Has anyone used the Anti-Grain library in OpenSceneGraph? I would like to get
a better looking text display than the osgText node kit does.
http://www.antigrain.com/index.html
Thanks, Kurt
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...@dhcp196.emperorlinux.com Content-Type:
text/plain; charset=UTF-8 On Tue, 2009-01-27 at 11:06 -0500, Kurt
Sierens wrote: Has anyone used the Anti-Grain library in OpenSceneGraph? I
would like to get a better looking text display than the osgText node kit
does. If you're using Linux, you need
I would like to be able to increase
/ decrease the intensity of all of the child drawables from a specific
node.
Is there anyway to do this by
inserting a node and specifying a specific stateset to be applied to all it’s
children?
I would like to do this to handle
pre-highlighting so that
?
Hi Kurt,
What exactly do you mean by increase/decrease intensity? Brighten/dim
the colours, use alpha blending? If so then you can do this by using
osg::BlendColor to modulate the standard OpenGL colour.
Robert.
On 8/30/07, Kurt Sierens [EMAIL PROTECTED] wrote:
I would like to be able
Hi,
We are using OSG 2.8, and I am currently trying to add picking to osgText
objects. When I use OBJECT_COORDS, it works fine, but when I use
SCREEN_COORDS, it will only pick the text when the cursor is close to the
position, almost like the bounding box is not scaled correctly. Is there
It looks like the bounding box is not being calculate correctly, but if the
bounding box can be drawn when using SCREEN_COORDS correctly, why can't the
bounding box be returned correctly?
Kurt
--
Read this topic online here:
Thanks Terry, I found that if I use an auto transform with scale and rotate to
screen, user defined axis alignment, and object character size mode, it
displays correctly and picking works.
Kurt
--
Read this topic online here:
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