[osg-users] osgViewer::GraphicsWindowX11 vs osgViewer::GraphicsWindowWin32 question

2009-01-12 Thread Argentieri, John-P63223
Guys, I am having some trouble with differences between Windows and X11 implementations. It seems that I can call realize() and makeCurrent() successfully on Windows before the osgViewer is realized ( to initialize application plugins that use OpenGL ). However, it also seems like that isn't

Re: [osg-users] osgViewer::GraphicsWindowX11 vsosgViewer::GraphicsWindowWin32 question

2009-01-12 Thread Argentieri, John-P63223
they do work. Perhaps there is something specific about your usage model that is breaking things. Robert. On Mon, Jan 12, 2009 at 4:23 PM, Argentieri, John-P63223 john.argenti...@gdc4s.com wrote: Guys, I am having some trouble with differences between Windows and X11 implementations

[osg-users] GraphicsWindowX11 : Realized and Unmapped?

2009-01-10 Thread Argentieri, John-P63223
Hello osg enthusiasts! I've been having trouble trying to create a GraphicsWindowX11 context that is both realized and unmapped. Does anyone know if this is currently possible in any osg version? If not, is it expected for 2.8? Thanks again! Your friend, John Argentieri Software Engineer

[osg-users] Windows wglShareLists and osg::GraphicsContext Sharing

2009-01-09 Thread Argentieri, John-P63223
Guys, wglShareLists requires that the context which IS GOING TO SHARE has no display lists existing. NOTE: See the italicized hglrc2 at this link: http://msdn.microsoft.com/en-us/library/ms537565(VS.85).aspx This creates a massive problem if we start with one window and wish to create more

[osg-users] Depth Sorting

2008-12-18 Thread Argentieri, John-P63223
Folks, I want a group of objects to have GL_DEPTH_TEST disabled, BUT I want them drawn in order from farthest to nearest. I tried putting them in a SORT_BACK_TO_FRONT RenderBin, but it's not working as planned. Do I need a custom osg::Depth? I want these objects to be drawn on top of EVERYTHING

Re: [osg-users] Depth Sorting

2008-12-18 Thread Argentieri, John-P63223
Sorry for the double post. It seems that the osgText::Text is the only object that refuses to be occluded. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Argentieri, John-P63223 Sent: Thursday

[osg-users] Texture coordinates question

2008-11-20 Thread Argentieri, John-P63223
Gentlemen, Is there a way to force vertex B to have a different texture coordinate in each of triangle ABC and triangle BCD? Texture coordinate indices? I don't understand how those are applied. If the binding is per_primitive, will each of my triangles be textured by a single pixel? John

Re: [osg-users] BUG FOUND: FLT Writer Duplicate Node Names?

2008-11-13 Thread Argentieri, John-P63223
, then writing the master file in FLT format. Hope that is useful to you! Your pal, John Argentieri From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, November 12, 2008 1:14 PM To: [EMAIL PROTECTED] Subject: Re

Re: [osg-users] Performance expectations

2008-11-13 Thread Argentieri, John-P63223
Are you working for those cyborgs with their faster-than-human robot eyes again? Trying to turn GPU's into incendiary agents? But seriously, if it doesn't have to be rendered in real-time, you can use libavcodec to write OSG output to a movie. I'm not sure exactly what frame rates it supports,

Re: [osg-users] BUG FOUND: FLT Writer Duplicate Node Names?

2008-11-12 Thread Argentieri, John-P63223
Of Argentieri, John-P63223 Sent: Tuesday, November 11, 2008 11:35 AM To: [EMAIL PROTECTED] Subject: Re: [osg-users] BUG FOUND: FLT Writer Duplicate Node Names? Paul, Attached is an example of a bug I found in the FLT writer

Re: [osg-users] BUG FOUND: FLT Writer Duplicate Node Names?

