projection I did before. What am I missing?
Thank you
John Cummings
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knew I couldn't be
that far off from the right answer.
Thank you, I'll let you know how this ends up working.
John Cummings
Robert Osfield wrote:
Hi John,
An in scene graph osg::Camera is certainly the route you'd want to
take, the osghud example is probably a good place to start. You can
found the best options? Is there a reason
that osgParticle::Particle has absolutely no virtual methods?
John Cummings
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for feedback : AC3D loader behavior w.r.t
texture repeat and clamping
Date: Monday 27 October 2008
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Hi John,
On Mon, Oct 27, 2008 at 4:07 PM, John Cummings [EMAIL PROTECTED]
wrote:
In the process
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