[osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-19 Thread Art Tevs
Hi folks, I need to render a subgraph multiple times per frame. So, not the way how osg::Sequence work, where it renders a subgraph for specified amount of frames, but I want to render the same subgraph several times during one frame. The graph will look for example like this one: root |

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-19 Thread Art Tevs
Hi guys, thanks for the tipps. I also was thinking about overriding the traverse method as JS said. So in deed this is what I need. A simpler thing would be also, what Robert proposed, just to write own traverser. However, in my case I will also have a circular dependency in the graph. So

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-20 Thread Art Tevs
Hi folks, J.P: thanks, but it seems that this is a little bit different problem. Hmm, it seems that state sorting prevents me of repeated rendering of several things at the same time. For example: two nodes are being gathered by the CullVisitor and placed into the stategraph for rendering.

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-20 Thread Art Tevs
I am using svn/trunk. Ok, I found it, it calls TraversalOrderBin, not SceneGraphOrderRenderBin, hence was not able to see it quickly. Perfect, setting up the sort mode of the renderbin to TRAVERSAL_ORDER helps to solve my problem. Very usefull thing, thanks! art robertosfield wrote: Hi

[osg-users] Breadth-first-search

2009-10-20 Thread Art Tevs
Hi folks, current svn/trunk version has this nice option for rendering the nodes in the same order as they are traversed by a nodevisitor. This is very nice feature, which makes my life almost simpler. However, currently any node visitor is going in depth-first-search (DFS) manner. Does

Re: [osg-users] Breadth-first-search

2009-10-21 Thread Art Tevs
Hi Paul, yes, thanks, it seems this is the way to go. cheers, art Paul Martz wrote: Hi Art -- Art Tevs wrote: However, currently any node visitor is going in depth-first-search (DFS) manner. Does anybody has already tried to implement breadth-first-search (BFS) in osg

Re: [osg-users] Breadth-first-search

2009-10-21 Thread Art Tevs
Hi Paul, ok, I think I have to reject my previous post and will have to say that BFS with osg is not that easy as it sounds first. The problem is, that whenever I do iterate over the child list and let accept() a child the node visitor, I will end up in DFS. Because accept() means to call

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Art Tevs
Hi Paul, I am not that familar with customizing RenderStage, but it seems it would be the way to go. However, I am not sure if using own RenderStages is that easy in osg. I solved my problem in a different way. So, this is how I do with osgPPU in a new module called UnitBypassRepeat: - use

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Art Tevs
Hi J.P. No, before the execution the number of iteration is not known. However the iteration number is known just right before rendering the subgraph. So in programming language paradigm it is the same as for-loop with known number of iterations. In the future one can think on iterating until

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Art Tevs
Hi J.P., Paul yes, exactly like Paul said, I know the number of iterations at cull time. Chaning the number of iterations at rendering time would be either to write a special RenderStage, as Paul propose, or to write a draw callback which will iterate the whole execution. However, this seems to

Re: [osg-users] [osgPPU] turn off and on osgppu?

2009-10-22 Thread Art Tevs
Hi Hui, have you tried to place an osg::Switch above osgPPU::Processor and use that switch to disable processor? Another way would be to set node mask for osgPPU::Processor to 0x0, this should disable it. Try this, and let us know if it helps ;) cheers, art Hui wrote: Hi, I am using

Re: [osg-users] [osgPPU] turn off and on osgppu?

2009-10-22 Thread Art Tevs
Hi, Hui wrote: I try add a switch as _group and add processor inside. then _gropu-setAllChildrenOff(); but then the rendering screen become black. But it I call _group-setAllChildOn(); then rendering screen back to normal. I tried it also here, and everything works fine. I can switch

Re: [osg-users] [osgPPU] osgPPU - Debian 64-bit

2009-10-23 Thread Art Tevs
Hi J.P., thanks. Changes merged and submitted to svn. I've changed also FOUND_CUDART to search also in lib64 path. You can check if it works for you. cheers, art J.P. Delport wrote: Hi Art, for osgPPU to find OSG on Debian 64-bit I had to add /usr/local/lib64 to FindOSG.cmake