2008-11-12 Thread Argentieri, John-P63223
] BUG FOUND: FLT Writer Duplicate Node Names? Thanks, John. If you fix this, please post the fix to osg-submissions. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Tuesday, November 11, 2008

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-11 Thread Argentieri, John-P63223
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Friday, November 07, 2008 11:42 AM To: [EMAIL PROTECTED] Subject: Re: [osg-users] FLT Writer Duplicate Node Names? Paul, Is there a way

[osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Argentieri, John-P63223
Hello all. Does the FLT writer create duplicate node names for nodes with multiple transforms as parents? We're having trouble sharing a single model inside of multiple transforms scattered about. Some older OpenFlight software we are interfacing to does not like this. Any thoughts guys? Thank

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Argentieri, John-P63223
:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Friday, November 07, 2008 8:41 AM To: [EMAIL PROTECTED] Subject: [osg-users] FLT Writer Duplicate Node Names? Hello all. Does the FLT writer create duplicate node names

[osg-users] Normal bindings and triangle strips

2008-10-08 Thread Argentieri, John-P63223
Greetings All, Is it possible to define a normal for every triangle without using primitive type TRIANGLES? For instance, if I am using TRIANGLE_STRIP, what is the effect of setting normals with BIND_PER_PRIMITIVE? And why does BIND_PER_VERTEX seem so wrong on a triangle strip? If the triangle

Re: [osg-users] Normal bindings and triangle strips

2008-10-08 Thread Argentieri, John-P63223
Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, October 08, 2008 12:34 PM

[osg-users] OSG 2.6.1?

2008-10-02 Thread Argentieri, John-P63223
Hey guys. I thought 2.6.1 was due out yesterday. I haven't seen any news about it. Is it available to us yet? John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems [EMAIL PROTECTED] ___ osg-users mailing list

Re: [osg-users] OpenSceneGraph 2.6.1 released

2008-10-02 Thread Argentieri, John-P63223
Paul, Thanks again for your efforts! John From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Thursday, October 02, 2008 12:37 PM To: 'OpenSceneGraph Users' Subject: [osg-users] OpenSceneGraph 2.6.1 released Hi all -- I've tagged

[osg-users] NodeVisitors and Synchronization

2008-09-30 Thread Argentieri, John-P63223
Folks, Once I've called Node::accept(NodeVisitor), does osgViewer::Viewer wait until the update traversal to let the NodeVisitor perform it's traversal? If I am in the GUI thread when I call accept(), does NodeVisitor::apply happen in the GUI thread? Or does it happen in an osgViewer thread based

Re: [osg-users] NodeVisitors and Synchronization

2008-09-30 Thread Argentieri, John-P63223
can arouse one's instinct for survival - Master Tambo Tetsura From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Tuesday, September 30, 2008 2:09 PM To: [EMAIL PROTECTED] Subject: [osg-users] NodeVisitors

Re: [osg-users] NodeVisitors and Synchronization

2008-09-30 Thread Argentieri, John-P63223
and Synchronization John, Node::accept is completely synchronous. When you call accept() it will traverse immediately and return. Glenn On Tue, Sep 30, 2008 at 4:26 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Let's forget semantics then. If I run the following code

Re: [osg-users] 2.6.1 RC1 tag created

2008-09-29 Thread Argentieri, John-P63223
Paul, Will this release include the FLT Export fix for PositionAttitudeTransforms AND the FLT ExportOptions texture path stripping option initialization in the constructor with ReaderWriterOptions passed in? Thanks, John Argentieri -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] 2.6.1 RC1 tag created

2008-09-29 Thread Argentieri, John-P63223
Thanks! to Paul and the rest of the OSG devs for maintaining OSG as a great package. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Monday, September 29, 2008 1:49 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] 2.6.1 RC1 tag

[osg-users] Question about plane intersections

2008-09-24 Thread Argentieri, John-P63223
Gentlemen, Can anyone point me to something that would be useful in OSG for solving the problem of making a set of contour lines similar to those seen on maps? I'd like to provide osg with a plane and get the shape created by the intersection with the plane. Your advice is greatly appreciated.

Re: [osg-users] Question about plane intersections

2008-09-24 Thread Argentieri, John-P63223
, 2008 at 1:02 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Gentlemen, Can anyone point me to something that would be useful in OSG for solving the problem of making a set of contour lines similar to those seen on maps? I'd like to provide osg with a plane and get the shape

Re: [osg-users] BUG:osgPlugins\OpenFlight\ExportOptions.cpp

2008-09-17 Thread Argentieri, John-P63223
J-S, OK. Here it is. John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, September 16, 2008 9:19 PM To: OpenSceneGraph Users Subject: Re: [osg-users] BUG:osgPlugins\OpenFlight\ExportOptions.cpp Hi John, Someone,

Re: [osg-users] Paul, Another FLT Export BUG.

