Re: [osg-users] Depth and Color buffer attachemnts do not play along together

2021-03-30 Thread Glenn Waldron
Nick, Pretty sure you can only attach one texture to a FRAME_BUFFER render target. And in that case, it is just copying the framebuffer to your texture after rendering it. Consider using a FRAME_BUFFER_OBJECT instead. On Monday, March 29, 2021 at 10:45:27 PM UTC-4 trajce.ni...@gmail.com wrote:

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