Re: [osg-users] Non-core projects, code library

2009-10-25 Thread Art Tevs
Hi Chris, a similar discussion was already started by me longer time ago. Check this thread: http://forum.openscenegraph.org/viewtopic.php?p=5006highlight=#5006 So the thing is, that in order to move from the way how its currently managed, it requires a lot of power and time. And it seems that

Re: [osg-users] [osgPPU] Please test current SVN (release v0.5.6)

2009-10-25 Thread Art Tevs
Hi Harash, yes, this errors are because of not matched osg version. So in order to run it, you need to get current osg from svn. Thank you for your help, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18681#18681

Re: [osg-users] [osgPPU] osgPPU - Debian 64-bit

2009-10-23 Thread Art Tevs
Hi J.P., thanks. Changes merged and submitted to svn. I've changed also FOUND_CUDART to search also in lib64 path. You can check if it works for you. cheers, art J.P. Delport wrote: Hi Art, for osgPPU to find OSG on Debian 64-bit I had to add /usr/local/lib64 to FindOSG.cmake

Re: [osg-users] [osgPPU] osgPPU - Debian 64-bit

2009-10-23 Thread Art Tevs
Hi J.P., yes, I was afraid, that this won't help. I've changed now to look for lib64 before lib. I assume that on 64bit systems lib64 does not exists, and hence cmake will not find 64bit version. On 64bit system it can exists and hence will find that one first. I wonder how to change cmake

[osg-users] [osgPPU] Please test current SVN (release v0.5.6)

2009-10-23 Thread Art Tevs
Hi folks, In couple of last days I made huge differences to the code of osgPPU. I would like to ask you to test current svn before I am going for an official release (this will be as soon as there is new stable OSG version 2.10 released). Current code is built against osg v2.9.6. I've added

Re: [osg-users] Breadth-first-search

2009-10-23 Thread Art Tevs
. It works exactly like Art Tevs says, visit the node and then add its children to a queue. I suppose Art will have already his code complete, but i post it for other interested readers (or just Art could have another solution). Just a half hour of coding (ughhh), so take it as it is: no more than

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Art Tevs
Hi Paul, I am not that familar with customizing RenderStage, but it seems it would be the way to go. However, I am not sure if using own RenderStages is that easy in osg. I solved my problem in a different way. So, this is how I do with osgPPU in a new module called UnitBypassRepeat: - use

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Art Tevs
Hi J.P. No, before the execution the number of iteration is not known. However the iteration number is known just right before rendering the subgraph. So in programming language paradigm it is the same as for-loop with known number of iterations. In the future one can think on iterating until

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Art Tevs
Hi J.P., Paul yes, exactly like Paul said, I know the number of iterations at cull time. Chaning the number of iterations at rendering time would be either to write a special RenderStage, as Paul propose, or to write a draw callback which will iterate the whole execution. However, this seems to

Re: [osg-users] [osgPPU] turn off and on osgppu?

2009-10-22 Thread Art Tevs
Hi Hui, have you tried to place an osg::Switch above osgPPU::Processor and use that switch to disable processor? Another way would be to set node mask for osgPPU::Processor to 0x0, this should disable it. Try this, and let us know if it helps ;) cheers, art Hui wrote: Hi, I am using

Re: [osg-users] [osgPPU] turn off and on osgppu?

2009-10-22 Thread Art Tevs
Hi, Hui wrote: I try add a switch as _group and add processor inside. then _gropu-setAllChildrenOff(); but then the rendering screen become black. But it I call _group-setAllChildOn(); then rendering screen back to normal. I tried it also here, and everything works fine. I can switch

Re: [osg-users] Breadth-first-search

2009-10-21 Thread Art Tevs
Hi Paul, yes, thanks, it seems this is the way to go. cheers, art Paul Martz wrote: Hi Art -- Art Tevs wrote: However, currently any node visitor is going in depth-first-search (DFS) manner. Does anybody has already tried to implement breadth-first-search (BFS) in osg

Re: [osg-users] Breadth-first-search

2009-10-21 Thread Art Tevs
Hi Paul, ok, I think I have to reject my previous post and will have to say that BFS with osg is not that easy as it sounds first. The problem is, that whenever I do iterate over the child list and let accept() a child the node visitor, I will end up in DFS. Because accept() means to call

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-20 Thread Art Tevs
Hi folks, J.P: thanks, but it seems that this is a little bit different problem. Hmm, it seems that state sorting prevents me of repeated rendering of several things at the same time. For example: two nodes are being gathered by the CullVisitor and placed into the stategraph for rendering.