Re: [osg-users] [osgPPU] osgPPU - Debian 64-bit

2009-10-23 Thread Art Tevs
Hi J.P., yes, I was afraid, that this won't help. I've changed now to look for lib64 before lib. I assume that on 64bit systems lib64 does not exists, and hence cmake will not find 64bit version. On 64bit system it can exists and hence will find that one first. I wonder how to change cmake

[osg-users] [osgPPU] Please test current SVN (release v0.5.6)

2009-10-23 Thread Art Tevs
Hi folks, In couple of last days I made huge differences to the code of osgPPU. I would like to ask you to test current svn before I am going for an official release (this will be as soon as there is new stable OSG version 2.10 released). Current code is built against osg v2.9.6. I've added

Re: [osg-users] Breadth-first-search

2009-10-23 Thread Art Tevs
. It works exactly like Art Tevs says, visit the node and then add its children to a queue. I suppose Art will have already his code complete, but i post it for other interested readers (or just Art could have another solution). Just a half hour of coding (ughhh), so take it as it is: no more than

Re: [osg-users] Non-core projects, code library

2009-10-25 Thread Art Tevs
Hi Chris, a similar discussion was already started by me longer time ago. Check this thread: http://forum.openscenegraph.org/viewtopic.php?p=5006highlight=#5006 So the thing is, that in order to move from the way how its currently managed, it requires a lot of power and time. And it seems that

Re: [osg-users] [osgPPU] Please test current SVN (release v0.5.6)

2009-10-25 Thread Art Tevs
Hi Harash, yes, this errors are because of not matched osg version. So in order to run it, you need to get current osg from svn. Thank you for your help, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18681#18681

Re: [osg-users] [osgPPU] I have an OSG app to which I would like to add a second render pass...

2009-10-30 Thread Art Tevs
Hi Wyatt, The main idea of osgPPU is to use input textures to process them. This can be used for rendering as also for GPGPU. Take a look into HDR and Video examples. In the first one the input color buffer of the camera is used to apply HDR tone mapping and glow effect and then render it

Re: [osg-users] [osgPPU] I have an OSG app to which I would like to add a second render pass...

2009-10-30 Thread Art Tevs
include file: 'osg/Config': No such file or directory Maybe I didn't set the parameters in the CMake config process correctly. Wyatt On Fri, Oct 30, 2009 at 4:59 AM, Art Tevs wrote: Hi Wyatt, The main idea of osgPPU is to use input textures to process them. This can be used

Re: [osg-users] [osgPPU] I have an OSG app to which I would like to add a second render pass...

2009-10-30 Thread Art Tevs
Hi, WyattEarp wrote: I am using OSG 2.8.0 and the osgPPU from SVN. Is that a problem? yes, it will be a problem. osgPPU from SVN needs some functionality of the very current osg. So, for you (osg v2.8.0) you better download osgPPU from the download section on the project webpage

Re: [osg-users] [osgPPU] I have an OSG app to which I would like to add a second render pass...

2009-11-02 Thread Art Tevs
Hi Wyat, WyattEarp wrote: What is the cudakernel project that Cmake generated? Note of the files will open in VS. This is the cuda example project. I have not checked if cmake does also generate valid VS files for cuda module in the example. Also, when I try to run the video

Re: [osg-users] [osgPPU] I have an OSG app to which I would like to add a second render pass...

2009-11-02 Thread Art Tevs
that the QUICKTIME_LIBRARY and QUICKTIME_INCLUDE_DIR are NOTFOUND. I assume this is the reason the qt plugin isn't being built. Is that the case? W On Mon, Nov 2, 2009 at 8:28 AM, Art Tevs wrote: Hi Wyat, WyattEarp wrote: What is the cudakernel project that Cmake generated?  Note

Re: [osg-users] [osgPPU] Problem Passing Lookup Table to Processing Unit

2009-11-17 Thread Art Tevs
Hi Harash, First take a look into documentation of osgPPU. osgPPU is very well documented, look here (http://projects.tevs.eu/osgppu and http://www.tevs.eu/doc/osgPPU/namespaceosgPPU.html) If this does not help you, then take a look into examples. Every example has tons of comments to help new

[osg-users] [forum] Test message, please ignore!

