[osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread John Cummings
projection I did before. What am I missing? Thank you John Cummings ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread John Cummings
knew I couldn't be that far off from the right answer. Thank you, I'll let you know how this ends up working. John Cummings Robert Osfield wrote: Hi John, An in scene graph osg::Camera is certainly the route you'd want to take, the osghud example is probably a good place to start. You can

[osg-users] Random Particle Color, alpha, etc.

2008-10-07 Thread John Cummings
found the best options? Is there a reason that osgParticle::Particle has absolutely no virtual methods? John Cummings ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-27 Thread John Cummings
for feedback : AC3D loader behavior w.r.t texture repeat and clamping Date: Monday 27 October 2008 From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Hi John, On Mon, Oct 27, 2008 at 4:07 PM, John Cummings [EMAIL PROTECTED] wrote: In the process