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-20 Thread Art Tevs
I am using svn/trunk. Ok, I found it, it calls TraversalOrderBin, not SceneGraphOrderRenderBin, hence was not able to see it quickly. Perfect, setting up the sort mode of the renderbin to TRAVERSAL_ORDER helps to solve my problem. Very usefull thing, thanks! art robertosfield wrote: Hi

[osg-users] Breadth-first-search

2009-10-20 Thread Art Tevs
Hi folks, current svn/trunk version has this nice option for rendering the nodes in the same order as they are traversed by a nodevisitor. This is very nice feature, which makes my life almost simpler. However, currently any node visitor is going in depth-first-search (DFS) manner. Does

Re: [osg-users] Export osgAnimation callbacks into osg files

2009-10-19 Thread Art Tevs
Hi Peter, pp wrote: Hi Cedric and thx for fast answer. I replied in the forum already, but waiting for approval. ... Wonder why your message was still not approved? Peter, please change your profile according to our forum rules. I see your email is from our Saarland University, so on

[osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-19 Thread Art Tevs
Hi folks, I need to render a subgraph multiple times per frame. So, not the way how osg::Sequence work, where it renders a subgraph for specified amount of frames, but I want to render the same subgraph several times during one frame. The graph will look for example like this one: root |

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-19 Thread Art Tevs
Hi guys, thanks for the tipps. I also was thinking about overriding the traverse method as JS said. So in deed this is what I need. A simpler thing would be also, what Robert proposed, just to write own traverser. However, in my case I will also have a circular dependency in the graph. So

Re: [osg-users] Floating point image I/O in OSG

2009-10-14 Thread Art Tevs
Hi Paul, guys, here is the plugin I am using in such cases. Just unpack the directory under src/osgPlugins/ and add ADD_SUBDIRECTORY(frgba) into src/osgPlugins/CMakeLists.txt It compiles with current svn version. I haven't tested every case well, just the float format should be well tested.

Re: [osg-users] Floating point image I/O in OSG

2009-10-13 Thread Art Tevs
Hi Paul, I am not sure how about PNGs or other formats, but in such cases I am using my own format, which I call FRGBA. I have written an osg plugin in order to handle files in this format. It just supports simple gzip compression. It also supports 3D textures and mipmapping. Also almost every

Re: [osg-users] FrameBufferObject is a StateAttribute?

2009-10-11 Thread Art Tevs
Hi Robert, Paul I think having FBOs as a StateAttribute shouldn't be changed. In this way one can use FBOs also without cameras, which is very appropriate for osgPPU for example. However I think we should change how they are handled by the cameras. Currently there is a problem when mixing

Re: [osg-users] [osgPPU] Multisampling/RenderBuffer Support

2009-10-07 Thread Art Tevs
As I said before: multisampling is not a feature of osgPPU it is rendering related. The patch I submited previously, has been included into osg. Hence multisampling should work now. The HDR example can be easy rewritten to support multisampling as described before in this thread. cheers, art

Re: [osg-users] [osgPPU] osgPPU for image processing

2009-09-30 Thread Art Tevs
Hi Harash, Subsampling/Resampling: Yes, the UnitInResampleOut, do resample the input texture to the size you want to have it. However it use the default hardware resampling algorithm, so GL_LINEAR. From your question, I thought you are thinking of some lagorithm wich do something better than