2009-11-20 Thread Art Tevs
Sorry for spamming, but I've changed some settings on the forum and the corresponding mail server. So here is just a test message, to see if everything is all right. Please ignore that message and following in this thread :) regards Art -- Read this topic online here:

Re: [osg-users] [forum] Test message, please ignore!

2009-11-20 Thread Art Tevs
Hmm, either my mail server is broken or mailling list didn't recieved messages from the forum :( I've changed settings back, so this message has to go through! art wrote: Sorry for spamming, but I've changed some settings on the forum and the corresponding mail server. So here is just a

Re: [osg-users] [forum] Test message, please ignore!

2009-11-20 Thread Art Tevs
Ok, I spoke with Robert, it seems mailing list is currently down. So nothing strange with the forum. I hope the list goes online back soon :) regards art art wrote: Hmm, either my mail server is broken or mailling list didn't recieved messages from the forum :( I've changed settings back,

Re: [osg-users] [forum] OSG Forum image attachments

2009-11-23 Thread Art Tevs
Hi, ok, I tried to post some images and was stopped by the mailing list, because to big :) There is a limitation of 300KB on the mailing list side. On the forum side, I see the problem. The thumbnail of the attachment is the downsized version with strange colors. I'll check this. However, if

Re: [osg-users] [forum] OSG Forum image attachments

2009-11-23 Thread Art Tevs
Hi folks, OK, it seems, I've corrected the issue. Since mailing list has a quota of 300KB, I changed the forum settings in the way, so that any attachment sent with a message from the forum will not be attached to the mail, but a link will be used instead. So that this attachments can then be

Re: [osg-users] [forum] OSG Forum image attachments

2009-11-23 Thread Art Tevs
perfectly. Cheers! Kim. 2009/11/23 Art Tevs : Hi folks, OK, it seems, I've corrected the issue. Since mailing list has a quota of 300KB, I changed the forum settings in the way, so that any attachment sent with a message from the forum will not be attached to the mail, but a link

Re: [osg-users] [osgPPU] compile error with OSG svn head

2009-12-01 Thread Art Tevs
Hi J.P. thank you for pointing this out. I made the changes and updated svn repository. cheers, art J.P. Delport wrote: Hi Art, with OSG svn and osgPPU svn I get: In file included from /home/jpd/dev/OSG/osgPPU/src/osgPPU/Unit.cpp:17: /home/jpd/dev/OSG/osgPPU/include/osgPPU/Unit.h: In

Re: [osg-users] [osgPPU] Initial support for TextureRectangle

2009-12-03 Thread Art Tevs
Hi J.P. J.P. Delport wrote: Do you want TextureRectangle support in osgPPU? Yes, of course. However I thought that rectangular textures might not be used in future anymore, because the support of non-power-of-two (npt) textures can actually replace the rectangular textures. The main

Re: [osg-users] [osgPPU] Problem Passing Lookup Table to Processing Unit

2009-12-03 Thread Art Tevs
Hi Harash, J.P. J.P. Delport wrote: I'm not sure your shader is doing a proper mean. For the GPU to do mean/sum you need to do what is called a reduction. Search for reduction on www.gpgpu.org. This is different from doing per pixel operations like changing luminance e.g. The posted

[osg-users] [forum] OpenID support for logging to the forum

2009-12-03 Thread Art Tevs
Hello forum users, I've added OpenID support in order to login to the forum. For those who don't know what OpenID means, you can find more information on the Wikipedia page (http://en.wikipedia.org/wiki/OpenID) You can setup the OpenID URL in your profile settings on the forum's webpage. Have

