Re: [osg-users] Step animation

2014-08-04 Thread Cedric Pinson
I would say that it is for this purpose, do you have a simple test case to reproduce it ? Be sure to have validate time keyframe, or It's possible that there is a bug :) On Wed, Jul 23, 2014 at 6:27 PM, Robert Gosztyla robert.goszt...@gmail.com wrote: Hi, Me again ;). This time i would like

Re: [osg-users] Tristrip Building Question

2014-02-06 Thread Cedric Pinson - plopbyte.com
Hi, Yeah you can merge all tri strip into one. on wikipedia there is an article about it http://en.wikipedia.org/wiki/Triangle_strip Cedric Pinson osgjs.org - cedricpinson.com - sketchfab.com On Thursday 6 February 2014 at 19:00, Cary, Karl A. wrote: In the beginning our application

Re: [osg-users] Animate Nathan

2012-07-05 Thread Cedric Pinson
Hi , First you need to understand how bone animations works, else you will not be able to manipulate the character. http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch osgAnimation::Bone it's the node used to control part of the skeleton. Cedric Pinson Provide OpenGL

[osg-users] osgexport - release 0.13.0

2012-06-25 Thread Cedric Pinson
crash on models with armature https://github.com/cedricpinson/osgexport Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://sketchfab.com ___ osg-users mailing list osg-users

Re: [osg-users] COLLADA animation can't be resaved as .OSG

2012-04-30 Thread Cedric Pinson
not work as you expect. But if you are saving to osgb and it works when you reload it, I would bet that some .osg code is not up to date to save stuff loaded by the collada, It would need more investigation to tell what's happen. I hope it gives you some idea where to look. Cedric Pinson Provide

[osg-users] osx fail to configure

2012-04-11 Thread Cedric Pinson
at CMakeLists.txt:832 (ELSEIF): given arguments: STREQUAL macosx10.6 / STREQUAL macosx10.5 Unknown arguments specified -- Configuring incomplete, errors occurred! Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com

Re: [osg-users] osx fail to configure

2012-04-11 Thread Cedric Pinson
-MacBook-Pro:~/dev/osg/build-release # Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Apr 11, 2012, at 12:26 , Cedric Pinson wrote: I get this error while trying to compile osg on osx, any hints ? 2012

Re: [osg-users] osx fail to configure

2012-04-11 Thread Cedric Pinson
Thx for the hints, I modified the CMakeCache.txt file to point on the new location of Xcode Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Apr 11, 2012, at 14:49 , Stefan Radomski wrote: Hi there, I would

Re: [osg-users] simplifier tristripifier

2012-03-27 Thread Cedric Pinson
Hi, So I guess we should make it optional to build tristrip or not. It's completely insane the performance difference I have. Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Mar 27, 2012, at 09:23 , Sergey

[osg-users] simplifier tristripifier

2012-03-26 Thread Cedric Pinson
it ? Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgexport - new version

2012-03-05 Thread Cedric Pinson
able to export the model you talk with blender 2.61 r 42614. Could you report the log file generated ? Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Mar 2, 2012, at 21:40 , Maia Randria wrote: Hi Cedric

[osg-users] osgexport - new version

2012-02-23 Thread Cedric Pinson
Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgexport for blender?

2012-01-19 Thread Cedric Pinson
Yeah skinning animation work but the patch is not yet merged. The patch does not allow the exporter to be called from command line. After fixing this it should be merged soon in the trunk. it should be ok next week. Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Cedric Pinson
Hi, Skinning is not yet supported on the new blender exporter. Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote: Hi, I have a blend-file (test

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-02 Thread Cedric Pinson
Hi, The best would be to improve the osgexporter to support skinning correctly for blender 2.60. The repository is on github, https://github.com/cedricpinson/osgexport Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http

[osg-users] showwebgl.com updated - show osg models on the web

2011-12-15 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I updated http://showwebgl.com . This site let you show 3d models using webgl. Because it's done with osgjs and osg, It can read most of osg formats. Have a try if you are curious Cedric - -- Cedric Pinson Provide OpenGL, WebGL

Re: [osg-users] OpenSceneGraphExport

2011-12-14 Thread Cedric Pinson
into mine maybe I would only need to call the *OpenSceneGraphExport(config) *method? Thank you very much, David 2011/12/13 Cedric Pinson cedric.pin...@plopbyte.com mailto:cedric.pin...@plopbyte.com Hi David, It's not an easy example, but a concret one. pokme was a game and all 3d data

Re: [osg-users] OpenSceneGraphExport

2011-12-13 Thread Cedric Pinson
scene to OSG using your exporter? Thank you very much for your time and you awesome script :) David - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com -BEGIN

Re: [osg-users] osgexport for blender?

2011-12-07 Thread Cedric Pinson
much. BTW, what kind of animation should be worth to be done with Blender and exported to OSG since with OSG, we can also do animation ? Maia Cedric Pinson wrote: Thank you, I fixed the problem, btw it's not exported correctly because of skeleton. Anyway now it save it without error

Re: [osg-users] osgexport script can't be enabled

2011-12-04 Thread Cedric Pinson
by not unzipping the file. Does your addon support animation? Thanks again, Nate On Fri, Dec 2, 2011 at 6:42 PM, Cedric Pinson cedric.pin...@plopbyte.com mailto:cedric.pin...@plopbyte.com wrote: To install last version of the exporter go in user preference, then 'install addons' with the zip file

Re: [osg-users] osgexport script can't be enabled

2011-12-02 Thread Cedric Pinson
, both 64 bit. I am running Windows 7 64bit. Any help would be appreciated. -Nate - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com -BEGIN PGP SIGNATURE- Version

Re: [osg-users] osgexport script can't be enabled

2011-12-02 Thread Cedric Pinson
. The new osgExport.py is identical to the old one. -Nate On Fri, Dec 2, 2011 at 4:19 PM, Cedric Pinson cedric.pin...@plopbyte.com mailto:cedric.pin...@plopbyte.com wrote: Hi, use the zip file inside https://github.com/cedricpinson/osgexport/tree/master/blender-2.5/build/ And install

Re: [osg-users] osgexport script can't be enabled

2011-12-02 Thread Cedric Pinson
buttons in preferences, navigate to the path above, select osgExport.py and click install Addon. The addon shows up but I am unable to check the enable box for it. How do you run blender from the command line? Thank you. -Nate On Fri, Dec 2, 2011 at 6:08 PM, Cedric Pinson cedric.pin

Re: [osg-users] osgexport for blender?

2011-12-01 Thread Cedric Pinson
at this moment ? Also, those two exporters work for Blender 2.5x, does someone try exportation with the latest Blender version 2.6 ? Thank you very much for your work, Maia Cedric Pinson wrote: Did you try this https://github.com/cedricpinson/osgexport ? Cedric On 11/25/2011 11:46 PM, Maia

Re: [osg-users] osgexport for blender?

2011-12-01 Thread Cedric Pinson
: http://forum.openscenegraph.org/viewtopic.php?p=44164#44164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org - -- Cedric Pinson Provide OpenGL, WebGL

Re: [osg-users] osgexport for blender?

2011-11-30 Thread Cedric Pinson
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com -BEGIN PGP SIGNATURE

Re: [osg-users] osgexport for blender?

2011-11-29 Thread Cedric Pinson
, those two exporters work for Blender 2.5x, does someone try exportation with the latest Blender version 2.6 ? Thank you very much for your work, Maia Cedric Pinson wrote: Did you try this https://github.com/cedricpinson/osgexport ? Cedric On 11/25/2011 11:46 PM, Maia Randria wrote

Re: [osg-users] osgexport for blender?

2011-11-26 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http

[osg-users] osgjs-plugin / opengl es

2011-11-24 Thread Cedric Pinson
-optimizations/ Cedric - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla

Re: [osg-users] OSG Exporter

2011-10-26 Thread Cedric Pinson
that exports some objects of the scene to OSG, how can i call the OSG exporter from within my script and pass an object to export? Thank you very much. David - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http

Re: [osg-users] osgExport work flow

2011-10-16 Thread Cedric Pinson
/examples/osganimationskinning/osganimationskinning.cpp On 5 July 2011 01:11, Cedric Pinson cedric.pin...@plopbyte.com mailto:cedric.pin...@plopbyte.com wrote: Could you post it on the mailing list because I dont maintain 2.8 branch from a long time ago. Cedric On Tue, 2011-07-05

[osg-users] osgjs - RenderBin and Transparency

2011-10-04 Thread Cedric Pinson
of node1 will not be sorted. If you experience performance issue please report it. Cedric - http://osgjs.org - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com

[osg-users] osgjs - Light

2011-10-03 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, osg.Light has changed in the trunk. Now the StateAttribute compute lighting per pixel and support Directional/Point/Spot light. An example should come quickly to demonstrate it. Cheers, Cedric - -- Cedric Pinson Provide OpenGL, WebGL

Re: [osg-users] osgexport for blender?

2011-09-25 Thread Cedric Pinson
was responding to and somehow I transposed that. It WAS Ruben, sorry. :) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org - -- Cedric Pinson Provide OpenGL, WebGL

[osg-users] osgjs - osgUtil.ShaderParameterVisitor

2011-09-16 Thread Cedric Pinson
in localStorage and reloaded. It misses some part like looking for existing uniform instead of creating new one... see a simple example http://osgjs.org/osgjs/examples/fog/index.html The visitor is in early development and guess some bugs :) Cedric - -- Cedric Pinson Provide OpenGL, WebGL

Re: [osg-users] How has been avatar.osg (from 3.0.0 dataset) generated?

2011-09-12 Thread Cedric Pinson
=42535#42535 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614

[osg-users] blender2.5 exporter

2011-08-10 Thread Cedric Pinson
it everything is on github. Cheers, Cedric -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally signed message part

Re: [osg-users] blender2.5 exporter

2011-08-10 Thread Cedric Pinson
Hi, Both, api changed and some internal stuff too. But it's not so different. Cedric On Wed, 2011-08-10 at 10:16 -0400, Jeremy Moles wrote: On Wed, 2011-08-10 at 14:21 +0200, Cedric Pinson wrote: Hi, just to talk about the blender 2.5 exporter. The plugin is on github https://github.com

Re: [osg-users] Animations, weights, and priority.

2011-08-05 Thread Cedric Pinson
-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally signed message part

Re: [osg-users] Animations, weights, and priority.

2011-08-05 Thread Cedric Pinson
-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally signed message part

Re: [osg-users] ANN: osgNVPR (NVidia Path Rendering)

2011-08-05 Thread Cedric Pinson
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description

Re: [osg-users] Animations, weights, and priority.

2011-08-04 Thread Cedric Pinson
=41847#41847 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614

[osg-users] Collada reader fill name with collada id

2011-08-01 Thread Cedric Pinson
Hi, I was wondering why the collada ID is used to fill the name of osg node and if It would be suitable to change it to use the NAME field of collada node ? Regards, Cedric -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http

Re: [osg-users] Call osgAnimation::Animation::setDuration several times

2011-06-08 Thread Cedric Pinson
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40205#40205 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide

Re: [osg-users] osgExport work flow

2011-06-04 Thread Cedric Pinson
model if there is something wrong. Cheers, Cedric Looking forward to hearing from you Cheers Aaron -- Aaron Wetzler EE MSc Student at Technion +972 54 641 6510 -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin

Re: [osg-users] osgExport work flow

2011-06-04 Thread Cedric Pinson
model if there is something wrong. Cheers, Cedric Looking forward to hearing from you Cheers Aaron -- Aaron Wetzler EE MSc Student at Technion +972 54 641 6510 -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin

Re: [osg-users] [osgPlugins] Export Blender to OSG

2011-05-30 Thread Cedric Pinson
: http://forum.openscenegraph.org/viewtopic.php?p=39877#39877 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL

Re: [osg-users] osgexport for blender?

