameras, acting as HUDs.
I have written a small program
Hi Robert,
El Miércoles 19 Noviembre 2008ES 17:51:44 Robert Osfield escribió:
Hi Alberto,
On Wed, Nov 19, 2008 at 2:42 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
Well, at least this crash was triggered by the new StatsHandler not
standing with a null SceneData pointer. When applying some
El Lunes 17 Noviembre 2008ES 18:43:20 Robert Osfield escribió:
These are all external dependencies that various existing plugins and
the new apps like osgbrowser and osgpdf require. You'll need to
download and install these. If you use a linux then there is a good
chance that these
Hi Robert,
El Martes 18 Noviembre 2008ES 10:18:52 Robert Osfield escribió:
There is also a 1.9.x version of xulrunner but this isn't compatible
with the ubrowser code. The engineers behind ubrowser are
concentrating on webkit route rather than porting to 1.9.x.
Longer term it looks like
Hi,
El Viernes 14 Noviembre 2008ES 19:12:17 Patrick Bouffard escribió:
I know I *should* be able to compile it from source but I'd like to
avoid going down that rabbit-hole..
Hardy ships with 2.2.0:
http://packages.ubuntu.com/hardy/openscenegraph
Compiling it from source, specially on Ubuntu
El Viernes 14 Noviembre 2008ES 21:04:01 Francisco Rodríguez Villagómez
escribió:
Hi guys, I hope anyone could help me, I'm new to osg an Im making an
application in wich I have to point at some models with an arrow model to
specify wich of this models the user has selected, so my problem is
El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió:
For a bit of fun see if you can explain the attached screenshot...
If if you get that right your next challange is explain exactly how I
went about writing this email...
Robert
That explains the references to mozilla libs... Did
El Lunes 17 Noviembre 2008ES 17:18:23 Alberto Luaces escribió:
El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió:
For a bit of fun see if you can explain the attached screenshot...
If if you get that right your next challange is explain exactly how I
went about writing
El Viernes 14 Noviembre 2008ES 04:29:48 Brian Keener escribió:
Just updated from SVN and tried to compile in Cygwin for a periodic
compile test and received the following errors. I cleaned out the
build directory and reconfigured and still got the same error.
Am I missing some library or ???
Hi,
did you miss the osgModeling project from Wang Rui?
http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/34981/match=osgmodeling
http://code.google.com/p/osgmodeling/
El Sábado 08 Noviembre 2008ES 02:09:42 Simon Hammett escribió:
2008/11/7 [EMAIL PROTECTED]
Thanks Simon,
Hi JP,
I always get the same errors (92 80) during execution (see below). My system
is
Linux 2.6.26-1-amd64
GeForce 7600 GS, driver 173.14.12
256 MB
Got an X11ErrorHandling call display=0x114f600 event=0x7fff4f229750
BadWindow (invalid Window parameter)
Major opcode: 92
Minor opcode: 4
Error
El Jueves 06 Noviembre 2008ES 11:30:49 Jan Ciger escribió:
Also, I have noticed that you have included scale keys. If you want only
rigid bones (the most common case, one rarely models something like the
Gummi bears), then you can drop both scale and translation. The
quaternions/rotation
El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió:
Alberto Luaces wrote:
I think scaling bones is an important feature at least meanwhile a
morphing system is not available (face gestures, breathing movements,
etc)
If you need that then you are better off implementing morphing
El Lunes 03 Noviembre 2008ES 21:20:57 Renan Mendes escribió:
Stupid but fast question. Just want to make sure I'm getting it right, as
notations can vary and there is no explanation at the reference docs.
Let's say I have an osg::Plane that can be represented as ax + by + cz + d
= 0. The
Hello,
I submitted the same patch that Oleg said for the 1.4 DOM sometime ago
(http://sourceforge.net/tracker/index.php?func=detailaid=2003257group_id=157838atid=805426),
but it seems that they haven't applied it on newer versions. We should do the
same this time.
Alberto
El Lunes 03
El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió:
Hi everybody,
I am just new to OSG and currently am just using but would hope to do some
development in the future. I was wondering if there has been any thoughts
given recently to moving to a forum structure instead of the
Nevermind, I realized that Jan was using the version of the downloads
section. The error is already fixed in Collada SVN.