Re: [osg-users] [osgPPU] Initial support for TextureRectangle

2009-12-03 Thread Art Tevs
Hi J.P. J.P. Delport wrote: I like the multiple coord idea. It seems that the only place where the textured quad is created is in createTexturedQuadDrawable and that is only called from init() in the various units. Do you propose I add the extra tex coordinates in this function? Is it

Re: [osg-users] [osgPPU] Problem Passing Lookup Table to Processing Unit

2009-12-03 Thread Art Tevs
Hi Harash, Are you really using floatToRGB or it is not in use anywhere? This will never give you exact results because this will have quantization errors if you use normalized textures (so just GL_RGB). Try to use float textures directly. In your case GL_RGB32F_ARB (for three channels: min,

Re: [osg-users] [osgPPU] Initial support for TextureRectangle

2009-12-04 Thread Art Tevs
. However try this, maybe I am wrong. cheers, art J.P. Delport wrote: Hi Art, attached find my latest attempt. I'll continue with rect support in other units/plugin/etc after you give go-ahead. rgds jp J.P. Delport wrote: Hi Art, Art Tevs wrote: Yes, it is the only one

Re: [osg-users] [osgPPU] Initial support for TextureRectangle

2009-12-04 Thread Art Tevs
Hi J.P., I've looked over your changes and they seems correct to me. I've also tested the examples and everything works fine. So I think at least for non-rect textures there is everything ok. If you tested it for rect textures and it works, then perfect. I've submitted your changes, so you can

Re: [osg-users] osgscreencapture transfer speeds (PBOs slower)

2009-12-07 Thread Art Tevs
Hi J.P. , Robert, as far as I remember PBO is indeed slower for formats not natively supported by the VRAM. On nVidia GPU's it seems that the PBO transfer of GL_BGRA is imho the fastest one. Yes, it is even faster than GL_RGBA. I think that has something todo with alignment of the data in the

Re: [osg-users] osgscreencapture transfer speeds (PBOs slower)

2009-12-07 Thread Art Tevs
and transfer as BGRA? I'm getting +-1GB/s for readpixels and luminance, so maybe I should stop trying to get it faster. I'm curious what speeds other people are getting. NVidia claims that with certain HW (NVidia M/B) one can get up to 3GB/s with pinned memory. jp Art Tevs wrote: Hi

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-09 Thread Art Tevs
Hi Sebastian, try to change the line: m_camera-setRenderTargetImplementation(osg::Camera::PIXEL_BUFFER_RTT); into: m_camera-setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); I have never tried osgPPU together with pbuffers. Usualy it shouldn't be any problem, because osgPPU just

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-09 Thread Art Tevs
Hi Sebastian, of course I can not know what the host application is doing. You can run the application with OSG_NOTIFY_LEVEL=debug. The osgPPU units will then print information about their execution on the console. So if you do not see there anything, then it might be that they are disable for

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-10 Thread Art Tevs
Hi Sebastian, seb wrote: I did what you suggest, and I have a black screen, like there was no root. I have one question about your graph, did you mean that the main camera node has 2 children : the osgPPU processor and the custom FBO camera with your graph ? Have you tried just to

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-10 Thread Art Tevs
Hello, seb wrote: With the graph you propose, I have the back screen, I have checked and the scene graph is correct, I didn't forget to attach any nodes, so I do not understand. Try this first in your own application before going to the unknown thing. By modifying directly the

Re: [osg-users] Fix for osgPPU FindOSG.cmake; lack of svn properties

2009-12-17 Thread Art Tevs
Hi Paul, thank you, I have patched the CMake file accordingly and submitted to svn. I am not sure I do understand why we need svn properties for the files in the osgPPU repository. Can you explain me why you think this are neccessary. regards art -- Read this topic online

Re: [osg-users] [osgPPU] CMake error in FindOSG.cmake

2010-01-04 Thread Art Tevs
Hi Bryan, Thank you for the patch. Changes are submitted to svn. Hmm, I wonder why on my machine with cmake-2.6-patch4 installed I didn't get any issues with the backslash. Maybe I forgot to try to create just fresh build directory, so that cached paths were in use. Art --

