Re: [osg-users] compiling examples

2007-08-02 Thread Dave Pugmire
on the BUILD_OSG_EXAMPLES to ON, the press 'c' to configure, then 'g' to generate the final build system. Then just run make as sual. Robert. On 8/1/07, Dave Pugmire [EMAIL PROTECTED] wrote: Hi, Newbie here. Just installed the 2.0 on linux, did a make: ./configure make But it didn't make the examples

Re: [osg-users] compiling examples

2007-08-02 Thread Dave Pugmire
control still work after quiting? /Peter On 2007-08-02 (Thu) 09:51, Dave Pugmire wrote: Thanks. That did it. Having an odd problem now. When I press esc to kill the app, it locks my computer. Is there some other setting I missed? As a work around I have OSG_WINDOW set so

[osg-users] DISPLAY

2007-08-06 Thread Dave Pugmire
Hi, I'm running an example remotely over ssh. I did ssh -X, and verified that DISPLAY is set. However, when I run, I get: 'unable to open display :0.0' Ideas? ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Moving things around

2007-08-15 Thread Dave Pugmire
it on the wand. Does that make sense? -dave Adrian Egli wrote: Hi Dave, i don't right understand what you are looking for. But there exists many different techniques in the osg core, one it the osg::Animation may this node would be exactly you were looking for. /adegli 2007/8/15, Dave

[osg-users] Coordinate systems

2007-08-16 Thread Dave Pugmire
What is the easiest way to change the coordinate system of OSG? I read in documentation that there is a way to do it, but it never says how. I need to have the world be XZ on the floor and +Y up. Is it best to attach a transform node below the root, and hang everything off that, or can I

[osg-users] Light sources

2007-08-23 Thread Dave Pugmire
Hi, How many are allowed? I'm having trouble getting multiple lights. One seems to work fine, but not 2 or 3. Does something need to be enabled? Thanks, Dave ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] IntersectVisitor question

2007-08-28 Thread Dave Pugmire
Wow, so this is odd. I found a way to fix this. I was using a linesegment length of 2.0, as I had a 2 ft stick attached to the wand. But, if I make the linesegment longer, to a length of 200.0, the intersection works like a charm. Is this the intended behavior? Dave Pugmire wrote: Hi, I'm