Re: [osg-users] [osgCompute] PostProcessGL

2009-09-26 Thread Art Tevs
Hi Michael, GMan wrote: 1 - render the scene to the framebuffer Setup a camera with FRAME_BUFFER_OBJECT as rendering target. Then use the texture you have added to the camera as input into your CUDA environment. 2 - copy the image to a PBO (pixel buffer object) 3 - map

Re: [osg-users] [osgPPU] resize osgPPU

2009-09-24 Thread Art Tevs
Hi Sebastian, seb wrote: ... When I use Processor::dirtyUnitSubgraph(), or Unit::dirty(), nothing happens, as you can see on the 1st pic, it has not resized my scene Ok, it seems I have to write a patch for osgppu to allow those methods to resize also all units. At least some global

Re: [osg-users] [osgPPU] Using osgPPU

2009-09-24 Thread Art Tevs
Hi Thomas, carnibirdy wrote: Actually, it's not doing anything. It's supposed to pass through 4 units... UnitTexture-UnitInOut-UnitInOut-UnitInOut ... which does nothing! Of course, this will do nothing. You do not forward the output of the pipleine to the main screen. The way you

Re: [osg-users] [osgPPU] Using osgPPU

2009-09-23 Thread Art Tevs
Hi Thomas Nice to hear, that you get it worked. If there were some special steps you had to make to install osgPPU, then let me know, maybe I put them to the website and to the README file. OK, now to your questions: carnibirdy wrote: I made a pipeline composed of three shaders. ... I

Re: [osg-users] [osgPPU] resize osgPPU

2009-09-23 Thread Art Tevs
Hi Sebastian, I must admit, I have never tried to resize unit's in realtime, however the functionality for this should be already implemented. Try to mark the unit graph as dirty. This can be done with Processor::dirtyUnitSubgraph(). I think this should do the trick. If not, then try to mark

Re: [osg-users] [osgPPU] Using osgPPU

2009-09-17 Thread Art Tevs
Hi Thomas, have you read the README? carnibirdy wrote: I downloaded the sources svn co http://svn.tevs.eu/osgPPU/trunk osgPPU and tried to use Cmake to install it but it appears that some files are missing or I did something wrong. Please give the error message, which you get when

Re: [osg-users] [osgPPU] Precision in osgPPU

2009-09-16 Thread Art Tevs
Hi Josselin, as J.P. already said, I think your problem is that single precision float values are not enough to be precise for the tenth number behind the comma. There is no OpenGL texture format which can support double textures. There exists only 32bit single precision float format. Maybe

[osg-users] [forum] 600 Forum members (+some statistics)

2009-09-16 Thread Art Tevs
Hi folks, The next hundred users are now registered on our forum. Here are current and last statistics: June, 2009: 1865 mailing list users. 508 forum users Overlap of 143 Total amount of users: 2230 users September, 2009: 1865 mailing list users, 601 forum users Overlap of 159 users Total

Re: [osg-users] Multiple projective textures - Conditional per Pixel Multipass rendering

2009-09-02 Thread Art Tevs
Hi Johannes, Hmm, I think it is not possible to use an array of texture samplers in a shader. An array of any other values, should be possible. However, I would be glad to hear, if I am wrong. Your limitation number is the maximal number of texture units supported by your GPU. If you really

Re: [osg-users] dynamic QuadTree on spherical terrain

2009-08-25 Thread Art Tevs
Hi Eric, there is a fresh paper about that, what you want to do: http://wwwcg.in.tum.de/Research/Publications/TerrainRayCasting Oh at least, I think this is what you want to do? Cheers, Art[/url] -- Read this topic online here:

Re: [osg-users] [osgPPU] Running the processor between pre-render and main render

2009-08-11 Thread Art Tevs
Hi Miika, miika wrote: Alright, thanks. At least I know what it's about now, it was driving me crazy because I had no idea whether it was because of me or osgPPU or OSG itself. I guess I'll have to try and hack together something that sort of circumvents the more elegant structures of OSG