2008-09-16 Thread Argentieri, John-P63223
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Monday, September 15, 2008 10:27 AM To: [EMAIL PROTECTED] Subject: Re: [osg-users] Paul, Another FLT Export BUG. Paul, No, I was not aware of this. However, I am using

[osg-users] BUG:osgPlugins\OpenFlight\ExportOptions.cpp

2008-09-16 Thread Argentieri, John-P63223
Paul/Robert/Anyone else who likes to fix OSG, There is a problem in the file: osgPlugins\OpenFlight\ExportOptions.cpp The initialization of _stripFileTexturePath is missing in the second constructor. It happens to be a bool. So, if you pass in osgDB::ReaderWriter::Options with an option string

[osg-users] Paul, Another FLT Export BUG.

2008-09-12 Thread Argentieri, John-P63223
Paul, We've found another FLT export BUG which happens when geometry normal bind mode is BIND_PER_PRIMITIVE. It looks like it's trying to convert the normal array to BIND_PER_VERTEX, but it fails. Here's our example: test.osg In osgviewer, look at the surface and toggle both lighting modes.

Re: [osg-users] FLT writer and PositionAttitudeTransform

2008-08-25 Thread Argentieri, John-P63223
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Thursday, August 21, 2008 7:50 AM To: [EMAIL PROTECTED] Subject: Re: [osg-users] FLT writer and PositionAttitudeTransform Paul

Re: [osg-users] FLT writer and PositionAttitudeTransform

2008-08-21 Thread Argentieri, John-P63223
in and fix it. I do recall PAT was someone difficult to support during FLT export. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, August 20, 2008 3:00 PM To: [EMAIL PROTECTED

[osg-users] FLT writer and PositionAttitudeTransform

2008-08-20 Thread Argentieri, John-P63223
All, I've built a little cube and placed it on the surface of a big square using PositionAttitudeTransform. No surprise that this works great during runtime in OSG 2.6. Then, I make a call to osgDB::writeNodeFile and save it as both IVE and FLT. In the IVE file, it looks just like it did during

Re: [osg-users] GraphicsWindowWin32 Minimize Console Flood

2008-07-31 Thread Argentieri, John-P63223
provide steps for reproduction (or better yet, see the first paragraph...). -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Thursday, July 31, 2008 8:49 AM To: [EMAIL PROTECTED

Re: [osg-users] GraphicsWindowWin32 Minimize Console Flood

2008-07-31 Thread Argentieri, John-P63223
for reproduction (or better yet, see the first paragraph...). -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Thursday, July 31, 2008 8:49 AM To: [EMAIL PROTECTED] Subject: [osg

Re: [osg-users] GraphicsWindowWin32 Minimize Console Flood

2008-07-31 Thread Argentieri, John-P63223
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Thursday, July 31, 2008 11:27 AM To: [EMAIL PROTECTED] Subject: Re: [osg-users] GraphicsWindowWin32 Minimize Console Flood Paul, I tried this on OSG 2.6 RC1

Re: [osg-users] Processing vertices in a subtree

2008-07-16 Thread Argentieri, John-P63223
On Wed, Jul 16, 2008 at 4:54 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert, I've tried to write a NodeVisitor to grab all the vertices in a subtree. I'm trying to push those vertices into DelaunayTriangulator. The problem is that my NodeVisitor ends up seeing each vertex like

[osg-users] swapBuffers warning when window minimized

2008-07-01 Thread Argentieri, John-P63223
All, When an osg application is minimized, osg complains about swapbuffers failing, on every frame. This output can be overwhelming. Can we fix this somehow? Is there some kind of verbosity level? Is that even a word? John ___ osg-users mailing list

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Argentieri, John-P63223
needing to do? Robert. On Tue, Jun 24, 2008 at 12:30 AM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: All, I need to have a callback from within osgViewer::CompositeViewer that happens just before each graphics context's renderer does cull_draw(). It can't be part of the cull traversal

