for that?
If you're just doing intersection testing, then you should look at using
osgUtil's facilities for that. You could transform your pyramid using the local
to world matrix and use the result to configure a polytope intersector.
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both visible and pickable. But you already have a pickable bit. So
there's no reason to override the visible bit for pickability. Use the visible
bit for visibility, and the pickable bit for pickability, and it should work
fine. Or am I missing something?
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in the exporter.
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to visualize DICOM files from a generated OpenFlight
format.
Thanks in advance
Are you saying that the .flt file doesn't store the textures, instead they exist
as separate files? If so, that's correct: OpenFlight doesn't support storing
texture image date within the .flt file.
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that your first OSG file, output.osg, uses features of OSG
that aren't supported in FLT. I don't have enough information to say for sure.
You just need to investigate and debug.
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or box) is also displayed graphically as line
geometry around the model.
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Alberto Luaces wrote:
how could I have missed this! Thank you for the tips :)
OSG is big. :-)
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texture with the
blurred glow map.
All these Cameras adds a lot of overhead on the CPU side, but the only way to
reduce that would be to derive custom RenderStage classes, something most OSG
developers choose not to do. osgPPU offers an alternative and might be worth
considering.
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to attach it for the z test. Leave the depth test enabled with the same
depth function, but set the depth write mask to false. Then it will test against
the depth buffer.
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where position and orientation are passed as
elements of a floating point texture. This works fine.
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you have an example you would be willing to post?
I have an example, but it's proprietary.
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Interesting.
http://www.wired.com/gadgetlab/2010/04/unlimited-detail-3-d-graphics/?utm_source=feedburnerutm_medium=feedutm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29utm_content=Google+Feedfetcher
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http
to change in
osgPPU 0.4 to make it compatible with OSG 2.8.3.
Thanks.
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tested
it on hardware without this capability. Please feel free to make any necessary
changes to that it at least behaves like a regular Group node when the feature
isn't present.
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the
archives, I believe you'll find a post from me stating that the same version of
osgPPU that worked with 2.8.2 should also work with 2.8.3.
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a configuration file. Do I assume correctly that you have a
configuration file per model?
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preprocessor for OSG compatibility is very infrequent and is
not a problem in itself. However, testing on different versions can be a burden
to external project managers, and that's a decision you have to make.
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Art
can comment on version compatibility?
(A compatibility matrix might be useful, sort of like what I have done with
osgBullet:
http://code.google.com/p/osgbullet/wiki/CompatibilityMatrix
)
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possible, and a worthy goal, but (in my opinion) it is entirely
optional and not required for you to do so, because you already have a tagged
osgPPU release that is compatible with OSG 2.8.x.
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version is 65 for 2.8.3. 66 is the
so version number for 2.9.8. Did you try to do an svn switch that went awry? I
suggest you start from a clean source tree and delete your CMake cache.
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?
I'd suggest you try to do the exact same kind of build and install with 2.8.2 or
svn trunk and see if the issue is specific to 2.8.3 or not.
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looks directly at your model. So unless you've loaded
something else so show your model's relative position, such as axes.osg, then it
will appear to be in the same place.
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commands are
being sent to OpenGL. If your breakpoint doesn't get hit, then you've narrowed
it down to an OSG issue. If the OpenGL drawing commands are getting issued, then
something about the OpenGL state machine is being misconfigured.
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work.
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objects. The method
I've found is setColor on a ShapeDrawable but that means I need to
create many instances of this object.
Is there any way I can add the color in the scene graph (as a node)?
Thanks. :)[/img]
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on to:
http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/SpreadingTheNews
Sheesh, forgot about that.
Yes, I'll echo Robert's plea for community help in pushing this out, and thanks
to everyone in advance.
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Robert Osfield wrote:
Hi Paul,
Sorry for the slow reply, it's holiday in the Osfield household right now :-)
I hope you and your family are having a good time.
On Mon, Apr 5, 2010 at 6:51 PM, Paul Martz pma...@skew-matrix.com wrote:
Thanks for the suggestions and changes. The Wiki version
like two full
40 hour weeks of effort. I should be thanking you, though, as I know you put in
10 times this much. So, thanks, and keep up the good work.
On Mon, Apr 5, 2010 at 8:39 PM, Paul Martz pma...@skew-matrix.com wrote:
I don't have write access to the downloads page, so I've made
Thanks for the suggestions and changes. The Wiki version is now up:
http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8.3
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with Sukender and supplied him with a reproducer .osg model.
Again, thanks to all for the assistance with v2.8.3.
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... )
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).
Almost a final release! Thanks everyone!
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change any actual code, I
have added these CMake changes.
I've tested on Windows w/ VS9. With this change, setting up and building the
COLLADA plugin on 2.8.3 is just as easy as on trunk.
This is in 2.8.3 rc3 (just tagged). Thanks for the input.
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to everyone who contributed suggestions, changes, fixes, and all the
testing! I think we're getting really close to the final release now.
I'm changing my name to Paul Merge Monkey Martz. :-)
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that was nice.
BTW, Paul - thanks for the OSGQSG - very nice, good introduction.
You're welcome. It needs updating, starting to be irrelevant in spots...
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such a purpose. (See osgworks.googlecode.com.)
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that this same issue doesn't
keep creeping back into the code (only to be discovered the day before the
scheduled release :-( ...)
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osg
branch
and, once you get something viable, post it to osg-submissions like any other
change (clearly stating it's a change to the 2.8 branch). If it turns out to be
totally trivial, we can reconsider adding it to 2.8.3, or it can go into a 2.8.4
release.
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on that. But my understanding is that he's intending 3.0 to
be the next stable release off of trunk.
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Robert Osfield wrote:
Hi Paul,
On Wed, Mar 31, 2010 at 3:57 PM, Paul Martz pma...@skew-matrix.com wrote:
Does anyone have any other thoughts or ideas on this? Seems like we need a
policy that we can use in OSG going forward, so that this same issue doesn't
keep creeping back into the code
this resolved prior to release, so anything you guys can
come up with would be greatly appreciated.
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there and post full changed files
to osg-submissions as usual. (Now that I've already committed the change, I'm
thinking we should also use the same convention in OBJ, for consistency, so you
might want to consider that for trunk.)
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the release.
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of a NodeVisitor.
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the project files and just email them directly to me
to avoid sending megabytes through the mail server.
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project files on the head revision
of the 2.8 branch, I'd appreciate it.
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Robert Osfield wrote:
Hi Paul,
I've tested 2.8.3-rc2 out at my end and so far everything compiles and
works well under Kubuntu 9.04. I don't have 3rd party apps to test
against so I've only tested against the core OSG apps. Unfortunately
VPB requires the svn/trunk version of the OSG so I
Michael Rohn wrote:
I tested it under Win7 with MinGW and had some problems during the build.
Thanks for the testing and the input!
TXPNode.cpp - needs #include stdio.h
Thanks, that's r10965.
osgPlugins PNG - problem with new libpng. Some functions in libpng are renamed
Sorry, but this
up the release for
this fix.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ http://www.skew-matrix.com/
+1 303 859 9466
stefan nortd wrote:
Hi Paul,
I have a linker problem with the latest rc2 that I did not have with 2.8.2.
Code:
ld: duplicate symbol
Martin Beckett wrote:
I have some text labels in my scene, but when I switch the polygon mode (eg
with the 'w' key in osgviewer) the text is rendered broken (in line mode) and
dissapears (in point mode). How do I force osg::PolygonMode::FILL, or force
text to ignore it?
I tried:
Code:
me a summary of the changes that have gone
into 2.8.3 (I took them from trunk-head), I'd appreciate it:
* FBX plugin
* ply plugin
* ffmpeg plugin
* 3ds plugin
* osgAnimation
* ImageIO plugin
* QuickTime plugin
* Inventor plugin
Thanks,
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_http
Ted Morris wrote:
OK, so I turn on one vehicle as in:
_vehiclesw-setSingleChildOn(1);
The scene just renders the single object and runs through the callback.
fine. But then it also is still running through object 0 callback (although it
is not being rendered in the scene). Interestingly, the
Hi all --
v2.8.3 release candidate 2 was just tagged, with the following additions
over rc1:
* Updated XCode project file (includes ply plugin).
* r11286 fixes OpenThreads pthreads build on FreeBSD.
* r11289 adds pixel format getter to GraphicsWindowCocoa.
You can check out rc2 from here:
Stephan Huber wrote:
FBX and PLY are not part of the xcode project file, because of the
external dependencies. If PLY has no external dependencies I can add to
the xcode-project-file.
FBX does have an external dependency, and I understand that dependency
is available on OS X. PLY doesn't
Kai Xia wrote:
but the texture output seem not more smooth than before, and which is worse is
that there is some obvise black segment on the edge of the objects in 3d scene,
I dont know what is wrong about this? even I change the texture format to
GL_RGB / GL_RGBA, the problems remained,
Jean-Sébastien Guay wrote:
Hi Paul,
Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building
I'll test what I can.
Builds fine. I've also set up a nightly build (called Whitestar_vc9sp1
(2.8 branch)).
Thanks. I'm also running daily CDash builds for Windows and Darwin/OSX,
Jim Brooks wrote:
Had compile errors on FreeBSD 8.
Fixed with these two lines:
src/OpenThreads/pthreads/CMakLists.txt
IF(HAVE_PTHREAD_SETAFFINITY_NP)
IF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) #---fix---
ADD_DEFINITIONS(-DHAVE_PTHREAD_SETAFFINITY_NP)
ENDIF(NOT CMAKE_SYSTEM_NAME
Hi all -- Things are looking pretty stable so far, so I've gone ahead
and tagged release candidate 1. You can check it out from here:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.3-rc1/
Please test as soon as your schedule allows and report any problems. See
Bruce Wheaton wrote:
Sorry, Paul, did the Mac OS X frameworks and Xcode stuff get updated
properly? I saw you were looking for help (afraid I'm too new to the
project to offer).
XCode project files were added and are in rc1 (thanks, Stephan). I have
a Mac, but primarily use it as a *nix box
Robert Osfield wrote:
Hi Paul,
I've done a check out of 2.8.3-rc1 and it everything (including
wrappers, examples and package targets) builds just fine under Kubuntu
9.04. So thumbs up so far :-)
I've run out of daytime here so will have to come back to doing
runtime testing tomorrow morning.
On Mar 23, 2010, at 1:27 PM, Paul Martz wrote:
Bruce Wheaton wrote:
Sorry, Paul, did the Mac OS X frameworks and Xcode stuff get updated
properly? I saw you were looking for help (afraid I'm too new to the
project to offer).
XCode project files were added and are in rc1 (thanks, Stephan). I
have
Tony Horrobin wrote:
Hi Paul,
To clarify, this behaviour was only on the 2.8 branch.
It turns out that r10149 on the trunk had the essentially same fix as I
attached in my last post.
Thanks for the additional details. I had already merged all ply changes
(including r10149) onto the 2.8
Andy Skinner wrote:
I'm building the trunk again now on OS X, to see if Robert has fixed the
problem you mention. If he has, maybe you could bring this change back in.
Yes, it does look like trunk has a fix, plus I was missing another
change. I have put your fix back in the 2.8 branch, plus
Hi all -- Here's an update on the 2.8.3 release, and a plea for testing.
The 2.8.3 release is slightly behind my original schedule, but
nonetheless getting close to a release candidate.
ISSUES: There are two open issues at this point:
1. XCode project files need to be updated. (Stephan, will
Tony Horrobin wrote:
Hi Paul,
It seems happy now.
gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9)
Thanks. The fact that this was broken at all is a source of concern for
me. I wonder how many other changes I've merged where the changes have
simply vanished into thin air. :-(
-Paul
this.
Have I got it set up incorrectly, or is there a problem on 2.8?
thanks
andy
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Monday, March 22, 2010 12:31 PM
To: OpenSceneGraph Users
Chuck Seberino wrote:
Andy and Paul -
I submitted a fix for this (r10927) which reorders some of the ifdef checking
so that it works properly under OSX.
Thanks, r10927 is now merged onto the 2.8 branch. Andy, let me know how
that works for you. (I wasn't seeing this problem on 32bit OS X
Thanks, Cedric. I found r10362 had this change, and it's now merged into
the 2.8 branch. I definitely get different results, but haven't had a
chance to compare to trunk, so if you could please take a look and let
me know if it's now correct, I'd appreciate it.
-Paul
Cedric Pinson wrote:
macros to the Version header, so that
your OSG v2.8.3-based application can now contain code like this:
#if OSG_VERSION_GREATER_THAN(2,8,3)
// version specific code here
#endif
This is a handy feature on trunk, and I'm glad I remembered to grab this
for 2.8.3.
-Paul
Paul Martz
Paul Martz wrote:
Hi Andy -- This is now in the 2.8 branch (r11207, and also yesterday's
r11263). It would be great if you could do some testing and verify this
resolves the issue. Thanks in advance.
Well, not so fast... It turns out that r11207 breaks the build on OS X
10.5. I get the same
Tony Horrobin wrote:
Hi Paul,
Here are a couple of fixes if it's not too late:
Revision 10601 on the trunk fixed 'Matrices' to 'Materials' in
src/osgViewer/StatsHandler.cpp
Thanks -- I did not merge r10601; it was quite extensive. But I did
modify StatsHandler.cpp to fix this type.
Hi Tony -- Thanks for testing, very cool.
I haven't regenerated the wrappers yet, so I would expect some compile
errors there. For now, disable wrappers. I'll post to this list when
it's time to test them -- and I will definitely appreciate your help
when that time comes.
At this point,
Hi Robert -- I'm trying to run genwrappers on the 2.8 branch and getting
an error about not being able to load index.xml. I am running the
Dogenwrapper.sh script.
Here's the error...
... lots of messages ...
Generating example index...
Generating file member index...
default configuration
Jean-Sébastien Guay wrote:
Hi Paul,
At this point, we're just waiting on XCode files and wrappers, then we
should have a release candidate. Everything else is ready right now,
barring further change requests.
Well, here's one such request - could you include Michael Platings'
recent changes
René Molenaar wrote:
About the 2.8.3 release:
I recently updated sources to use the new manipulators in 2.9.7 .
Is there a stable release to be expected that include these (nice!)
improvements?
Well... Possibly... We're getting really close to the original target
release date for 2.8.3. Is
Robert Osfield wrote:
I'm not entirely sure about index.xml but I know genwrapper uses
doxygen to parse the headers and output an xml file description of the
classes/members etc. genwrapper then uses these doxygen generated xml
files to generate the wrappers. My guess is that the doyxgen pass
Jean-Sébastien Guay wrote:
Well, here's one such request - could you include Michael Platings'
recent changes to the FBX plugin, as well as the change he posted to
osg-submissions for the Collada plugin (whenever Robert reviews and
merges it into the trunk)?
OK, the FBX plugin on the 2.8
Hi all -- I've got an offline report that the 2.8 branch isn't building
on OS X 10.6 with the 10.6 SDK, so I wanted to post here and ask how
others are getting along with OS X 10.6, either on the 2.8 branch head,
or on trunk head. If there are issues, let's weed them out.
Thanks for any
Hi J-S --
It seems like the objects would only be invisible if blending is on. If
blending is off, then the alpha would essentially be ignored and
everything would be visible. I know osgviewer doesn't enable blending,
and I suspect osganimationviewer doesn't either. That means blending
must
- it is not
capable to find new version of required libraries for the plugin,
particularly Coin3. Attaching new version that may be already included
in OSG 2.9.6.
John
Paul Martz wrote:
PCJohn wrote:
Is it possible to include plugins? I am particularly interested in
updated Inventor plugin
Brett
wrote:
Paul,
Were there any database pager fixes that could be backported to 2.8.3? I
believe there were some serious bugs concerning the release of paged tiles.
Hi Brett -- Thanks. Do you have an svn revision number? Was it the same
one requested by Stephan, r10520?
-Paul
Brett Wiesner wrote:
Paul,
One more... There are a feature added to PagedLOD that lets users
specify options similar to the osgDB options. This lets users say
something like use dds_flip for node under this PagedLOD which is
useful if you have a paged terrain that has backwards dds textures.
Stephan Huber wrote:
Hi Paul,
I think changeset 10520
http://www.openscenegraph.org/projects/osg/changeset/10520/OpenSceneGraph/trunk/
should be part of 2.8.x, as this fixes a memory leak with the object
cache when not using the database pager.
I added a workaround to all my 2.8-based apps, so
Paul Martz wrote:
Status update: I spent Saturday working on the 2.8 branch, and have
already merged and committed several changes, working towards the 2.8.3
release. I will add a wiki page (probably late Monday) to document the
changes that are going in, plus the changes under consideration
Hi all -- Wiki page for the 2.8.3 release is up, and I'll update it as I
continue to make progress:
http://www.openscenegraph.org/projects/osg/wiki/Support/283release
(Robert -- No pressing need to add a link to this from the Downloads page.)
-Paul
Paul Martz wrote:
Paul Martz wrote
onto the 2.8 branch.
Thanks!
-Paul
Stephan Maximilian Huber wrote:
Hi Paul,
Am 10.03.10 03:25, schrieb Paul Martz:
* Anyone out there with Mac OS X experience? Specific things I'd like
assistance with would be:
- Input on which svn revisions are required to enable support for Mac
OS
10.6
support.
For now, I'll wait on this, and revisit the issue as 2.8.3 rc1 approaches.
-Paul
Robert Osfield wrote:
HI Paul,
On Sun, Mar 14, 2010 at 10:36 PM, Paul Martz pma...@skew-matrix.com wrote:
Hi guys -- Given this work is still in progress, I agree with Robert and I
don't think
PCJohn wrote:
Is it possible to include plugins? I am particularly interested in
updated Inventor plugin.
John
Hi John -- I've merged the latest Inventor plugin onto the 2.8 branch.
Can you test, please? I don't have the dependencies, so don't build this
plugin.
-Paul
Hi all -- I'm running slightly ahead of schedule on getting the 2.8
branch ready for the 2.8.3 release, so I thought I'd ping the list once
more for change requests. If you know of any bug fixes for issues
present in the 2.8.2 release, please cite the svn trunk revision number
that fixed the
Hi guys -- Given this work is still in progress, I agree with Robert and
I don't think it's right for the 2.8.3 release. Sorry.
-Paul
Robert Osfield wrote:
Hi Andy,
On Wed, Mar 10, 2010 at 2:02 PM, Andy Skinner
andy.skin...@mathworks.com mailto:andy.skin...@mathworks.com wrote:
Hello OSG community --
Status update: I spent Saturday working on the 2.8 branch, and have
already merged and committed several changes, working towards the 2.8.3
release. I will add a wiki page (probably late Monday) to document the
changes that are going in, plus the changes under
is trying to find a file
named dumptruck.osg.(-5,-5,-5).trans and of course it fails to find
such a file.
Working on 2.8.3 today, else I'd dig in. But it shouldn't be hard to
identify the source of the issue and fix it, I'd think.
--
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_http://www.skew
Paul Martz wrote:
Hi Robert and all --
This command works fine:
osgviewer cow.osg dumptruck.osg
But if I run this command:
osgviewer cow.osg dumptruck.osg.(-5,-5,-5).trans
I get only the cow.
Additional info:
Swapping the order works fine:
osgviewer dumptruck.osg.(-5,-5,-5).trans
Robert Osfield wrote:
Hi Paul,
Thanks for the report. I can reproduce it at my end, but as yet don't
know what it might be. I will investigate on Monday.
Thanks for looking into this. I was curious, so I thought I'd dig a
little on a Saturday night over a beer.
It appears to be a problem
David Marchessault wrote:
Hi,
First of all, I am a new user of openSceneGraph so bear with me :) . I have a
fairly simple question, is OSGViewer supporting subfaces in openflight models?
Of course I tried, but I am getting strange result where the subface would only
display under certain
Tomlinson, Gordon wrote:
Not looked at the current OSG code.
But its used be done with the GL POLYGON_OFFSET calls and settings
Gordon I think you're right, so stencil would probably not help.
-Paul
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osg-users mailing list
Hi folks -- I am 99% certain that I'll be doing a 2.8.3 release in the
next few weeks. The release will not be API compatible with 2.8.2. I
wanted to let you all know my plans, and also solicit input and
assistance if there are any changes you'd like to get into this release.
With some
Chris Denham wrote:
Question 2:
If, in a simple scene consisting of two non intersecting transparent triangles,
it is always possible to find a correct order to draw them, then what is the
algorithm that sorts them? Given that a single depth value for each triangle is
insufficent to
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