Re: [osg-users] [osgPPU] Running the processor between pre-render and main render

2009-08-11 Thread Art Tevs
Hi Miika, J.P., ok, after hours of thinking and studying of OSG's source code, I have to admit, that this would not be an easy task to solve that issue. The problem is that, even if I am able to restore any FBO attribute, FBOs used by cameras will break the whole thing down :( Imagine this

Re: [osg-users] [osgPPU] X-ray Design use of OsgPPU

2009-08-11 Thread Art Tevs
Hi Bob, huh, I would say it depends on your implementation. Currently the way you describe it requires a volumetric rendering approach. The thickness calculation seems to be the most tricky part. If you have your volume data, then use osgVolume for that (I haven't tested it, so I do not know

Re: [osg-users] [osgPPU] X-ray Design use of OsgPPU

2009-08-11 Thread Art Tevs
Hello, ryoumans wrote: for the thickness it's actually a fixed data for the geometry (not really thickness). It's only thickness in the analogue of the x-ray model. It's geometry dependent data, and for starting out adding this data item and/or having only the one value will do. I'm

Re: [osg-users] [osgPPU] Running the processor between pre-render and main render

2009-08-10 Thread Art Tevs
Hi Miika, OK, i was able to run this. Yes, I can see the issue you are speaking about. And I think, I understand where the problem is... To fix this problem, we can try to add firstProcessor as a child of slaveCamera instead of root, as explained in my previous posts. However, this

Re: [osg-users] osgPPU: ssartest subtle difference

2009-08-10 Thread Art Tevs
Hi Anders, the results you see are correct. The technique implemented here is a very simple, faked SSAO. Hence, you do not have to expect much. It is here, just to show, that everythign is possible. Users are encouraged to implement examples on their own. If I will get enough time, maybe I

Re: [osg-users] RTT with FBO then copy Texture to image using PBO results in blank image.

2009-08-08 Thread Art Tevs
Hi Steven, I've tried assigning the attached texture (without running the callback) to a quad in the scene and it is still blank. If your RTT texture is black without any post processing, so maybe you forgot to add any scene below your RTT camera in the scene graph? For example your

Re: [osg-users] [osgPPU] Running the processor between pre-render and main render

2009-08-07 Thread Art Tevs
Hi Mika, Is it possible that you provide me with a simple test case implementation to test it. Because then maybe I would be able to find an answer how to correct it. However, this causes another problem which I don't even begin to understand (which may or may not be related to osgPPU).

Re: [osg-users] Using PixelDataBufferObject

2009-07-31 Thread Art Tevs
Hi Asheer, 1) Shouldn't the CPU to GPU data transfer be done with bindBufferInWriteMode? Oh, I think I maid it not really clear enough. Everytime your write something to the buffer, you enable the buffer in write mode. So write to the buffer can be done in CPU-GPU as also GPU-CPU mode.

[osg-users] [forum] 500 Forum members (+some statistics)

2009-07-31 Thread Art Tevs
Hi folks, I am glad to announce, that our forum broke already the 500 users mark. There was an unproportional raise of forum members after the last forum server crash (forum was down for around two weeks). The number of users raised from 400 to 500 in around two weeks after the forum was

Re: [osg-users] Using PixelDataBufferObject

2009-07-31 Thread Art Tevs
Hi Ascheer, nice to hear, that everything works fine now. In order to increase performance you could use the GL_BGRA format instead of GL_RGBA, nVidias drivers seems to work better with in such cases. Also if you do not require floats, you should use GL_UNSIGNED_BYTE as format too, so that

Re: [osg-users] Using PixelDataBufferObject

2009-07-30 Thread Art Tevs
Hi Ascheer, you can take a look into osgPPU::Unit::drawImplementation. There is PixelDataBufferObejct used to copy the data between GPU und objects attached with PBO (in this case this could be a CPU data). In general the use is like this: // CPU to GPU Code: PixelDataBufferObject* pbo =