Re: [osg-users] osgViewer::CompositeViewer Thread Safety

2008-06-27 Thread Argentieri, John-P63223
code for doing the rendering and threading. Robert. On Tue, Jun 24, 2008 at 4:07 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Guys, Is it safe to modify the scene graph outside of frame() with CompositeViewer with ThreadingModel SINGLE_THREADED, even if I don't call stopThreading

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Argentieri, John-P63223
want to use in each instance. Now if you don't want to follow this advice, we then I'm afraid I'll just stand back and stop giving you support on this topic, I really don't have time to go chasing people abusing the scene graph. Robert. On Fri, Jun 27, 2008 at 5:14 PM, Argentieri, John-P63223

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Argentieri, John-P63223
] On Behalf Of Argentieri, John-P63223 Sent: Friday, June 27, 2008 2:28 PM To: [EMAIL PROTECTED] Subject: Re: [osg-users] osgViewer help needed Robert, That will be difficult to achieve. What if each view had a unique root node, and each root node had an update callback? Would all of the update

[osg-users] Camera PostDraw Callback w/ OpenGL calls.

2008-06-25 Thread Argentieri, John-P63223
Guys, I have a camera postdraw callback on a View's camera. I want to do some OpenGL drawing via glBegin()/glEnd() and then take a screen capture. The screen capture works but the custom drawing isn't in there. It's on the screen though. I try to do glDrawBuffer( GL_BACK ) to force it into the

[osg-users] osgViewer::CompositeViewer Thread Safety

2008-06-24 Thread Argentieri, John-P63223
Guys, Is it safe to modify the scene graph outside of frame() with CompositeViewer with ThreadingModel SINGLE_THREADED, even if I don't call stopThreading()? We are changing the node mask of certain elements during the root node's cull callback. This turns certain draw elements on or off, but

[osg-users] osgViewer help needed

2008-06-23 Thread Argentieri, John-P63223
All, I need to have a callback from within osgViewer::CompositeViewer that happens just before each graphics context's renderer does cull_draw(). It can't be part of the cull traversal or the camera's pre-draw traversal, or the update traversal. Single threaded, and right before the cull

[osg-users] OSG 2.4 bug - osgViewer::CompositeViewer

2008-06-20 Thread Argentieri, John-P63223
In OSG 2.4's osgViewer::CompositeViewer, when using an RTT setup, if you specify the RTT camera as a slave of CompositeViewer, rather than a node attached to the scene, the camera does not honor the framestamp or simulation time advance. I can tell this because osgCal stops animating

Re: [osg-users] Question about osg::Fog and RTT setups

2008-06-20 Thread Argentieri, John-P63223
. As in my previously reply, I can't really do anything without a bit of code to test that reproduces the problem. Robert. On Thu, Jun 19, 2008 at 4:59 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: All, Why is it that osg::Fog, and maybe glFog(), work as expected in RTT setups

[osg-users] Suggestion for osg::Depth in RTT setups

2008-06-19 Thread Argentieri, John-P63223
All, We are using osgViewer::CompositeViewer. We have cases in which we switch certain things to become transparent during runtime, depending on user input and the view being drawn. In order for those things to contain other transparent elements (particles) we must disable writing to the depth

[osg-users] Question about osg::Fog and RTT setups

2008-06-19 Thread Argentieri, John-P63223
All, Why is it that osg::Fog, and maybe glFog(), work as expected in RTT setups if FRAME_BUFFER_OBJECT is chosen as the RenderTargetImplementation on your Camera, but if PIXEL_BUFFER/_RTT are chosen, you must re-load the scene? I think that people are under the impression that when GLSL shaders

[osg-users] osgViewer Custom Graphics Operations

2008-06-18 Thread Argentieri, John-P63223
Robert/OSG, What is the plan for OSG to grant us the ability to insert custom graphics operations in a controlled order? What I mean is, what if we want to process our own application-level callbacks immediately after makeCurrent() and immediately before swapBuffers() using

Re: [osg-users] osgViewer Custom Graphics Operations

2008-06-18 Thread Argentieri, John-P63223
, Justin From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, June 18, 2008 3:37 PM To: [EMAIL PROTECTED] Subject: [osg-users] osgViewer Custom Graphics Operations Robert/OSG, What is the plan for OSG to grant us the ability to insert

