On Jun 28, 2012, at 3:06 AM, Robert Osfield wrote:
Hi Yefei,
On 28 June 2012 07:12, He, Yefei yefei...@uiowa.edu wrote:
Thanks very much for the tips. I will give it a try. After I sent my last
email, I also noticed that the option for caching was handled at the
registry level,
Hi Yefei,
I do this in my code:
osgDB::ReaderWriter::Options* opt = new osgDB::ReaderWriter::Options;
opt-setObjectCacheHint( osgDB::ReaderWriter::Options::CACHE_IMAGES );
osgDB::Registry::instance()-setOptions( opt );
which seems to solve the problem you describe. I am
Hello Jason,
On Jan 27, 2012, at 1:37 PM, Jason Daly wrote:
On 01/27/2012 02:12 PM, Paul Martz wrote:
Sorry, I was going off your post that read This leads me to believe that bus
contention was causing the lack of scalability. I was just trying to
outline a
way to validate that suspicion.
On Jan 27, 2012, at 4:12 PM, Jason Daly wrote:
On 01/27/2012 04:17 PM, Doug McCorkle wrote:
We run a very similar system with 5 quadro cards and do not run into these
problems with very large models. We are using VR Juggler though. I mention
this because it would be very straight forward
On Jan 8, 2012, at 4:14 PM, Terry Welsh wrote:
Could you get the OSG_LIBRARY_PATH env variable and append it to . and then
set Registry::instance()-setLibraryFilePathList( wholeLibraryPath ); ?
Doug
I think I tried the equivalent to that. I may have worded my original
question
On Jan 7, 2012, at 5:35 PM, Terry Welsh wrote:
I want to search for plugins in . first. My first attempt was to set
OSG_LIBRARY_PATH=. Unfortunately, OSG_LIBRARY_PATH just appends the
standard search paths:
/usr/lib/:/usr/lib64/:/usr/local/lib/:/usr/local/lib64/
Next I tried setting it
Hello Tom,
If you could please post this info to the osgBullet list that would be helpful.
http://code.google.com/p/osgbullet/issues/list
http://groups.google.com/group/osgbullet-users
Thanks!
Doug
On Jun 9, 2011, at 10:46 AM, Thomas Hogarth wrote:
Hi All
I've been working on getting
Thanks!
Doug
On Jun 9, 2011, at 12:20 PM, Thomas Hogarth wrote:
Hi Doug
Raised it as an issue, it made me enter a branch path but I had in fact
download the trunk.
Cheers
Tom
PS
I'll join the osgBullet users list and post there from now on.
Hello Alessandro,
These questions seem to be specific to osgAudio so I will point out that we
have an osgAudio mail list: http://groups.google.com/group/osgaudio-users . You
may also try posting your question there.
In regards to some of your comments, we use osgAudio on Mac OS 10.6 but we use
On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote:
Hi Chris,
actually I've tried the openal-info example and noticed that no output
device is found. So I went back to the OpenAL's project generation (cmake)
and noticed that the only backends that are used/found are: WaveFile, and
Hello Johannes,
I would recommend posting your questions here:
http://groups.google.com/group/osgbullet-users?pli=1
Doug
On Mon, Sep 6, 2010 at 10:02 AM, Johannes Scholz
johannes.sch...@vtxtech.net wrote:
Hey guys,
I am currently integrating rigid body physics using osgBullet into our VR
Hello Michael,
On Apr 13, 2010, at 3:45 AM, Michael Platings wrote:
The FBX plugin is written for version 2010.2 of the SDK.
OK.
That version is still available in the SDK Archives page on
Autodesk's website.
Right, I have been grabbing these but wanted to check and see if it
was
Hello,
Has anyone gotten the FBX plugin to build with the FBX SDK version 2011.2? If
so what version of OSG are you using?
http://usa.autodesk.com/adsk/servlet/pc/mform_proc
Thanks.
Doug
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Hello Paul,
On Mar 22, 2010, at 11:31 AM, Paul Martz wrote:
Hi all -- Here's an update on the 2.8.3 release, and a plea for
testing.
The 2.8.3 release is slightly behind my original schedule, but
nonetheless getting close to a release candidate.
ISSUES: There are two open issues at this
Hello Rohit,
As Todd noted before, if you have questions about VR Juggler I would
recommend asking them on the VR Juggler list. Also, if you have
questions about VE-Suite I would recommend asking them on the VE-Suite
list.
Doug
On Mar 18, 2010, at 12:41 PM, Rohit Vijay Bapat wrote:
On Mar 18, 2010, at 2:27 PM, Rohit Vijay Bapat wrote:
Well Doug no offence but if there is something that concerns OSG as
well as vrJuggler what should one do ? I am not trying to start a
new OSG+vrJuggler forum here ! But have a problem that has haunted
me for a month ..