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-07-24 Thread Art Tevs
Hi folks, Serge, you haven't confirmed the date yet. Is the second week (just one weekend) in the September is ok for osgInEurope in your company? Cedric Pinson wrote: I cheked if there is an event in paris, but i did not find an event at this period. Serges can you confirm the date of the

Re: [osg-users] osgscreencapture offscreen rendering - clamping floats

2009-07-24 Thread Art Tevs
Hi Brian, yes, you need to disable the OpenGL color value clamping. This can be done by this, I think: Code: // disable color clamping, because we want to work on real hdr values osg::ClampColor* clamp = new osg::ClampColor(); clamp-setClampVertexColor(GL_FALSE);

Re: [osg-users] [forum] We are back! Data successfully restored from crashed HD with freezer trick :)

2009-07-16 Thread Art Tevs
Hi guys, Yes, I wanted to first just change the hd controller, so to use the slap trick. However, I wasn't able to find the same hd on any of the online stores. So this wasn't an option any more. Therefor the only options left, were either to send the disk to some data recovering company or to

[osg-users] Forum total crash :(

2009-07-03 Thread Art Tevs
Hi folks, I am unhappy to say, but our server had today at night a total crash. None of our virtual machines is accessable from the outside and hence forum do also not work. I appologize for such circumstances and hope, yes I really hope, that the web-data doesn't get lost ;( I installed

Re: [osg-users] [forum] OSG Forum 20 Second Search Wait

2009-06-11 Thread Art Tevs
Hi Ryan, Thank you for pointing this issue out! Yes there is some kind of protection activated, so that the server doesn't get overloaded by bots. I have disabled the feature now temporarily. If this will some kind slow down the server, I would have to reenable it again. Cheers, Art

Re: [osg-users] [osgPPU] DOF crash

2009-05-25 Thread Art Tevs
Hi Kim, I know about this crash, however in all of my cases the crash appears in very rare situation. The bad thing, I cannot reproduce it, hence I wasn't able to find out why it crashes :( If you could describe the situation when the crash appears, maybe I could write then a patch to solve

Re: [osg-users] [osgPPU] Glow Example

2009-05-21 Thread Art Tevs
Hi Paul, so, you can take a look now into the glow example in the osgPPU's svn repository. I've added a simple workaround to support depth test, when rendering glowed objects. This will make sure, that glowed objet does not shine through other objects. regards, art PaulG wrote: Hi, Is

Re: [osg-users] [osgPPU] Glow Example

2009-05-16 Thread Art Tevs
Hi Paul, yes, there is a way. One has just to use depth valus of the scene when rendering the glow effect. Should be pretty easy to add, however I was lazy and did not added this functionality :( I will take a look today (or in the next days), maybe I could change the glow example to provide

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-14 Thread Art Tevs
Hi Vincent, osgDB Plugins register them self to the db registry. If you take a look into every plugin, there is some kind of proxy global object. The constructor of this get initiated as soon as library is loaded, and in the constructor the plugin register himself to the osgDB. Hence no magic

Re: [osg-users] Taking it easy for a couple of days

2009-05-14 Thread Art Tevs
Hi Paul, Robert, whenever I get cold, I do following: - drink a lot of (water, juice, whatever, no alcohol!!!) - drink black/green tea with honey - eat lemons, this helps really - then put a lot of clothes over you over night so that you start to sweat - sweating means you increase your body

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-14 Thread Art Tevs
Hi Vincent, Vincent.B wrote: Okay, so I implement a myClass in the core, and I declare a static myClass mycalss in my DLL. so, I can call with the static implementation, the methods I want in the DLL from my core. Not really, you implement a static/global variable, which will then

Re: [osg-users] Ideas for glow effects on 3D objects

2009-05-14 Thread Art Tevs
Hi Paul, as other Paul said, take a look into osgPPU. There I have an example showing exactly what you need. The example is simple and very easy to understand. You can take this as a starting point and then change it for your needs. Cheers, Art -- Read this topic online here:

Re: [osg-users] Non-model elements in scenegraph

2009-05-13 Thread Art Tevs
Hi Martin, as in my case, I always do derive a non-model class from osg::Group and use it as a base class of the non-model object. Deriving from Group gives you the possibility to include the object somewhere in the scene graph if it is required, so that the nodes to which it belongs can be

Re: [osg-users] Non-model elements in scenegraph

2009-05-13 Thread Art Tevs
Hi Martin, mgb_osg wrote: Would visitors still apply to it as with any other node in the graph - I don't see how that helps? Of course they would, however nodes are not drawable things, nodes are there just to organize the scene graph. I thought, you want to include something

Re: [osg-users] Non-model elements in scenegraph

2009-05-13 Thread Art Tevs
Skylark wrote: Hi Martin, Why not just devote a bit in the nodemask for such elements? Then you set the intersection visitor's traversal mask to ignore those elements. const unsigned int NODEMASK_UNPICKABLE = 0x1000;// whatever iv-setTraversalMask(~NODEMASK_UNPICKABLE); That's

[osg-users] [forum] New picture album on the forum

2009-05-12 Thread Art Tevs
Hi folks, Couple of days ago we have discussed about having a nice opportunity to show screenshots or videos from different demos using OSG. This opportunity do already exists and can be found on the Wiki-page of the OSG project. However, I have also decided to put such a possibility to the

[osg-users] [forum] Looking for moderators !

2009-05-12 Thread Art Tevs
Hello dear osg-community, we are looking for moderators for the OSG forum and would like to have one or two additional moderators to include in our team. Number of users is growing almost every day (current state 340 users) and in order to obey the forum/mailing list etiquette the user's

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-11 Thread Art Tevs
Hi folks, @Cedric, Serge: Cedric Pinson wrote: Hi, I will not be able to make a talk the first week of september, it's the only week i am not in Paris, murphy's law i guess ;) Another idea about this meeting could be to synchronize it with free software event, then we could use the

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, if you like to see some nice demos created with OpenSceneGraph, then take a look here: 1. http://www.tevs.eu/project_siggraph07b.html Demo was created with osg 1.2 (very first release of osgPPU) 2. http://www.tevs.eu/project_i3d08.html OSG 2.2 (osgPPU v0.2) 3.

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, sorry, instead of the first one, you take a look better here: http://www.tevs.eu/project_r4o.html Is just a little bit different version with more nice renderings ;) Cheers, Art -- Read this topic online here:

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, Sergey Kurdakov wrote: But overall idea was to impress others ( esp newbees on a large scale )... But isn't that a main aim of all the demos ;) The demos showed actually new techniques of rendering. To understand exactly what the new thing of them was, one has to take a look

[osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Art Tevs
Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are

[osg-users] [forum] [Edited]

2009-05-08 Thread Art Tevs
This is an edited version of a previous post Hi, sorry, test continues, please ignore.. regards, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11723#11723 ___ osg-users mailing list

Re: [osg-users] [forum] Test thread, please ignore...

2009-05-08 Thread Art Tevs
Hi, sorry, I have to test something again... regards, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11727#11727 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Art Tevs
Hi Ed, as you can read in this Robert's thread: http://forum.openscenegraph.org/viewtopic.php?t=2498 it does apply to everybody, don't matter if you on the forum or on the mailing list side! Otherwise forum users are discriminated and we wouldn't like to discriminate users just because they

Re: [osg-users] Support becoming less and less personal

2009-05-07 Thread Art Tevs
Hi Robert, all So, I just want to sum up, which next steps are needed in order to create a system which should/might improve the etiquette quality in our community: Having both a first name signature and the full name elsewhere displayed on the post is the best of both of worlds. On the

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
Hi both, J.P. Delport wrote: Maybe Art can make the forum to mailing list converter add the details (that are normally displayed in the forum) to the bottom of the emails? Would this have any benefit? I do not know, what I should extra put in the mail sent from the forum. Most of the

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
Hi Robert, robertosfield wrote: In the real world almost all of us will have a family name and a personal name and typically the personal name is used in conversation. Different cultures or even different companies will have different conventions on which names are put first. In the

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
mgb_osg wrote: Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site Guys, please, don't go offtopic :) Yes, there is a wiki page, however a lot of new users, which are active on the ML or forum, doesn't read the wikis well as

Re: [osg-users] Brand New BlackBerry Storm 9500--$250 for sale.

2009-05-04 Thread Art Tevs
Actually the new feature, where the moderators has first to approve the very first post of any new member should already keep the bad guys away. This feature is already in action, since couple of days, as I have posted previously. I am not a friend of using a lot of anti-spam things like

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-04 Thread Art Tevs
Hi folks, I just want to fresh up this topic. I have experimented with the webcam and a video server, and it worked. So there will be definitively some kind of broadcasting of the meetings/conference to the www. And as in the another thread of Jean-Sebastian about ffmpeg-streams, we could even

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-04 Thread Art Tevs
Hi Serge, Serge Lages wrote: Yeah we've been accepted to this new office, so it's OK, we'll move during June. We'll have a meeting room with approximatively 20 to 30 seats and a LCD screen (42), and maybe a projector if we ask for it. So I think that there is no problem for us to host

Re: [osg-users] [forum] Report spam

2009-04-30 Thread Art Tevs
Test message... This message should be first filtered out and have been approved before reaching the mailing list and being visible on the forum. Please ignore... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11131#11131

[osg-users] [forum] Please ignore - test message...

2009-04-30 Thread Art Tevs
sorry folks, please ignore this test message. I have almost completed the new anti-spam fighting thing ;) cheers -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11133#11133 ___ osg-users mailing

[osg-users] [forum] New feature - First post of any new user has first to be approved before posted!

2009-04-30 Thread Art Tevs
Hi folks, due to couple of spam intrusions in our forum any new user and any user with 0 posts, has first to be approved before his/her messages are posted. As soon as a new user post something on the forum, admins/moderators will be informed. His/her message is first not visible to the

Re: [osg-users] Brand New BlackBerry Storm 9500--$250 for sale.

2009-04-29 Thread Art Tevs
Robert, yes, it happens that spammers just do register on forums to post something there. Mailing lists doesn't look that attractive as forums, therefor there are human controlled spam bots around. In almost 4 months of forum existing there were 2 spam messages out of around 3000 usual

Re: [osg-users] 300 forum members

2009-04-24 Thread Art Tevs
Hi folks, if somebody of you is interested in the numbers, I have computed the overlap between mailing list members and the forum users. There are currently: 1825 mailing list users. 300 forum users and 106 users, who are registered on both systems. Of course this is just an overlap by

Re: [osg-users] 300 forum members

2009-04-23 Thread Art Tevs
Hi, yeah this are interesting news. To hook up to the thread about 200 forum users from the last month, it would be interesting to know how much is the overlap between forum and mailing list users. Robert, could you still provide me with the list of the names (or emails) of all mailing list

Re: [osg-users] 300 forum members

2009-04-23 Thread Art Tevs
Oh, in deed, hmm, I didn't knew that there exists such a capability. OK, I will then write a script which will check how much of the overlap there is between mailing list and forum users. As soon as I have the info, I let you all know. Roland, thank you again for pointing me into the right

Re: [osg-users] OSG debugging tips

2009-04-20 Thread Art Tevs
Hi Paul, I've sticked your debugging tips in the forum. So hopefully people will get read them first, before asking the same questions again and again ;) cheers -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10391#10391

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-09 Thread Art Tevs
Hi Sukender, Serge, @Serge: Wow, thats great. I think if we didn't find anything else (i.e. university) then it would be great to use your opportunities for hosting the event. So eventually we have to wait until may, so that we then know if your company can be a hoster for the event.