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2010-01-13 Thread Art Tevs
Hi Agos, We can change your name from Agostinho Silva to Agos Silva, if you like so. However we can not just remove the last part of your name, because we should stay fair in respect to other people. The main reason, why everybody is asked to have both names, is that this forum is connected to

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2010-01-13 Thread Art Tevs
Hi Robert, I don't agree with that. Maybe you remember the discussion half year ago about using of the nicknames or first name parts only in the forum. The finally decision was to force every user to have both parts of the name in his profile. If user wished to have some kind of anonymity, he

Re: [osg-users] [osgPPU] (Minor) Fixes for increased ATI compatibility

2010-01-26 Thread Art Tevs
Hi Christian, thanks for the changes. I merged them into current svn version. Please check if everything is ok. regards, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23207#23207 ___

Re: [osg-users] [osgPPU] (Minor) Fixes for increased ATI compatibility

2010-02-03 Thread Art Tevs
hmm, look sreally weird. It looks like some depth precision problem. Unfortunately I can not help here, because I have neither an ATI card nor a MacOS to test the issue. If you could find out what causes this behaviour, so it would be very cool. regards, Art -- Read this topic

Re: [osg-users] [osgPPU] osgPPU cube map sample

2010-02-04 Thread Art Tevs
Hi Sebastian, the purpose of the cube map demo was not to show the reflection, but to show that with osgPPU one can also use CubeMaps to render the results to. So using this example one can build its own reflection effect by processing relfected data through osgPPU for example. Cheers, Art

Re: [osg-users] [osgPPU] Problems with resizing

2010-02-06 Thread Art Tevs
Hi Christian, Yes, I know currently osgPPU isn't usable for dynamic resizing of the viewport. I have tried it also with just a simple viewer and I wasn't able to solve the issue. I had exactly the same problem as you and due to lack of time I canceled the try to solve it. I tried almost

Re: [osg-users] [osgPPU] osgPPU cube map sample

2010-02-13 Thread Art Tevs
Hi Sebastian, no, I can not confirm that. On my machines the yellow cube-map part is also showed. Which osg version do you have? Which osgPPU version do you have? I see on you screenshot, that some of the faces not rendered at all. This shouldn't be either the case. Maybe you somehow enabled

Re: [osg-users] [osgPPU] Problems with resizing

2010-02-13 Thread Art Tevs
Hi Mick, Christian, Christian: Yes the texture can be resized with just a simple setTextureSize. When you call this method a texture will be marked as dirty and will be resized on the next Texture::apply method in the osg core. So the reallocation is done automatically. Mick: Hmm, it seems

Re: [osg-users] [osgPPU] FFT users?

2010-02-23 Thread Art Tevs
Hi Josselin, I've used Cuda's FFT library with osgPPU in some of my projects last year. Actually exactly for that purpose I've developed the osgPPU::UnitModule which can run any module as a unit on the input data. There is a CUDA example with osgPPU, showing how to use it. Just grab it and

Re: [osg-users] osgPPU needs to be updated for OpenSceneGraphSVN : getDeprecatedDotOsgObjectWrapperManager()

2010-02-23 Thread Art Tevs
Hi Adrian, Robert, thank you for pointing this out. I've corrected the code and submitted changes to svn. regards, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24696#24696 ___ osg-users

Re: [osg-users] [forum] Forum Width

2010-02-26 Thread Art Tevs
Hi Chris, thank you for pointing this out. I shrinked the logo to 80% of original size. You are right, it takes just too much space. However to my deffense I should say, that there are very less people browsing this site with resolutions below 1280 in x-direction. I have just looked onto the

[osg-users] [forum] 1000 Users mark broken !!!