If you kindly
On Mar 18, 2010, at 12:41 PM, Rohit Vijay Bapat wrote:
Hi,Todd
Thanks for your reply . I have vr juggler configured on my cluster .
And I also have OpenSceneGraph. But I am not perfectly able to run
examples in the vrJuggler kit.
I am trying to develop a simple scene using OSG and
On Mar 9, 2010, at 8:25 PM, Paul Martz wrote:
[snip]
What I'd like from the community:
* Any suggestions for other changes? Ideally, they should be modular,
tight changes that merge onto the 2.8 branch with a minimum of
conflicts. Please post requests using the specific svn revision
Hello Robert,
On Feb 22, 2010, at 8:36 AM, Robert Osfield wrote:
Hi JS.
On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
The fact is that right now, there's one person with commit access.
Errr no. This is not fact.
There are several developers
On Feb 15, 2010, at 2:30 PM, Robert Osfield wrote:
[snip]
Perhaps we should put together a very simple low level render to
facilitate the removal of SceneView, this way users really wanting low
level controls can have it, while users need proper viewers can go for
osgViewer.
I like the
I wanted to check and see what the status was on this problem? I
wanted to test some of the OGL3 tools and wanted to see if this
problem has been addressed. Thanks.
Doug
On Jan 21, 2010, at 9:26 AM, Paul Martz wrote:
Hi Robert and Wang Rui --
ObjectWrapper.cpp fails to compile when GL3
Huh. I saw from a previous post from Robert that he was working on the build
problem but I guess that has not been committed yet. Hopefully that will occur
soon.
Doug
On Feb 2, 2010, at 4:09 PM, Paul Martz wrote:
Doug McCorkle wrote:
I wanted to check and see what the status
Hello Paul and Robert,
Just wanted to bump this on the list again. Seems like it might have
slipped through the cracks.
Doug
On Dec 16, 2009, at 12:57 PM, Paul Martz wrote:
Hi Robert and all --
As you know, I have a private nodekit that uses the .osgb extension.
In order to avoid
Hello Robert,
On Nov 10, 2009, at 2:51 AM, Robert Osfield wrote:
Hi Doug,
On Mon, Nov 9, 2009 at 5:54 PM, Doug McCorkle mc...@iastate.edu
wrote:
Candidly, I think that the VR Juggler configuration and device
management is
better than what is in OSG. I realize that is a personal preference
Hello Robert,
On Nov 10, 2009, at 8:42 AM, Robert Osfield wrote:
Hi Doug,
On Tue, Nov 10, 2009 at 2:20 PM, Doug McCorkle mc...@iastate.edu
wrote:
osgViewer can happily be an
implementation detail if VR juggler is flexible enough to not force
it's own window creation.
Correct, but again
Hello Robert,
On Nov 10, 2009, at 10:31 AM, Robert Osfield wrote:
Hi Doug,
On Tue, Nov 10, 2009 at 3:00 PM, Doug McCorkle mc...@iastate.edu
wrote:
We had OGL 3 context creation in VR Juggler last March.
Cool, what platforms do you have this support?
We have windows and X. Cocoa
Hello Robert,
On Nov 9, 2009, at 3:22 AM, Robert Osfield wrote:
Hi Paul,
On Sun, Nov 8, 2009 at 2:44 PM, Paul Martz pma...@skew-matrix.com
wrote:
Hi Robert -- There are large projects out there based on SceneView
and
getting along just fine without osgViewer. Removing SceneView
would,
Hello Robert,
On Nov 9, 2009, at 7:54 AM, Robert Osfield wrote:
On Mon, Nov 9, 2009 at 1:28 PM, Doug McCorkle mc...@iastate.edu
wrote:
Do you have an example of how to use this class with an existing
windowing
toolkit? There was an FAQ on this subject related to SceneView that
does
Hello Robert,
After looking at both of the suggested examples (osgviewerSDL and
osgviewerGLUT) I have a couple of questions. First, with SceneView we
handed off the context ID to OSG, now it looks like we provide context
information to osgViewer through the window's initial position? Is
Hello Robert,
On Nov 9, 2009, at 11:41 AM, Robert Osfield wrote:
Hi Doug,
On Mon, Nov 9, 2009 at 3:52 PM, Doug McCorkle mc...@iastate.edu
wrote:
After looking at both of the suggested examples (osgviewerSDL and
osgviewerGLUT) I have a couple of questions. First, with SceneView
we handed
Hello Robert,
On May 8, 2009, at 3:44 AM, Robert Osfield wrote:
Hi Doug,
I'm not the author of this code so can't comment on it's original
motivation, but mostly like it was about the copy constructor not
being completely filled out/questions over management of OpenGL
objects during copy.