Re: [osg-users] Watch your favorite Live TV Streaming Channels in PC

2009-04-08 Thread Art Tevs
Hi folks, yeah, somebody get finally through. From my logs I can not see anything strange, hence if it was a bot he get through by the first try (which means this is a almost perfect bot ;) ), or it was a human controlled bot. Sorry, for that intrusion. The current spam filters are already

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Art Tevs
Hi guys, organizing a course is maybe a good idea, but I suppose that this will automaticly decrease the number of interested people, since they will need to pay then. If Bob and Paul would like to have such a training course, then why not. Of course we could split up the courses from the

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Art Tevs
Hi Robert, Sukender, Serge @Robert, Sukender: Actually Sukender meets also my expectations what I was thinking about the mini-conference. Giving courses does sounds also cool, but I am not sure if we will have people who are willing to give them. As for us, specially for me, I do not have

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-07 Thread Art Tevs
Hi Sukender, of course this would be also great. Universities have good possibilities for hosting a conference. And even more, this would be a nice opportunity to show OSG to young public :) I would like to hear what Robert do think about it. However if we decide to make just a user meeting,

[osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-03 Thread Art Tevs
Hello, dear osg-users, so the vote is over and we have the winner city - with 8 votes of 27 Paris won the race. OK, we now know a city where we would like to have next osg users meeting/conference. Venue: I would like to ask users, who are living in Paris, if they know some nice venue. I

Re: [osg-users] [osgPPU] build osgPPU

2009-03-26 Thread Art Tevs
Hi Guy, hmm, maybe you confound the Config.h of osgPPU with the Config.h of OSG. These are different things. Currently in osgPPU/Export.h the Config.h is not used at all, hence it shouldn't be any problem when building the osgPPU. Including hte osg/Config.h is also not required, because all

Re: [osg-users] [osgPPU] build osgPPU

2009-03-26 Thread Art Tevs
Hi Guy, Guy wrote: Forget it, sorry, I found the files :) The OSG_GEN_INCLUDE is where the CMake generated the solution and the files are there. Yes, the files are there, where CMake generate them, when you build OSG. OSG_DIR is a path, where osg can be found. It can be either an

Re: [osg-users] [osgPPU] build osgPPU

2009-03-26 Thread Art Tevs
Hi Guy, Guy wrote: Now everything works. I actually needed the OSG_GEN_DIR since it is where the Config files are. You can checkout the newest version. I have removed everything which is not needed for proper ppu build. There are now much less configuration cmake variables, which

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-03-26 Thread Art Tevs
Hi folks, this is a last reminder about the running poll of the user meeting/conference city. Current state is: Paris, France [ 8 ] Marseile, France [ 0 ] Strassbourg, France [ 1 ] Prague, Czech Republic [ 2 ] Genova, Italy [ 1 ] Brussel, Belgium [ 2 ] Zuerich, Switzerland [ 1 ]

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-25 Thread Art Tevs
Hi Paul, hmm, ok I see the issue. However I have no clue how I should correct this or better to say, there is almost no way to correct this, because the way how forum posts and mails are handled is different. Look, whenever a user is reply to a topic it means, he is replying to the main post,

Re: [osg-users] [osgPPU] 64-bit Windows build

2009-03-25 Thread Art Tevs
Hi Oleg, so, I have now spend some time and I think I've corrected all the CMake issues. The problem was, that I haven't tested the windows build already for a longer time. And, my fault, I haven't even tried to build the cuda example on windows before. Current cmake setup was now tested with

Re: [osg-users] Using the Zbuffer of the MasterCamera to render the SlaveCamera

2009-03-24 Thread Art Tevs
Hi Daniel, Have you took a look into this thread: http://forum.openscenegraph.org/viewtopic.php?t=1778highlight=zbuffer ? (I do not know if that was you or not, because the user names of the authors are different) So you have given two depth buffers in a texture, right? And you want to

[osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Art Tevs
Hi folks, I do just want to inform you, that our forum has reached a mark of 200 users (just one month after 100 users mark :) ). My last knowledge about the number of subscription to the mailing list tells me that couple of months ago there were 2000 mailing list subscriptions. Of course we

<    1   2   3   4   5   >