Re: [osg-users] RTT, ParticleSystem, Depth

2008-06-17 Thread Argentieri, John-P63223
: [osg-users] RTT, ParticleSystem, Depth Hi John, On Wed, Jun 11, 2008 at 8:17 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Any ideas? Thanks for your time and consideration! No ideas I'm afraid, too complex a set up to divine easily guess what might be up remotely. Robert

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2008-06-11 Thread Argentieri, John-P63223
be determined by the sorting associated with name RenderBin. Is that not what's happening? -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Tuesday, June 10, 2008 3:25 PM To: [EMAIL

[osg-users] RTT, ParticleSystem, Depth

2008-06-11 Thread Argentieri, John-P63223
Robert, I have an RTT setup, with particle systems. When I put the particle system behind a geometry which is transparent, the particles are not drawn behind the geometry. The geometry in question has setRenderingHint( TRANSPARENT_BIN ) set. The particle system draw() function sets glDepthMask(

Re: [osg-users] RTT, ParticleSystem, Depth

2008-06-11 Thread Argentieri, John-P63223
mask to true BEFORE the camera/renderstage does a clear()? I tried the camera, but I might have hit the wrong one. John From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, June 11, 2008 3:17 PM To: [EMAIL

[osg-users] INHERIT_RENDERBIN_DETAILS

2008-06-10 Thread Argentieri, John-P63223
Robert, I'm not convinced that INHERIT_RENDERBIN_DETAILS does what it's supposed to do. I've done this: _group-getOrCreateStateSet()-setRenderBinDetails( 3, RenderBin ); _geode1-getOrCreateStateSet()-setRenderBinDetails( 1, RenderBin, osg::StateSet::INHERIT_RENDERBIN_DETAILS );

Re: [osg-users] lighting in osgViewer...

2008-06-10 Thread Argentieri, John-P63223
Shayne, If you really want to control lighting, you have to use osg::Light and osg::LightSource. If you look at the code for the example osglight you will see how those types of lights are set up. Say for instance, you want a constant, non-directional light. Copy the osglight example, but

[osg-users] PIXEL_BUFFER PIXEL_BUFFER_RTT

2008-05-22 Thread Argentieri, John-P63223
Robert, We are using SceneView, and creating our own osg::GraphicsContexts.When I set an osg::Camera's RenderTargetImplementation to either of the PIXEL_BUFFER modes, the SceneView causes a crash on draw() -- what looks like trying to dereference a null pointer. Do you have any clues as to what

Re: [osg-users] PIXEL_BUFFER PIXEL_BUFFER_RTT

2008-05-22 Thread Argentieri, John-P63223
? Is there a particular reason why you are using SceneView instead of osgViewer? Robert. On Thu, May 22, 2008 at 3:26 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert, We are using SceneView, and creating our own osg::GraphicsContexts.When I set an osg::Camera's RenderTargetImplementation to either

Re: [osg-users] PIXEL_BUFFER PIXEL_BUFFER_RTT

2008-05-22 Thread Argentieri, John-P63223
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Thursday, May 22, 2008 11:03 AM To: [EMAIL PROTECTED] Subject: Re: [osg-users] PIXEL_BUFFER PIXEL_BUFFER_RTT Robert, We require the ability to modify the scene graph in slight ways before each

[osg-users] osgViewer::CompositeViewer PreDrawCallback

2008-05-22 Thread Argentieri, John-P63223
of the Camera::setIntialDrawCallback()? What was the problem you had with PreDrawCallback? Robert. On Thu, May 22, 2008 at 4:03 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert, We require the ability to modify the scene graph in slight ways before each view is drawn, which I

Re: [osg-users] osgViewer::CompositeViewer PreDrawCallback

2008-05-22 Thread Argentieri, John-P63223
, May 22, 2008 at 4:28 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: I took the time to look this up, so that I wasn't pulling at straws. We have some objects which are drawn as either transparent or opaque depending on which view they are in. When we received the PreDrawCallback, we

[osg-users] osg::Camera, Viewport, FRAME_BUFFER, and the meaning of life

2008-05-21 Thread Argentieri, John-P63223
Robert, It seems I've got my pixels all up in a bunch! I have: 1) a SceneView with: View matrix = identity Projection matrix = identity Viewport = 0,0 to window width, window height 2) a pre render camera (renders texture successfully) with: RELATIVE_RF Target = FRAME_BUFFER View matrix =