2011-05-15 Thread Cedric Pinson
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description

Re: [osg-users] Animation Morphing

2011-04-29 Thread Cedric Pinson
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com - http://plopbyte.com signature.asc Description: This is a digitally signed message part

Re: [osg-users] Animation Morphing

2011-04-29 Thread Cedric Pinson
list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com - http://plopbyte.com signature.asc Description

Re: [osg-users] [osgPlugins] osgAnimation Update

2011-04-29 Thread Cedric Pinson
] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38857#38857 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric

Re: [osg-users] Animation Morphing

2011-04-29 Thread Cedric Pinson
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally

Re: [osg-users] osgexport for blender?

2011-04-29 Thread Cedric Pinson
-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally signed message part

[osg-users] showwebgl

2011-04-07 Thread Cedric Pinson
and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.com http://plopbyte.com signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] dae plugin

2011-04-04 Thread Cedric Pinson
to know if other people are working on this plugin and what is the state of the collada plugin related to the spec. Cheers, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.com http://plopbyte.com signature.asc Description

Re: [osg-users] using blender with OSG

2011-03-30 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.com http://plopbyte.com

[osg-users] osgjs

2011-03-29 Thread Cedric Pinson
on the http://osgjs.org blog Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.com http://plopbyte.com signature.asc Description: This is a digitally signed message part ___ osg

Re: [osg-users] osgAnimation : correct approach to detect when a skeletal animation has completed ?

2011-03-03 Thread Cedric Pinson
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed

Re: [osg-users] How to do a videostreaming

2011-02-24 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http

Re: [osg-users] Announcing osg.js

2011-02-23 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net

Re: [osg-users] Announcing osg.js

2011-02-23 Thread Cedric Pinson
Hi, Yeah but I know they blacklist some drivers version even on nvidia because of bug in OpenGL drivers... Maybe you have to enable it manually if you are on this case. Cedric On Wed, 2011-02-23 at 13:02 -0500, Jason Daly wrote: On 02/23/2011 11:35 AM, Cedric Pinson wrote: Hi, Try those

Re: [osg-users] Fwd: Controlling animations in FBX models

2011-02-23 Thread Cedric Pinson
there specifically, but I suspect the osganimation serializer is in need of updating. Cedric Pinson wrote osgAnimation so he's the best person to consult on this matter. On 16 February 2011 16:23, Thomas Hogarth thomas.hoga...@gmail.com wrote: Hi Michael

Re: [osg-users] osgAnimation::Action.cpp - Bug?

2011-02-23 Thread Cedric Pinson
/~rsilveira ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin

Re: [osg-users] osgAnimation::Action.cpp - Bug?

2011-02-23 Thread Cedric Pinson
. I'll have to edit this model and eliminate this actions with 0 frames because I got the new warning message every frame =) Renato On Wed, Feb 23, 2011 at 7:53 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: I have commited a fix, could you have a try ? And if you

Re: [osg-users] Announcing osg.js

2011-02-20 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net

[osg-users] Announcing osg.js

2011-02-18 Thread Cedric Pinson
is welcome Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-06 Thread Cedric Pinson
if you like. I don't currently have a linux box setup but can look into it if you want? Thanks again Tom -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-02 Thread Cedric Pinson
598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] Blender osgExport nodemask

2010-12-16 Thread Cedric Pinson
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message

Re: [osg-users] animationPath from Blender?

2010-12-09 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net /* -*-c++-*- * Copyright (C) 2008 Cedric Pinson morni...@plopbyte.net

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
different animations in the Action editor. As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
, Michail Lanam wrote: Cedric Pinson wrote: Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. And again, suddenly, it comes to the beginning

Re: [osg-users] [osgPlugins] osgAnimation and TimelineAnimationManager

2010-10-06 Thread Cedric Pinson
services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [osgPlugins] osgAnimation and TimelineAnimationManager

2010-10-05 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net

[osg-users] osgswig / osgpython

2010-08-31 Thread Cedric Pinson
/osgswig/ Is there a better mailing list to talk about it ? Cheers, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

Re: [osg-users] Tool to inspect instance of Referenced/Object

2010-08-16 Thread Cedric Pinson
it would affect too many users as DeleteHandler is a very niche feature. Robert. On Mon, Aug 2, 2010 at 8:39 AM, Cedric Pinson cedric.pin...@plopbyte.net wrote: Hi Robert, I have work on a small tool to detect how a program evolve during time, It tracks the numer of instance of each

Re: [osg-users] blender exporter question

2010-08-13 Thread Cedric Pinson
that don't work with 2.8. Is there a way to download an old version of the exportar to use for the 2.8 version? thanks a lot Simone Mangano -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc

Re: [osg-users] osgAnimation w hardware skinning clears model-stateset

2010-08-04 Thread Cedric Pinson
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

[osg-users] Tool to inspect instance of Referenced/Object

2010-08-02 Thread Cedric Pinson
-- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms

Re: [osg-users] Tool to inspect instance of Referenced/Object

2010-08-02 Thread Cedric Pinson
and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Human 3d model animation/motion

2010-07-13 Thread Cedric Pinson
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

Re: [osg-users] Character animation in OSG

2010-07-12 Thread Cedric Pinson
services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] osganimationsolid example

2010-07-08 Thread Cedric Pinson
explanation will help you. Cheers, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2010-07-08 at 11:53 +0200, Raymond de Vries wrote: Hi Gianni, As far as I can see the euler animation

Re: [osg-users] Question about osgAnimation Bezier curves

2010-07-05 Thread Cedric Pinson
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Cedric Pinson
-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson

[osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users

Re: [osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
I made a quick test, and it seems that other examples related to osgAnimation works fine, I suppose it's just something related to display. I will continue to debug it later Cheers, Cedric On Wed, 2010-06-02 at 12:45 +0200, Cedric Pinson wrote: Hi Robert, All I dont know how yet

Re: [osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
Ok in fact it works, just the camera is not set correctly by default. So the nathan.osg is loaded but very far and clipped. I will check later why ... Cheers, Cedric On Wed, 2010-06-02 at 13:22 +0200, Cedric Pinson wrote: I made a quick test, and it seems that other examples related

Re: [osg-users] How to correctly manage animations?

2010-06-02 Thread Cedric Pinson
... Alessandro On Wed, Jun 2, 2010 at 4:09 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: Hi, I dont have fbx plugin could you convert the fbx file to .osg , I would like to check

Re: [osg-users] bvh plugin

2010-05-28 Thread Cedric Pinson
598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-05-28 at 08:12 +, Aitor Ardanza wrote: Hi, I have seen in osgChina these lines of code ... Code: osg::ref_ptrosg::Node node = osgDB::readNodeFile(walk.bvh); skelroot-setDefaultUpdateCallback

Re: [osg-users] osgAnimation speed control

2010-05-27 Thread Cedric Pinson
services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Bone space matrix

2010-05-06 Thread Cedric Pinson
#27601 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson

Re: [osg-users] Bone space matrix

2010-05-06 Thread Cedric Pinson
OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [osgPlugins] Collada Animations Support

2010-05-05 Thread Cedric Pinson
OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Bone space matrix

2010-05-05 Thread Cedric Pinson
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net

Re: [osg-users] [osgPlugins] Collada Animations Support

2010-05-03 Thread Cedric Pinson
and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

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