on the BUILD_OSG_EXAMPLES
to ON, the press 'c' to configure, then 'g' to generate the final
build system.
Then just run make as sual.
Robert.
On 8/1/07, Dave Pugmire [EMAIL PROTECTED] wrote:
Hi,
Newbie here.
Just installed the 2.0 on linux, did a make:
./configure
make
But it didn't make the examples
control still work after quiting?
/Peter
On 2007-08-02 (Thu) 09:51, Dave Pugmire wrote:
Thanks.
That did it.
Having an odd problem now. When I press esc to kill the app, it locks
my computer. Is there some other setting I missed?
As a work around I have OSG_WINDOW set so
Hi,
I'm running an example remotely over ssh. I did ssh -X, and verified
that DISPLAY is set. However, when I run, I get:
'unable to open display :0.0'
Ideas?
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it on the wand.
Does that make sense?
-dave
Adrian Egli wrote:
Hi Dave,
i don't right understand what you are looking for. But there exists many
different
techniques in the osg core, one it the osg::Animation may this node would
be exactly you were looking for.
/adegli
2007/8/15, Dave
What is the easiest way to change the coordinate system of OSG?
I read in documentation that there is a way to do it, but it never says
how. I need to have the world be XZ on the floor and +Y up. Is it best
to attach a transform node below the root, and hang everything off that,
or can I
Hi,
How many are allowed? I'm having trouble getting multiple lights. One
seems to work fine, but not 2 or 3. Does something need to be enabled?
Thanks,
Dave
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Wow, so this is odd. I found a way to fix this.
I was using a linesegment length of 2.0, as I had a 2 ft stick attached
to the wand. But, if I make the linesegment longer, to a length of
200.0, the intersection works like a charm.
Is this the intended behavior?
Dave Pugmire wrote:
Hi,
I'm
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