2010-03-03 Thread Art Tevs
Hello dear OSG-Community, today we have something to celebrate: our forum community has reached now 1000 users mark after being online for around 1 year and 3 months!!! Congratulations to all of you !!! Statistics: September, 2009: 1865 mailing list users, 601 forum users Overlap of 159

Re: [osg-users] [osgPPU] build osgPPU

2009-03-26 Thread Art Tevs
Hi Guy, Guy wrote: Forget it, sorry, I found the files :) The OSG_GEN_INCLUDE is where the CMake generated the solution and the files are there. Yes, the files are there, where CMake generate them, when you build OSG. OSG_DIR is a path, where osg can be found. It can be either an

Re: [osg-users] [osgPPU] build osgPPU

2009-03-26 Thread Art Tevs
Hi Guy, Guy wrote: Now everything works. I actually needed the OSG_GEN_DIR since it is where the Config files are. You can checkout the newest version. I have removed everything which is not needed for proper ppu build. There are now much less configuration cmake variables, which

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-03-26 Thread Art Tevs
Hi folks, this is a last reminder about the running poll of the user meeting/conference city. Current state is: Paris, France [ 8 ] Marseile, France [ 0 ] Strassbourg, France [ 1 ] Prague, Czech Republic [ 2 ] Genova, Italy [ 1 ] Brussel, Belgium [ 2 ] Zuerich, Switzerland [ 1 ]

[osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-03 Thread Art Tevs
Hello, dear osg-users, so the vote is over and we have the winner city - with 8 votes of 27 Paris won the race. OK, we now know a city where we would like to have next osg users meeting/conference. Venue: I would like to ask users, who are living in Paris, if they know some nice venue. I

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-07 Thread Art Tevs
Hi Sukender, of course this would be also great. Universities have good possibilities for hosting a conference. And even more, this would be a nice opportunity to show OSG to young public :) I would like to hear what Robert do think about it. However if we decide to make just a user meeting,

Re: [osg-users] Watch your favorite Live TV Streaming Channels in PC

2009-04-08 Thread Art Tevs
Hi folks, yeah, somebody get finally through. From my logs I can not see anything strange, hence if it was a bot he get through by the first try (which means this is a almost perfect bot ;) ), or it was a human controlled bot. Sorry, for that intrusion. The current spam filters are already

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Art Tevs
Hi guys, organizing a course is maybe a good idea, but I suppose that this will automaticly decrease the number of interested people, since they will need to pay then. If Bob and Paul would like to have such a training course, then why not. Of course we could split up the courses from the

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Art Tevs
Hi Robert, Sukender, Serge @Robert, Sukender: Actually Sukender meets also my expectations what I was thinking about the mini-conference. Giving courses does sounds also cool, but I am not sure if we will have people who are willing to give them. As for us, specially for me, I do not have

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-09 Thread Art Tevs
Hi Sukender, Serge, @Serge: Wow, thats great. I think if we didn't find anything else (i.e. university) then it would be great to use your opportunities for hosting the event. So eventually we have to wait until may, so that we then know if your company can be a hoster for the event.

Re: [osg-users] OSG debugging tips

2009-04-20 Thread Art Tevs
Hi Paul, I've sticked your debugging tips in the forum. So hopefully people will get read them first, before asking the same questions again and again ;) cheers -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10391#10391

Re: [osg-users] 300 forum members

2009-04-23 Thread Art Tevs
Hi, yeah this are interesting news. To hook up to the thread about 200 forum users from the last month, it would be interesting to know how much is the overlap between forum and mailing list users. Robert, could you still provide me with the list of the names (or emails) of all mailing list

Re: [osg-users] 300 forum members

2009-04-23 Thread Art Tevs
Oh, in deed, hmm, I didn't knew that there exists such a capability. OK, I will then write a script which will check how much of the overlap there is between mailing list and forum users. As soon as I have the info, I let you all know. Roland, thank you again for pointing me into the right

Re: [osg-users] 300 forum members

2009-04-24 Thread Art Tevs
Hi folks, if somebody of you is interested in the numbers, I have computed the overlap between mailing list members and the forum users. There are currently: 1825 mailing list users. 300 forum users and 106 users, who are registered on both systems. Of course this is just an overlap by

Re: [osg-users] Brand New BlackBerry Storm 9500--$250 for sale.

