[osg-users] About *BezierChannel

2014-09-15 Thread Maxim Kuzmin
Hi, I have file with 3d model and animations made with 3ds Max. File was saved to .fbx format and then converted to .osg via osgconv successfully. Then I opened it in my OSG application and found no animations there. Debug showed me, that animation (there is only one animation in the file) has n

Re: [osg-users] About *BezierChannel

2014-09-16 Thread Maxim Kuzmin
OK, I can rephrase it once again :) Does OSG support 3d models with *BezierChannel and *StepChannel? Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61051#61051 ___ osg-users mailing list o

Re: [osg-users] About *BezierChannel

2014-09-17 Thread Maxim Kuzmin
Hi Sergey, Unfortunately, I didn't find such file. Thank you! Cheers, Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61062#61062 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] About *BezierChannel

2014-09-18 Thread Maxim Kuzmin
Thanks for help, Sergey! :) File format caused my problem - .osg doesn't support bezier channels, so I've converted source file to .osgt and it's OK now. Cheers, Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61074#61074 _

[osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-22 Thread Maxim Kuzmin
Hi, I have .osgt file with valid 3d-model. It has one animation for all elements of the scene. As I saw in OSG examples (nathan.osg and bignathan.osg) it is possible to create a file with some separate animations. But as far as I know, 3dsmax and Blender can make animations in one timeline only

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Maxim Kuzmin
Hi, FBX has only one animation and this is well-known feature. Collada DAE has several animations, but osg parses them as one big animation. Osgconv converts this .dae file to .osgt file with one animation. So, it seems that this solution doesn't work. Is there any other way to get separate ani

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Maxim Kuzmin
Thanks for reply, Sergey! I have another question now. I have .dae file with 3d-model made with 3ds Max. I've read its code and found out, that there are several animations inside tag. But in my OSG program I still have only one animation in list. Why so? -- Read this topic onli

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Maxim Kuzmin
Hi, Thanks for your reply, tomhog! Could you reload your configuration file? XML isn't allowed here, so please, left the file without extension. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61135#61135 __

[osg-users] osgAnimation pause and reverse play

2014-09-26 Thread Maxim Kuzmin
Hi, I've got 3d-model with animations. I would like to be able to play backwards and pause these animations. How can I do it? I know that it is possible with osg::AnimationPath, but here I've got only osg::Animation. Thank you! Cheers, Maxim -- Read this topic online here: htt

[osg-users] Oculus DK2 and intersections

2015-07-06 Thread Maxim Kuzmin
Hi, I'm working on osg-based application which shows 3d-scene. It can react on some input events, such as clicks and touches. I'm using IntersectionVisitor and LineSegmentIntersector to determine which object was clicked/touched. Now I'm interested in having such functionality in Oculus DK2 and

Re: [osg-users] Oculus DK2 and intersections

2015-07-27 Thread Maxim Kuzmin
So, is there any way to check intersections in Oculus Rift mode? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64502#64502 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.o

Re: [osg-users] Oculus DK2 and intersections

2015-08-03 Thread Maxim Kuzmin
For the first time, I would like to use mouse. It will be represented as it is - as cursor. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64587#64587 ___ osg-users mailing list osg-users@lists.opens

Re: [osg-users] Oculus DK2 and intersections

2015-08-04 Thread Maxim Kuzmin
Hi, OK, I'll try OSG-3.4. Thank you, Robert! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64605#64605 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/

Re: [osg-users] Oculus DK2 and intersections

2016-01-18 Thread Maxim Kuzmin
Hi Robert, You've mentioned that osgViewer in OSG 3.4 has support of coordinates remapping: robertosfield wrote: > > In the svn/trunk and OSG-3.4 branch of the OSG there is support in osgViewer > for remapping coordinates when the viewer has slave Camera's that do > distortion correction via

Re: [osg-users] Oculus DK2 and intersections

2016-11-12 Thread Maxim Kuzmin
Hi, matt_kennett Unfortunately, not. Cheers, Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69344#69344 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegra