Re: [osg-users] Caching images

2012-06-28 Thread Doug McCorkle
On Jun 28, 2012, at 3:06 AM, Robert Osfield wrote: Hi Yefei, On 28 June 2012 07:12, He, Yefei yefei...@uiowa.edu wrote: Thanks very much for the tips. I will give it a try. After I sent my last email, I also noticed that the option for caching was handled at the registry level,

Re: [osg-users] Caching images

2012-06-27 Thread Doug McCorkle
Hi Yefei, I do this in my code: osgDB::ReaderWriter::Options* opt = new osgDB::ReaderWriter::Options; opt-setObjectCacheHint( osgDB::ReaderWriter::Options::CACHE_IMAGES ); osgDB::Registry::instance()-setOptions( opt ); which seems to solve the problem you describe. I am

Re: [osg-users] Request for input

2012-01-27 Thread Doug McCorkle
Hello Jason, On Jan 27, 2012, at 1:37 PM, Jason Daly wrote: On 01/27/2012 02:12 PM, Paul Martz wrote: Sorry, I was going off your post that read This leads me to believe that bus contention was causing the lack of scalability. I was just trying to outline a way to validate that suspicion.

Re: [osg-users] Request for input

2012-01-27 Thread Doug McCorkle
On Jan 27, 2012, at 4:12 PM, Jason Daly wrote: On 01/27/2012 04:17 PM, Doug McCorkle wrote: We run a very similar system with 5 quadro cards and do not run into these problems with very large models. We are using VR Juggler though. I mention this because it would be very straight forward

Re: [osg-users] Search for plugins in . first

2012-01-08 Thread Doug McCorkle
On Jan 8, 2012, at 4:14 PM, Terry Welsh wrote: Could you get the OSG_LIBRARY_PATH env variable and append it to . and then set Registry::instance()-setLibraryFilePathList( wholeLibraryPath ); ? Doug I think I tried the equivalent to that. I may have worded my original question

Re: [osg-users] Search for plugins in . first

2012-01-07 Thread Doug McCorkle
On Jan 7, 2012, at 5:35 PM, Terry Welsh wrote: I want to search for plugins in . first. My first attempt was to set OSG_LIBRARY_PATH=. Unfortunately, OSG_LIBRARY_PATH just appends the standard search paths: /usr/lib/:/usr/lib64/:/usr/local/lib/:/usr/local/lib64/ Next I tried setting it

Re: [osg-users] osgBullet on IOS

2011-06-09 Thread Doug McCorkle
Hello Tom, If you could please post this info to the osgBullet list that would be helpful. http://code.google.com/p/osgbullet/issues/list http://groups.google.com/group/osgbullet-users Thanks! Doug On Jun 9, 2011, at 10:46 AM, Thomas Hogarth wrote: Hi All I've been working on getting

Re: [osg-users] osgBullet on IOS

2011-06-09 Thread Doug McCorkle
Thanks! Doug On Jun 9, 2011, at 12:20 PM, Thomas Hogarth wrote: Hi Doug Raised it as an issue, it made me enter a branch path but I had in fact download the trunk. Cheers Tom PS I'll join the osgBullet users list and post there from now on.

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Doug McCorkle
Hello Alessandro, These questions seem to be specific to osgAudio so I will point out that we have an osgAudio mail list: http://groups.google.com/group/osgaudio-users . You may also try posting your question there. In regards to some of your comments, we use osgAudio on Mac OS 10.6 but we use

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Doug McCorkle
On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote: Hi Chris, actually I've tried the openal-info example and noticed that no output device is found. So I went back to the OpenAL's project generation (cmake) and noticed that the only backends that are used/found are: WaveFile, and

Re: [osg-users] osgBullet: Stereo mode / TriMesh Collision Shapes

2010-09-06 Thread Doug McCorkle
Hello Johannes, I would recommend posting your questions here: http://groups.google.com/group/osgbullet-users?pli=1 Doug On Mon, Sep 6, 2010 at 10:02 AM, Johannes Scholz johannes.sch...@vtxtech.net wrote: Hey guys, I am currently integrating rigid body physics using osgBullet into our VR

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-13 Thread Doug McCorkle
Hello Michael, On Apr 13, 2010, at 3:45 AM, Michael Platings wrote: The FBX plugin is written for version 2010.2 of the SDK. OK. That version is still available in the SDK Archives page on Autodesk's website. Right, I have been grabbing these but wanted to check and see if it was