2009-04-29 Thread Art Tevs
Robert, yes, it happens that spammers just do register on forums to post something there. Mailing lists doesn't look that attractive as forums, therefor there are human controlled spam bots around. In almost 4 months of forum existing there were 2 spam messages out of around 3000 usual

Re: [osg-users] [forum] Report spam

2009-04-30 Thread Art Tevs
Test message... This message should be first filtered out and have been approved before reaching the mailing list and being visible on the forum. Please ignore... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11131#11131

[osg-users] [forum] Please ignore - test message...

2009-04-30 Thread Art Tevs
sorry folks, please ignore this test message. I have almost completed the new anti-spam fighting thing ;) cheers -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11133#11133 ___ osg-users mailing

[osg-users] [forum] New feature - First post of any new user has first to be approved before posted!

2009-04-30 Thread Art Tevs
Hi folks, due to couple of spam intrusions in our forum any new user and any user with 0 posts, has first to be approved before his/her messages are posted. As soon as a new user post something on the forum, admins/moderators will be informed. His/her message is first not visible to the

Re: [osg-users] Brand New BlackBerry Storm 9500--$250 for sale.

2009-05-04 Thread Art Tevs
Actually the new feature, where the moderators has first to approve the very first post of any new member should already keep the bad guys away. This feature is already in action, since couple of days, as I have posted previously. I am not a friend of using a lot of anti-spam things like

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-04 Thread Art Tevs
Hi folks, I just want to fresh up this topic. I have experimented with the webcam and a video server, and it worked. So there will be definitively some kind of broadcasting of the meetings/conference to the www. And as in the another thread of Jean-Sebastian about ffmpeg-streams, we could even

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-04 Thread Art Tevs
Hi Serge, Serge Lages wrote: Yeah we've been accepted to this new office, so it's OK, we'll move during June. We'll have a meeting room with approximatively 20 to 30 seats and a LCD screen (42), and maybe a projector if we ask for it. So I think that there is no problem for us to host

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
Hi both, J.P. Delport wrote: Maybe Art can make the forum to mailing list converter add the details (that are normally displayed in the forum) to the bottom of the emails? Would this have any benefit? I do not know, what I should extra put in the mail sent from the forum. Most of the

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
Hi Robert, robertosfield wrote: In the real world almost all of us will have a family name and a personal name and typically the personal name is used in conversation. Different cultures or even different companies will have different conventions on which names are put first. In the

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Art Tevs
mgb_osg wrote: Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site Guys, please, don't go offtopic :) Yes, there is a wiki page, however a lot of new users, which are active on the ML or forum, doesn't read the wikis well as

Re: [osg-users] Support becoming less and less personal

2009-05-07 Thread Art Tevs
Hi Robert, all So, I just want to sum up, which next steps are needed in order to create a system which should/might improve the etiquette quality in our community: Having both a first name signature and the full name elsewhere displayed on the post is the best of both of worlds. On the

[osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Art Tevs
Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are

[osg-users] [forum] [Edited]

2009-05-08 Thread Art Tevs
This is an edited version of a previous post Hi, sorry, test continues, please ignore.. regards, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11723#11723 ___ osg-users mailing list

Re: [osg-users] [forum] Test thread, please ignore...

2009-05-08 Thread Art Tevs
Hi, sorry, I have to test something again... regards, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11727#11727 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Art Tevs
Hi Ed, as you can read in this Robert's thread: http://forum.openscenegraph.org/viewtopic.php?t=2498 it does apply to everybody, don't matter if you on the forum or on the mailing list side! Otherwise forum users are discriminated and we wouldn't like to discriminate users just because they

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-11 Thread Art Tevs
Hi folks, @Cedric, Serge: Cedric Pinson wrote: Hi, I will not be able to make a talk the first week of september, it's the only week i am not in Paris, murphy's law i guess ;) Another idea about this meeting could be to synchronize it with free software event, then we could use the

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, if you like to see some nice demos created with OpenSceneGraph, then take a look here: 1. http://www.tevs.eu/project_siggraph07b.html Demo was created with osg 1.2 (very first release of osgPPU) 2. http://www.tevs.eu/project_i3d08.html OSG 2.2 (osgPPU v0.2) 3.