Hello Robert,
Is there a reason the copy constructor in Program.cpp would be a bad
thing to be called during copy operations? I do not quite understand
the purposes of this debug statement:
Program::Program(const Program rhs, const osg::CopyOp copyop):
osg::StateAttribute(rhs, copyop)
{
Hello J-S,
Is the solution you posted below the final solution you settled on? I
had trouble determining what you finally ended up deciding was the
best path forward. Thanks for posting this information on the list.
Doug
On Apr 22, 2009, at 12:40 AM, Jean-Sébastien Guay wrote:
Hi again
Hello Art,
What svn revision or tag should we grab? Thanks.
Doug
On Oct 5, 2008, at 7:07 PM, Art Tevs wrote:
Hi folks,
After long time, I would like to tag new version of osgPPU (tested
with osg
v2.6).
There is a lot of changes in comparison to the previous version:
- ShaderAttribute a
Hello,
It appears the osgPPU site is down: http://projects.tevs.eu/osgppu. I
am hoping the owner might be on this list to be able to get the site
back up again.
Doug
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Thanks! The site is not linked properly here:
http://www.openscenegraph.org/projects/osg/wiki/Community/People/ArtTevs
On Sep 19, 2008, at 4:33 AM, Bart Kevelham wrote:
http://projects.tevs.eu/osgPPU should do the trick
2008/9/19 Doug McCorkle [EMAIL PROTECTED]
Hello,
It appears the osgPPU
On Jul 3, 2008, at 11:06 AM, Abhishek Seth wrote:
Hi !
I am having problems with how models look when loaded in my
Application. I am using OSGNav Sample program from VR Juggler 2.2.1
with OSG 2.4. Juggler uses osgUtil::SceneView but does not use
osgViewer::.
When I load the file in
On Jun 17, 2008, at 8:47 AM, Todd J. Furlong wrote:
Paul,
Thanks, I will dig deeper. I've been in touch with Doug in the past
about VR Juggler OSG interaction, and we were able to squash a bug
or two on the VR Juggler side. However, my configuration (multiple
graphics cards on one
On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote:
Hi Folks
We doing some work with the OSG ephemeris and one of our engineers
has started to kick in to shape for 2.3x, some quirks though seems
to be a Jimmy Hendrix and Purple haze message rather than a blue sky
but I digress
else
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Doug
McCorkle
Sent: Tuesday, February 26, 2008 10:00 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] ephemeris Data
On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote:
Hi Folks
We doing
Hello,
What is the proper way to get the ./packaging/pkgconfig/*.pc files to
be installed with cmake? I am using osg 2.2. Thanks for the help.
Doug
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On Oct 26, 2007, at 12:51 PM, Robert Osfield wrote:
On 10/26/07, Gerrick Bivins [EMAIL PROTECTED] wrote:
Sorry about the late response here. My gmail filters decided to
trash this
convo. I thought it was strange that no one responded so I dug on
the lists
archive this morning and saw
On Sep 18, 2007, at 10:35 AM, Phil Heslop wrote:
Hi,
I am finding it hard to get info on using OSG with VR Juggler. I
am in
the initial stages of setting the system up and simply want a model to
rotate so I can check sync-ing between my displays, but I can't see
anywhere in the code to
[snip]
Hi Abe,
I don't know what might be up given your code fragment. SceneView is
lower level that osgViewer::Viewer, so does require more care with
setup, and its less powerful
Personally I wouldn't recommend using SceneView in your own code,
just
use osgViewer::Viewer and its
On Aug 7, 2007, at 7:26 PM, Daniel E. Shipton wrote:
On 8/3/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Doug,
There are number of hoops one has to jump through to do safe
multi-threading with the OSG, osgViewer does these all for you, while
SceneView knows nothing of it and requires
We are using SceneView from OSG 1.2 and VR Juggler in a
multiple render thread environment. We are using the
osgUtil::UpdateVisitor to update the graph in a serial
portion of our code. SceneView::cull and SceneView::draw are
called from each rendering thread. In this configuration we
We are using SceneView from OSG 1.2 and VR Juggler in a
multiple render thread environment. We are using the
osgUtil::UpdateVisitor to update the graph in a serial
portion of our code. SceneView::cull and SceneView::draw are
called from each rendering thread. In this configuration we
On Aug 3, 2007, at 10:47 AM, Paul Martz wrote:
We are using SceneView from OSG 1.2 and VR Juggler in a
multiple render thread environment. We are using the
osgUtil::UpdateVisitor to update the graph in a serial
portion of our code. SceneView::cull and SceneView::draw are
called from
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