Re: [osg-users] osg::Camera, Viewport, FRAME_BUFFER, and the meaning of life

2008-05-21 Thread Argentieri, John-P63223
on using the frame buffer for RTT. Robert. On Wed, May 21, 2008 at 5:20 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert, It seems I've got my pixels all up in a bunch! I have: 1) a SceneView with: View matrix = identity Projection matrix = identity Viewport = 0,0 to window

Re: [osg-users] DelaunayTriangulator's Input Point Array

2008-05-14 Thread Argentieri, John-P63223
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Tuesday, May 13, 2008 3:45 PM To: [EMAIL PROTECTED] Subject: Re: [osg-users] DelaunayTriangulator's Input Point Array Robert, This happenned because I forgot to choose /MD as a CRT library, in case anyone is curious

Re: [osg-users] DelaunayTriangulator's Input Point Array

2008-05-13 Thread Argentieri, John-P63223
] DelaunayTriangulator's Input Point Array On Tue, May 13, 2008 at 5:28 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Once the Delaunay triangulator has been run on the Vec3Array that I set at its input array, the array can't be deleted. The Delaunay triangulator must be putting

[osg-users] CompositeViewer and osgDB::read's

2008-04-09 Thread Argentieri, John-P63223
Robert, I am experimenting a little with osgViewer::CompositeViewer in OSG 2.0. We have a thread in our application that is separate, and uses osgDB::readImageFile or readNodeFile. When it does the reading, it breaks our render loop. It looks like the osgDB::read call and the

[osg-users] RenderingHint and CompositeViewer

2008-04-09 Thread Argentieri, John-P63223
Robert, There's one thing that I haven't been able to do with CompositeViewer. Previously, we had a predraw callback that occurred before the sceneview's update(), cull(), draw() calls. In that callback, we set some states on some objects, particularly if they are opaque/transparent in that view.

Re: [osg-users] RenderingHint and CompositeViewer

2008-04-09 Thread Argentieri, John-P63223
] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, April 09, 2008 4:14 PM To: [EMAIL PROTECTED] Subject: [osg-users] RenderingHint and CompositeViewer Robert, There's one thing that I haven't been able to do with CompositeViewer. Previously, we had a predraw

Re: [osg-users] SceneView and Multi-camera render to texture

2008-03-17 Thread Argentieri, John-P63223
to ask dozens of question trying to work out what setup you have. Rolled you own viewer is really expensive for us to support. Robert. On Mon, Mar 17, 2008 at 5:46 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert and pals, We are using osg 2.0. I am trying to duplicate the behavior

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Argentieri, John-P63223
info provided to know what might be up and how to fix it. StateSet::RenderBinDetails is what should be used to control overall draw order, but you make not mention of this. Robert. On Dec 12, 2007 7:08 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Hello all. We are using inherit

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Argentieri, John-P63223
Paul, That's not so easy to do, but I will try to create an osgViewer app that hard-codes a scenegraph that duplicates the behaviors we're seeing over the weekend so I can provide the osg file. Right now we are using osgUtil::SceneViews, and not osgViewer. Thanks. -Original Message-

[osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-12 Thread Argentieri, John-P63223
Hello all. We are using inherit renderbin details to assign a nested set of priorities. We have a group node with a top-level priority which contains several geodes with priorities using the inherit flag. Each of the geodes has a textured polygon geometry. We want to have the polygons depth test

[osg-users] osgConv RegisterWindowingSystemInterfaceProxy Win32

2007-12-03 Thread Argentieri, John-P63223
Robert, I'm not sure about *nix, but I know that on Windows, the osgViewer.dll will NOT get loaded unless a symbol from it gets referenced. That does not include this symbol: static RegisterWindowingSystemInterfaceProxy createWindowingSystemInterfaceProxy; From within GraphicsWindowWin32.cpp,

Re: [osg-users] osgconv

2007-11-05 Thread Argentieri, John-P63223
To: OpenSceneGraph Users Subject: Re: [osg-users] osgconv On 11/2/07, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Luigi, You and I both know that that will work. Since Robert doesn't like that solution, I'm not going to bother. I'm not as noble as some--I have my own software to write. Well