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, sorry, instead of the first one, you take a look better here: http://www.tevs.eu/project_r4o.html Is just a little bit different version with more nice renderings ;) Cheers, Art -- Read this topic online here:

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, Sergey Kurdakov wrote: But overall idea was to impress others ( esp newbees on a large scale )... But isn't that a main aim of all the demos ;) The demos showed actually new techniques of rendering. To understand exactly what the new thing of them was, one has to take a look

[osg-users] [forum] New picture album on the forum

2009-05-12 Thread Art Tevs
Hi folks, Couple of days ago we have discussed about having a nice opportunity to show screenshots or videos from different demos using OSG. This opportunity do already exists and can be found on the Wiki-page of the OSG project. However, I have also decided to put such a possibility to the

[osg-users] [forum] Looking for moderators !

2009-05-12 Thread Art Tevs
Hello dear osg-community, we are looking for moderators for the OSG forum and would like to have one or two additional moderators to include in our team. Number of users is growing almost every day (current state 340 users) and in order to obey the forum/mailing list etiquette the user's

Re: [osg-users] Non-model elements in scenegraph

2009-05-13 Thread Art Tevs
Hi Martin, as in my case, I always do derive a non-model class from osg::Group and use it as a base class of the non-model object. Deriving from Group gives you the possibility to include the object somewhere in the scene graph if it is required, so that the nodes to which it belongs can be

Re: [osg-users] Non-model elements in scenegraph

2009-05-13 Thread Art Tevs
Hi Martin, mgb_osg wrote: Would visitors still apply to it as with any other node in the graph - I don't see how that helps? Of course they would, however nodes are not drawable things, nodes are there just to organize the scene graph. I thought, you want to include something

Re: [osg-users] Non-model elements in scenegraph

2009-05-13 Thread Art Tevs
Skylark wrote: Hi Martin, Why not just devote a bit in the nodemask for such elements? Then you set the intersection visitor's traversal mask to ignore those elements. const unsigned int NODEMASK_UNPICKABLE = 0x1000;// whatever iv-setTraversalMask(~NODEMASK_UNPICKABLE); That's

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-14 Thread Art Tevs
Hi Vincent, osgDB Plugins register them self to the db registry. If you take a look into every plugin, there is some kind of proxy global object. The constructor of this get initiated as soon as library is loaded, and in the constructor the plugin register himself to the osgDB. Hence no magic

Re: [osg-users] Taking it easy for a couple of days

2009-05-14 Thread Art Tevs
Hi Paul, Robert, whenever I get cold, I do following: - drink a lot of (water, juice, whatever, no alcohol!!!) - drink black/green tea with honey - eat lemons, this helps really - then put a lot of clothes over you over night so that you start to sweat - sweating means you increase your body

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-14 Thread Art Tevs
Hi Vincent, Vincent.B wrote: Okay, so I implement a myClass in the core, and I declare a static myClass mycalss in my DLL. so, I can call with the static implementation, the methods I want in the DLL from my core. Not really, you implement a static/global variable, which will then

Re: [osg-users] Ideas for glow effects on 3D objects

2009-05-14 Thread Art Tevs
Hi Paul, as other Paul said, take a look into osgPPU. There I have an example showing exactly what you need. The example is simple and very easy to understand. You can take this as a starting point and then change it for your needs. Cheers, Art -- Read this topic online here:

Re: [osg-users] [osgPPU] Glow Example

2009-05-16 Thread Art Tevs
Hi Paul, yes, there is a way. One has just to use depth valus of the scene when rendering the glow effect. Should be pretty easy to add, however I was lazy and did not added this functionality :( I will take a look today (or in the next days), maybe I could change the glow example to provide

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