[osg-users] FBX plugin with FBX SDK 2011.2

2010-04-12 Thread Doug McCorkle
Hello, Has anyone gotten the FBX plugin to build with the FBX SDK version 2011.2? If so what version of OSG are you using? http://usa.autodesk.com/adsk/servlet/pc/mform_proc Thanks. Doug ___ osg-users mailing list

Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Doug McCorkle
Hello Paul, On Mar 22, 2010, at 11:31 AM, Paul Martz wrote: Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this

Re: [osg-users] OSG and vrJuggler

2010-03-18 Thread Doug McCorkle
Hello Rohit, As Todd noted before, if you have questions about VR Juggler I would recommend asking them on the VR Juggler list. Also, if you have questions about VE-Suite I would recommend asking them on the VE-Suite list. Doug On Mar 18, 2010, at 12:41 PM, Rohit Vijay Bapat wrote:

Re: [osg-users] OSG and vrJuggler

2010-03-18 Thread Doug McCorkle
On Mar 18, 2010, at 2:27 PM, Rohit Vijay Bapat wrote: Well Doug no offence but if there is something that concerns OSG as well as vrJuggler what should one do ? I am not trying to start a new OSG+vrJuggler forum here ! But have a problem that has haunted me for a month .. If you kindly

Re: [osg-users] OSG and vrJuggler

2010-03-18 Thread Doug McCorkle
On Mar 18, 2010, at 12:41 PM, Rohit Vijay Bapat wrote: Hi,Todd Thanks for your reply . I have vr juggler configured on my cluster . And I also have OpenSceneGraph. But I am not perfectly able to run examples in the vrJuggler kit. I am trying to develop a simple scene using OSG and

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-09 Thread Doug McCorkle
On Mar 9, 2010, at 8:25 PM, Paul Martz wrote: [snip] What I'd like from the community: * Any suggestions for other changes? Ideally, they should be modular, tight changes that merge onto the 2.8 branch with a minimum of conflicts. Please post requests using the specific svn revision

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Doug McCorkle
Hello Robert, On Feb 22, 2010, at 8:36 AM, Robert Osfield wrote: Hi JS. On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: The fact is that right now, there's one person with commit access. Errr no. This is not fact. There are several developers

Re: [osg-users] External threads and osgViewer

2010-02-15 Thread Doug McCorkle
On Feb 15, 2010, at 2:30 PM, Robert Osfield wrote: [snip] Perhaps we should put together a very simple low level render to facilitate the removal of SceneView, this way users really wanting low level controls can have it, while users need proper viewers can go for osgViewer. I like the

Re: [osg-users] svn head GL3 build failure

2010-02-02 Thread Doug McCorkle
I wanted to check and see what the status was on this problem? I wanted to test some of the OGL3 tools and wanted to see if this problem has been addressed. Thanks. Doug On Jan 21, 2010, at 9:26 AM, Paul Martz wrote: Hi Robert and Wang Rui -- ObjectWrapper.cpp fails to compile when GL3

Re: [osg-users] svn head GL3 build failure

2010-02-02 Thread Doug McCorkle
Huh. I saw from a previous post from Robert that he was working on the build problem but I guess that has not been committed yet. Hopefully that will occur soon. Doug On Feb 2, 2010, at 4:09 PM, Paul Martz wrote: Doug McCorkle wrote: I wanted to check and see what the status

Re: [osg-users] Problem with using static initializers to preload plugins

2009-12-20 Thread Doug McCorkle
Hello Paul and Robert, Just wanted to bump this on the list again. Seems like it might have slipped through the cracks. Doug On Dec 16, 2009, at 12:57 PM, Paul Martz wrote: Hi Robert and all -- As you know, I have a private nodekit that uses the .osgb extension. In order to avoid

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Doug McCorkle
Hello Robert, On Nov 10, 2009, at 2:51 AM, Robert Osfield wrote: Hi Doug, On Mon, Nov 9, 2009 at 5:54 PM, Doug McCorkle mc...@iastate.edu wrote: Candidly, I think that the VR Juggler configuration and device management is better than what is in OSG. I realize that is a personal preference

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Doug McCorkle
Hello Robert, On Nov 10, 2009, at 8:42 AM, Robert Osfield wrote: Hi Doug, On Tue, Nov 10, 2009 at 2:20 PM, Doug McCorkle mc...@iastate.edu wrote: osgViewer can happily be an implementation detail if VR juggler is flexible enough to not force it's own window creation. Correct, but again

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Doug McCorkle
Hello Robert, On Nov 10, 2009, at 10:31 AM, Robert Osfield wrote: Hi Doug, On Tue, Nov 10, 2009 at 3:00 PM, Doug McCorkle mc...@iastate.edu wrote: We had OGL 3 context creation in VR Juggler last March. Cool, what platforms do you have this support? We have windows and X. Cocoa

Re: [osg-users] Renderer and SceneView classes

2009-11-09 Thread Doug McCorkle
Hello Robert, On Nov 9, 2009, at 3:22 AM, Robert Osfield wrote: Hi Paul, On Sun, Nov 8, 2009 at 2:44 PM, Paul Martz pma...@skew-matrix.com wrote: Hi Robert -- There are large projects out there based on SceneView and getting along just fine without osgViewer. Removing SceneView would,

Re: [osg-users] Renderer and SceneView classes

2009-11-09 Thread Doug McCorkle
Hello Robert, On Nov 9, 2009, at 7:54 AM, Robert Osfield wrote: On Mon, Nov 9, 2009 at 1:28 PM, Doug McCorkle mc...@iastate.edu wrote: Do you have an example of how to use this class with an existing windowing toolkit? There was an FAQ on this subject related to SceneView that does

[osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-09 Thread Doug McCorkle
Hello Robert, After looking at both of the suggested examples (osgviewerSDL and osgviewerGLUT) I have a couple of questions. First, with SceneView we handed off the context ID to OSG, now it looks like we provide context information to osgViewer through the window's initial position? Is

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-09 Thread Doug McCorkle
Hello Robert, On Nov 9, 2009, at 11:41 AM, Robert Osfield wrote: Hi Doug, On Mon, Nov 9, 2009 at 3:52 PM, Doug McCorkle mc...@iastate.edu wrote: After looking at both of the suggested examples (osgviewerSDL and osgviewerGLUT) I have a couple of questions. First, with SceneView we handed

Re: [osg-users] Odd debug statement in Program.cpp

2009-05-08 Thread Doug McCorkle
Hello Robert, On May 8, 2009, at 3:44 AM, Robert Osfield wrote: Hi Doug, I'm not the author of this code so can't comment on it's original motivation, but mostly like it was about the copy constructor not being completely filled out/questions over management of OpenGL objects during copy.

[osg-users] Odd debug statement in Program.cpp

2009-05-07 Thread Doug McCorkle
Hello Robert, Is there a reason the copy constructor in Program.cpp would be a bad thing to be called during copy operations? I do not quite understand the purposes of this debug statement: Program::Program(const Program rhs, const osg::CopyOp copyop): osg::StateAttribute(rhs, copyop) {

Re: [osg-users] Geometryconsidered in near+far plane auto computation

2009-04-25 Thread Doug McCorkle
Hello J-S, Is the solution you posted below the final solution you settled on? I had trouble determining what you finally ended up deciding was the best path forward. Thanks for posting this information on the list. Doug On Apr 22, 2009, at 12:40 AM, Jean-Sébastien Guay wrote: Hi again

Re: [osg-users] osgPPU new version to tag

2008-10-05 Thread Doug McCorkle
Hello Art, What svn revision or tag should we grab? Thanks. Doug On Oct 5, 2008, at 7:07 PM, Art Tevs wrote: Hi folks, After long time, I would like to tag new version of osgPPU (tested with osg v2.6). There is a lot of changes in comparison to the previous version: - ShaderAttribute a

[osg-users] osgPPU down...

2008-09-19 Thread Doug McCorkle
Hello, It appears the osgPPU site is down: http://projects.tevs.eu/osgppu. I am hoping the owner might be on this list to be able to get the site back up again. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgPPU down...

2008-09-19 Thread Doug McCorkle
Thanks! The site is not linked properly here: http://www.openscenegraph.org/projects/osg/wiki/Community/People/ArtTevs On Sep 19, 2008, at 4:33 AM, Bart Kevelham wrote: http://projects.tevs.eu/osgPPU should do the trick 2008/9/19 Doug McCorkle [EMAIL PROTECTED] Hello, It appears the osgPPU

Re: [osg-users] Issue with Model Display in OSG with VR Juggler

2008-07-03 Thread Doug McCorkle
On Jul 3, 2008, at 11:06 AM, Abhishek Seth wrote: Hi ! I am having problems with how models look when loaded in my Application. I am using OSGNav Sample program from VR Juggler 2.2.1 with OSG 2.4. Juggler uses osgUtil::SceneView but does not use osgViewer::. When I load the file in

Re: [osg-users] OcclusionQueryNode Multiple Contexts

2008-06-27 Thread Doug McCorkle
On Jun 17, 2008, at 8:47 AM, Todd J. Furlong wrote: Paul, Thanks, I will dig deeper. I've been in touch with Doug in the past about VR Juggler OSG interaction, and we were able to squash a bug or two on the VR Juggler side. However, my configuration (multiple graphics cards on one

Re: [osg-users] ephemeris Data

2008-02-26 Thread Doug McCorkle
On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote: Hi Folks We doing some work with the OSG ephemeris and one of our engineers has started to kick in to shape for 2.3x, some quirks though seems to be a Jimmy Hendrix and Purple haze message rather than a blue sky but I digress

Re: [osg-users] ephemeris Data

2008-02-26 Thread Doug McCorkle
else -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Doug McCorkle Sent: Tuesday, February 26, 2008 10:00 AM To: OpenSceneGraph Users Subject: Re: [osg-users] ephemeris Data On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote: Hi Folks We doing

[osg-users] Installing pkgconfig pc files

2007-12-15 Thread Doug McCorkle
Hello, What is the proper way to get the ./packaging/pkgconfig/*.pc files to be installed with cmake? I am using osg 2.2. Thanks for the help. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] mac osx osgUtil::Tessellator build fails with osg svn

2007-11-05 Thread Doug McCorkle
On Oct 26, 2007, at 12:51 PM, Robert Osfield wrote: On 10/26/07, Gerrick Bivins [EMAIL PROTECTED] wrote: Sorry about the late response here. My gmail filters decided to trash this convo. I thought it was strange that no one responded so I dug on the lists archive this morning and saw

Re: [osg-users] VR Juggler with OSG

2007-09-18 Thread Doug McCorkle
On Sep 18, 2007, at 10:35 AM, Phil Heslop wrote: Hi, I am finding it hard to get info on using OSG with VR Juggler. I am in the initial stages of setting the system up and simply want a model to rotate so I can check sync-ing between my displays, but I can't see anywhere in the code to

Re: [osg-users] animation in SceneView vs. Viewer??

2007-08-30 Thread Doug McCorkle
[snip] Hi Abe, I don't know what might be up given your code fragment. SceneView is lower level that osgViewer::Viewer, so does require more care with setup, and its less powerful Personally I wouldn't recommend using SceneView in your own code, just use osgViewer::Viewer and its

Re: [osg-users] OSG, VR Juggler, and multiple render threads...

2007-08-09 Thread Doug McCorkle
On Aug 7, 2007, at 7:26 PM, Daniel E. Shipton wrote: On 8/3/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi Doug, There are number of hoops one has to jump through to do safe multi-threading with the OSG, osgViewer does these all for you, while SceneView knows nothing of it and requires

Re: [osg-users] OSG, VR Juggler, and multiple render threads...

2007-08-07 Thread Doug McCorkle
We are using SceneView from OSG 1.2 and VR Juggler in a multiple render thread environment. We are using the osgUtil::UpdateVisitor to update the graph in a serial portion of our code. SceneView::cull and SceneView::draw are called from each rendering thread. In this configuration we

Re: [osg-users] OSG, VR Juggler, and multiple render threads...

2007-08-04 Thread Doug McCorkle
We are using SceneView from OSG 1.2 and VR Juggler in a multiple render thread environment. We are using the osgUtil::UpdateVisitor to update the graph in a serial portion of our code. SceneView::cull and SceneView::draw are called from each rendering thread. In this configuration we

Re: [osg-users] OSG, VR Juggler, and multiple render threads...

2007-08-03 Thread Doug McCorkle
On Aug 3, 2007, at 10:47 AM, Paul Martz wrote: We are using SceneView from OSG 1.2 and VR Juggler in a multiple render thread environment. We are using the osgUtil::UpdateVisitor to update the graph in a serial portion of our code. SceneView::cull and SceneView::draw are called from