Re: [osg-users] osgconv

2007-11-02 Thread Argentieri, John-P63223
, November 02, 2007 6:41 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgconv Argentieri, John-P63223 wrote: Robert, osgconv --compressed still doesn't work in windows. Here's the output from osg 2.2: /Failed to create pbuffer, failing back to normal graphics window./ /Error: Unable

[osg-users] osgconv

2007-11-01 Thread Argentieri, John-P63223
Robert, osgconv --compressed still doesn't work in windows. Here's the output from osg 2.2: Failed to create pbuffer, failing back to normal graphics window. Error: Unable to create graphis context - cannot run compression Data written to 'xxx.ive'. John

[osg-users] TexGenNode and projecting from inside geometry to the outside

2007-10-26 Thread Argentieri, John-P63223
Robert, If I want to project textures onto a PagedLOD globe, can I do so from inside the globe using a texgennode? It would be easiest to do if I could set the texgennode's matrices to look out at the surface of the earth from the origin. Would the fact that this is a paged database screw

Re: [osg-users] TexGenNode and projecting from inside geometry tothe outside

2007-10-26 Thread Argentieri, John-P63223
Subject: Re: [osg-users] TexGenNode and projecting from inside geometry tothe outside Use the TexGenNode with eye linear coordinates. On 10/26/07, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert, If I want to project textures onto a PagedLOD globe, can I do so from inside the globe

[osg-users] Texture Memory Runtime Cleanliness

2007-10-15 Thread Argentieri, John-P63223
Folks, I really need to resolve this issue. I am using multiple windows, created not by realize(), but by our application, similar to if I were to use GraphicsWindowEmbedded. Each window has a context that shares with a dummy context. These contexts are managed by a class I wrote that makes

Re: [osg-users] Texture Memory Runtime Cleanliness

2007-10-15 Thread Argentieri, John-P63223
. John From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Monday, October 15, 2007 9:44 AM To: OpenSceneGraph Users Subject: [osg-users] Texture Memory Runtime Cleanliness Folks, I really need to resolve this issue. I am

Re: [osg-users] Texture Memory supposed leak

2007-10-12 Thread Argentieri, John-P63223
that someone can refer me to? John From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Friday, October 12, 2007 10:21 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Texture Memory supposed leak Hello, I read

[osg-users] Texture Memory supposed leak

2007-10-12 Thread Argentieri, John-P63223
Hello, I read a message concerning texture memory cleanup. Robert asked the user if he was opening and closing contexts. I am also having texture memory issues, and I AM opening and closing contexts. How are these two things related? Thanks for your help. Sincerely, John

[osg-users] SceneView and texture unloading

2007-10-12 Thread Argentieri, John-P63223
I manage my own OpenGL texture sharing. Each of my multiple OS-Windows has a SceneView and the scene graph is shared. When I set my smart pointers to zero, it seems as if the textures are not properly unloading. This is a big problem for us. How can I correct it? If I extend

[osg-users] WGS-84 osgTerrain

2007-09-07 Thread Argentieri, John-P63223
Hello again, and a good day to you. We use a lo-fi earth model generated by osgdem. When we do a terrain intersection, then convert to a 0-altitude coordinate, the location we get is inaccurate due to the fact that the model's geometry is an approximation of the shape of the earth. Is there a way

Re: [osg-users] Calling drawImplementation manually onaosgText::Text object

2007-08-28 Thread Argentieri, John-P63223
not know, its hardly a part of design spec for osgText. I would however suggest if you have multiple text entries on a single then use multiple text objects. Robert. On 8/27/07, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Hi Robert. I got it to work a little bit better. I want our user

[osg-users] Calling drawImplementation manually on a osgText::Text object

2007-08-27 Thread Argentieri, John-P63223
Hello all, and long time no see! I am trying to create an osgText::Text object and call drawImplementation on it manually. I think it is almost working. Here is how I am setting up the RenderInfo that I am passing in: spState = new osg::State(); spViewState =

Re: [osg-users] Calling drawImplementation manually on aosgText::Text object

2007-08-27 Thread Argentieri, John-P63223
in the osgProducer projects src/osgProducer/ViewerEventHandler.cpp where is sets up the and renders the stats and help. In 2.x and osgViewer's stats and help I just go ahead and use a full blown scene graph as it makes more things just more straight forward. Robert. On 8/27/07, Argentieri, John