El Martes 04 Noviembre 2008ES 10:09:35 Alberto Luaces escribió:
Hello,
I submitted the same patch that Oleg said for the 1.4 DOM sometime ago
(http://sourceforge.net
:
On Thu, Oct 30, 2008 at 9:38 AM, Alberto Luaces [EMAIL PROTECTED] wrote:
Hi Csaba,
Out of curiosity, are you jester?
Hi Alberto,
Yes that's me :)
If that were your machine, how did you manage to install Dart with Mingw?
I am be interested in doing the same with a Cygwin build.
I
Hi Thanh,
In addition of what J-S said, you can also recover the options passed to your
program with the ArgumentParser and then initialize the viewer with them:
int main(int argc, char **argv){
osg::ArgumentParser args( argc, argv);
osgViewer::Viewer v(args);
...
}
this will make your
Hi Cedric,
it looks like a very interesting project. What would be the best place to send
user related questions? In the gna! page two mailing lists are displayed, but
one is for development (animtk-commits) and the other (Animtk-devs) seems
like a patch sending list only.
El Jueves 23
Hi Chris,
If you are using several cameras to create the HUD, you don't need the
renderbins anymore for this case. Every camera will only render the scene it
has attached (addChild). You can control the ordering as seen in the osghud
example, with osg::Camera::setRenderOrder().
Alberto
El
El Miércoles 08 Octubre 2008ES 07:36:33 Roman Grigoriev escribió:
Good day!
I'd like to use dual monitor configuration and use fullscreen mode
rendering on second monitor and rendering in window on fist monitor using
osg Could you please tell me how to make it?
Thanx in advance
Bye
Hi
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
Well, going back to 169.12 does seem to make that problem go away (but
the non-vsynced framerate has gone down to about 1/10th of what it was
with the 173 series, doh!)
Paul
Paul,
I wasn't able to reproduce that crash, but I have
El Miércoles 08 Octubre 2008ES 10:44:03 Roman Grigoriev escribió:
Thanx Nick that helps but my question still here how to get hWnd from osg
screen?
Roman
See
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01386.html
Cast your osgViewer::GraphicsWindow to a
El Miércoles 08 Octubre 2008ES 10:17:40 Roman Grigoriev escribió:
Thanx I made it that way
But have some question about borderless window and Vista
My screen resolution is 800*600 and dimensions of my window is 800*600 and
I still see vista status bar.
How can I avoid vista status bar?
Try
Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64.
El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió:
Hi All,
I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd
El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió:
No one never profile his OSG code ?
Yes, but with the Linux-only valgrind tool :)
http://valgrind.org/
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Hi Vincent,
El Miércoles 17 Septiembre 2008ES 12:52:45 Vincent Bourdier escribió:
First of all, a little question : I have a draw time increasing... after
about 10 minutes the FPS is little due to very hight draw time... What can
do that ? what the draw do ?
A profiler will help to find the
ЯicKy,
see a previous post:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg14324.html
Alberto
El Miércoles 17 Septiembre 2008ES 13:51:20 Tuan Do escribió:
Hi all,
just a simple question, and I can't find related topics on the group.
How can I get/set my components' local
Hi J-S,
El Miércoles 17 Septiembre 2008ES 20:02:06 Jean-Sébastien Guay escribió:
I think ratioList is the barycentric coordinates of where the hit
occurred on the polygon (i.e. if it was a triangle that was hit, there
will be 3 ratios in ratioList, which you can then use to find out where
in
El Jueves 11 Septiembre 2008ES 18:37:07 Paul Martz escribió:
The example in the middle of page 37, above the one Cliff
cited, looks like it won't compile. Did you really mean to
return *grp? I know it's meant to show bad programming
practice but the book reads like it should compile.
Just a little remark: isn't the cockpit supposed to read FUEL FLOW instead
of FLUEL FLOW? :)
originally someone did a test with photo realistic terrain.
video (40s):
High resolution (26 Mo)
http://documents.cigognes.net/csp/csp-terrain-photo.avi Low resolution
(YouTube)
Hi,
it's already done for you. Just use the osg::KdTreeBuilder visitor on the
subgraph you want to be split with kd-trees.
Alberto
El Jueves 04 Septiembre 2008ES 19:15:21 maruti borker escribió:
Thanks for pointing out , i looked into the discussion and i think the
current setupd with
Hi Maruti,
you could also try to use osgUtil::Optimizer with the SPATIALIZE_GROUPS flag
set. This way, the scenegraph will be laid like an octree, so it would
roughly act as the kd-tree between the root and the leaves.
I don't know of any program to do what you want, but maybe you could
Hi Brad,
on the ccmake setup, press 't' for advanced mode and then search for
CMAKE_BUILD_TYPE. The info says that you can select these modes: Debug
Release RelWithDebInfo MinSizeRel.
Alberto
El Jueves 31 Julio 2008ES 08:29:31 Christiansen, Brad escribió:
Hi,
Sorry to ask a question that I
Hi Franclin,
El Jueves 31 Julio 2008ES 14:10:13 Franclin Foping escribió:
retrieve its Drawable objects, convert them to Geometry
As you have been told earlier, that conversion can only be done if the
Drawable pointer really points to a Geometry object. Otherwise no conversion
is made and you
Franclin,
El Jueves 31 Julio 2008ES 14:33:30 Franclin Foping escribió:
visitorto retrieve its Drawable objects, turn them into Geometry objects
and use your trick but I was wrong as it is impossible to convert from
Drawable to Geometry.
You still don't get it. You are not converting one type
Hi Steffen,
I also didn't find anything on the API, so I'm afraid you'll have to dive into
the code and find if you can get this functionality by subclassing or if you
have to modify OSG instead.
Alberto
El Martes 29 Julio 2008ES 17:28:09 Steffen Kim escribió:
Hi,
I'm a little lost on
Hi Ümit,
the best way is to have a correct model from the beginning, centered and
aligned with the origin, but if it couldn't be done, you would have to make
the geometry child of a transform that would put the mesh at the right place.
Say you had an object displaced 4 units on the X axis from
Hi Franclin,
The references to the vertices that osg::TriangleFunctor returns point to the
real data of the geometry, so if you subtract their pointers to the first
vertex pointer of the geometry, you'll get the index to that vertex and you
will be able to get its normal and UV coordinates:
Hi,
Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you
further. Nevertheless, here is the osgExp code download page address:
http://sourceforge.net/svn/?group_id=148454
I suppose there are compilation instructions within the source.
El Viernes 25 Julio 2008ES 07:00:08
Hi,
El Lunes 28 Julio 2008ES 16:45:19 Фамилия Имя escribió:
Hallo.
I have a problem with function viewer-computeIntersections in OSG 2.6.0.
When I tryed get objects throught which goes line function lost some of
them (but line definitely goes throught them). It looks like function can't
see
El Jueves 24 Julio 2008ES 09:39:40 Vincent Bourdier escribió:
If you want your node to stay a the same place, you will need to add it in
an other place, or you will have to move it first at the opposed
transformation of your matrixtransform nodes, and after that add it to
them...
...or leave
Hi,
El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:
hi!
i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then use
osgViewer to look,texture is not right.
it seem that repeat is not work! why?
osgExp is not surport Texture UV repeat? how to make it?
Hi,
you can use osg::Texture::getTextureObject and then
osg::Texture::TextureObject._id
Alberto
El Miércoles 23 Julio 2008ES 16:58:25 Steffen Kim escribió:
Hi,
I cannot find the correct function to get the OpenGL texture-id of an
osg::Texture2D.
I have several textures in OSG that I want
have another
question about extracting the model in graph. What application do you use
for extracting the model graph as a image or any document like
graphicgy.png?
Thanks so much!
Ümit UZUN
2008/7/23 Alberto Luaces [EMAIL PROTECTED]:
Hi Umit,
maybe the hierarchy is wrong. I have
Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I tried to
compile it but gave up because it seems it depends on Producer.
I you have a patch available, I think it would be of interest for us osg
users. Maybe you upload it to the wiki, it would be very useful. Another
Hi Paul,
El Martes 22 Julio 2008ES 16:42:12 Paul Martz escribió:
What part of Producer did you have a problem with? Last time I checked,
Producer still builds and runs fine with current OSG and is still a viable
camera management library.
I couldn't get to work nor CMake nor GNUMakefile build
(osgPlugin_ephemeris.vcproj, configs = [RELEASE, DEBUG]);
Hope This Helps,
Justin
On Tuesday 22 July 2008 00:58:44 Alberto Luaces wrote:
Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I
tried to compile it but gave up because it seems it depends on Producer.
I you have a patch available, I
Hi,
El Viernes 18 Julio 2008ES 04:39:27 songbo_1220 escribió:
hi, everyone!
my english is very poor.
i want to pause the TrackballManipulator several time for mouse to do other
control thing, after the time, the TrackballManipulator continue, i see
about the TrackballManipulator's
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