Hi,
how move wall image skybox? or make skybox spgete type, not cube?
...
Thank you!
Cheers,
Maxim
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Hi, a load .fbx file and have problems with view. Some times i see full view ,
but then a rotate image i have bad view. What should I do to make the image
rotate when it's always full?
...
Thank you!
Cheers,
[/img]
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Hi,
How to change "field of view"(FOV) and distance?
I used :
...
Thank you!
Cheers,
Maxim
Code:
osg::CameraView* cameraview = new osg::CameraView();
cameraview->addChild(group);
cameraview->setFieldOfView(120.0f);
osgViewer::Viewer viewer;
viewer.setSceneData(cameraview);
but it's not work.
Hi,
thanks guys!!! Task resolved!
...
Thank you!
Cheers,
Maxim
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Hi, i have QWidget and i want him to disappear duration X time. In qt my code
works:
...
Thank you!
Cheers,
Maxim
Code:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include
#include
#include
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new
Hi, i finded code, but in this function is failed why?
Code:
osg::Node* addDraggerToScene(osg::Node* scene, const std::string& name)
{
scene->getOrCreateStateSet()->setMode(GL_NORMALIZE,
osg::StateAttribute::ON);
osg::MatrixTransform* selection = new osg::MatrixTransform;
Hi, i finded code, but in this function is failed why?
Code:
osg::Node* addDraggerToScene(osg::Node* scene, const std::string& name)
{
scene->getOrCreateStateSet()->setMode(GL_NORMALIZE,
osg::StateAttribute::ON);
osg::MatrixTransform* selection = new osg::MatrixTransform;
Hi, I want to move, rotate and scale the object with the help of auxiliary
axes, so as done in the blendar, are there any libraries or code?
[img]inspector_gizmo_scale.png[/img]
...
Thank you!
Cheers,
Maxim
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Alberto Luaces wrote:
> "Maxim Senin" writes:
>
>
> > Yes, I found the necessary node, what should I do next?
> >
>
> It depends: do you want to completely detach the door, or just rotate it
> around its hinges?
>
> --
> Alberto
>
>
Alberto Luaces wrote:
> "Maxim Senin" writes:
>
>
> > I want to completely detach the door!!!
> >
>
> Nice to know!!! Then what you want is to use
> osg::Transform::setReferenceFrame() on the node holding the position of
> the door, switc
Hi, I have model - car. It consists of two doors, four wheels .
I want select right door by mouse and move it to another area.
How and through what should I implement it? Maybe there are examples of this?
...
Thank you!
Cheers,
Maxim
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icf80 wrote:
> Hi,
>
> Get this book, it learns basic stufff:
>
> https://www.amazon.com/OpenSceneGraph-3-0-Beginners-Rui-Wang/dp/1849512825
>
> Thank you!
>
> Cheers,
> Catalin
this is a bad answer.
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icf80 wrote:
> Hi,
>
> You have to find the node associated to your object by intersection:
>
> osgUtil::LineSegmentIntersector::Intersections ints;
> bool bHasIntersections =
> viewer->computeIntersections(viewer->getCamera(),
> osgUtil::Intersector::WINDOW, x, y, ints,
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