It is very strange how this works on some system and some
don't.
What's sure is that many haven't got the same luck as you :-)
Ah! Good to know.
For what it's worth, I still have unexplained issues with Mike's Debug VS8
binaries on my _VS8_ build of OSG. For a while , I thought it was the
Doesn't show up on OSX either; let's call it a Windows-only bug and ship it.
:-)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
Just another reminder about the upcoming course and special pricing that
ends February 9th. Interest spiked after the courses were announced on both
khronos.org and opengl.org, so please register soon to reserve space.
Thanks,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http
this for the general-purpose case you
describe with the handlebars and attachments; just use off-the-shelf OSG for
that and save yourself a code maintenance headache.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg
Are you suggesting that my root would be a group node and under that would
be all the leaf nodes? I don't like that idea because it loses the
hierarchy: streamer is attached to grip, grip is attached to handlebar. If I
delete the grip node, the streamer should go away as well.
Well, I didn't
, then 2.12, etc. No need to change the major
revision number unless we break backwards compatibility, and although there
has been some discussion of that, nothing definite yet at this point as far
as I know.
Robert, comments?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http
Can you be more specific about what you are trying to do?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Yes, you can put all of them in a single Geometry and use a single
PrimitiveSet such as DrawElementsUByte to draw them. Take a look at the
osggeometry example, or load the cow.osg in an editor and see how it draws
several triangles with few Geometry objects.
Paul Martz
Skew Matrix Software LLC
to verify this
bookmark.)
I think you want to have version=15.6 in your Options string. This will
export a 15.6 model without the Mesh record.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun
Hi all -- I've seen a couple of posts now implying that the next
stable release after 2.8 will be called 3.0. I wanted to open a
discussion on this so that we can get some clarification.
I don't think this is the case. Robert has only referred to 3.0 when
talking
about introducing an
Good point. You'll need to modify the flt plugin to support the 15.6
version.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
support on your target platforms.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Adrian Egli
OpenSceneGraph (3D
Hi Robert -- At the main wiki page with the headline news, I noticed a cut
and paste error; the 2.8 tag new item is dates October 2008.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
Hi Robert -- I'm updating the Quick Start Guide for 2.8, and would like the
most up-to-date number you have for the total number of OSG contributors.
Currently, I have Over 250 developers contributed to OSG v2.0. If you have
a more recent number, please post it. Thanks.
Paul Martz
Skew Matrix
OpenGL 2.x apps will run unmodified on OpenGL 3.0. However, the 3.1 spec
will be released shortly, and I bet you'll see all 3.0-deprecated
functionality removed in 3.1. An OSG 3 will have to avoid use of all
deprecated functionality.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
Will there be (or should there be) an OSG-3 branch in svn to allow
development to commence?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
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http
You can get the current version of the Quick Start Guide here:
http://stores.lulu.com/store.php?fGroupID=2076
The book's web site (example download, errata, etc) is here:
http://www.skew-matrix.com/OSGQSG/
For latest info on our book projects, visit here:
http://www.osgbooks.com/
Paul Martz
. But if we price them affordably (the QSG PDF is free, for
example), producing them is almost a guaranteed money loser unless you have
external funding.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun
show some
type of busy/wait until after the first frame has been rendered.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
(probably) a year documenting OSG 2.x doesn't make
sense given we're already talking about a new direction for OSG. (I am
updating the QSG for v2.8, however, as it is a short-term project that
should be completed with a minimal investment.)
Paul Martz
Skew Matrix Software LLC
http://www.skew
documentation to the OSG wiki, will they be willing to write and
submit material for a recipes book? We'll see; Bob and I are still intending
to launch it in the near future.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun
My coworkers and I have been testing our projects on the 2.8 branch on a
variety of systems including WinXP, WinVista, and Max OS X. The 2.8 branch
has exhibited no problems in our usage.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message
Just testing a post to the Google group. Please ignore.
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the examples?
* What about viewer examples for the various windowing systems (wx, qt,
etc.)?
* And which (if any) plugins were excluded?
This info is for the new Quick Start Guide. Thanks.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From
for Qt, Wx, etc?
Just thinking out loud.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Spott
Sent: Thursday
Hi Robert -- I'm updating the Quick Start Guide for 2.8, and this comment
from you caught my eye:
I would have thought that it's mainly Windows users that really
need binaries, given the hard time that they have with getting
all the dependencies together. The unix world has a bit of easy time
In the past, Windows binaries have traditionally not included Debug builds;
the thinking was, if someone wants Debug, they are developers (not users)
and can therefore build their own. Removing Debug will dramatically reduce
the size of the package.
Paul Martz
Skew Matrix Software LLC
http
frustrating nonetheless.
Although it'd be nice if things matched the documentation, I know we can't
let documentation stand in the way of progress.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun
Geometry is missing from the list of classes in the osg library...?
ShapeDrawable is there, so this isn't caused solely by being derived from
Drawable...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun
as a mail-list, osg-users-only kind of
guy. :-)
I think I'll still proceed with my plans, though, as I'm intending to create
a blog and forum for both OSG and OpenGL discussion.
Watch for an announcement here when this goes live.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303
Geometry is present. My mistake.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Friday, February 13
Exactly correct. See the example and last paragraph at the bottom of p35 for
a discussion of this usage.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
on the totem pole...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Friday, February 13, 2009 12:21 PM
OSG and OpenGL (which my projects are based on).
You don't have to join. :-)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sebastian
Messerschmidt
Sent: Tuesday, February 17, 2009 3:18 AM
Set the Camera's render order to pre- instead of post-render.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
Riddell
If you could email me a small .osg file that reproduces the problem, I could
take a look. When the OSG exporter was written, I used Creator 3.0 to verify
the output, and I don't recall any problems with subfaces.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
SIGGRAPH).
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
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done successfully in the past: Starbase PHIGS, PEX, etc., no one misses
them.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
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to be more inclusive? Thanks
for any suggestions.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
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osgAnimation, osgWidget and osgVolume all have plugins that
support reading and writing of extended .osg files. These are all
full NodeKits, as they all directly extend the scene graph nodes,
drawable + state.
Thanks for the correction. I didn't see the build target for the OSG support
from the current buffer object.
Just stray thoughts, but these are some exciting possibilities, for certain.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
.
In addition, the osgGA library provides a cross-platform interface to events
and input devices such as window resize, mouse button, mouse motion, and key
press events.
I appreciate your assistance with filling in the blank.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http
course, please do so
immediately and notify me by direct email, thanks.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
Hm. Perhaps this is an appropriate time for me to unveil my discussion
forum, in which I have a blog stating my own opinions of OpenGL versus D3D:
http://www.skew-matrix.com/bb/viewtopic.php?f=3
http://www.skew-matrix.com/bb/viewtopic.php?f=3t=2 t=2
Paul Martz
Skew Matrix Software LLC
http
to the NVIDIA web page to download and install
drivers, especially given that Microsoft takes care of that automatically
for DirectX, is unrealistic.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
My thoughts on why it makes financial sense for MS to dump D3D and support
OpenGL are already posted in my blog, so I won't reply here.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
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message.
Is this zip still available or can this link be fixed?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
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http
Thanks, J-S -- Should I just go ahead and update the Downloads page
accordingly?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
no reason to keep this around, as the file has permanently moved,
I'll update the page accordingly.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
/endorsed by several of
us here on the list, which might get some visibility on opengl.org and
khronos.org, maybe some other places as well.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
and include, but for
some reason it refused to create the VS project file.
I resolved the issue by renaming 3rdParty-VS8 to simply 3rdParty.
Any idea why the non-standard name for the 3rdParty dir would cause this
failure?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http
Excellent! Thanks.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
Subject: Re: [osg-users] VS9 3rd party libs link broken on wiki
Hi Guys,
I've adjusted the dependency page to link to Mike svn for 7.1 + 8.0 and the
appropriate
.
With this workaround, I do get the freetype plugin project. So, the issue is
still present, and the workaround is still required.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
staying at does not have a meeting room
available.
Can anyone suggest an alternate location? (My hotel is just a few blocks
away from the White House; perhaps President Obama would rent us a room? Ha
ha.)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com
Oops, my mistake -- Your fix was not yet checked into svn. I took your
change to the Find3rdPartyDecmake file from osg-submissions, and when I
use that ALL WORKS CORRECTLY. So, we just need Robert to fold this into svn.
Thanks for the quick fix, this is an excellent change.
Paul Martz
Skew
, etc., that
was solely responsible for the growth of accelerated 3D graphics and
eventual emergence of commercial graphics hardware.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
___
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Try osgviewer --image filename and see if you get different results.
Paul Martz
Skew Matrix Software LLC
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Hypothetical situation: As I see it, if Microsoft decided to make a
standards committee for Direct3D and other companies joined, it would
be just as much a standard for graphics as OpenGL is. None of the two
would be able to say they're *the* standard for graphics unless some
independent
EllipsoidModel and CoordinateSystemNode also provide you with a local up
vector, which will be a component of the orientation part of your
MatrixTransform.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users
(false) on each texture. I was wondering if there
was a larger need for such functionality? And if so, would this fit in the
Optimizer as part of the OPTIMIZE_TEXTURE_SETTINGS flag?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
-submissions.)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Katharina
Plugge
Sent: Monday, March 02, 2009 4:54 AM
To: osg-users
an alternative to my client, which would be a
NodeVisitor that resizes any NPOT textures to a power of 2. Maybe this is
another candidate for being added to the Optimizer?
Let me know what you think.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original
geometry, this would be a good start on a FLT export prep NodeVisitor.
Perhaps Robert would add it to OSG.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
I've noticed that I must explicitly link with OT since about 2.7.5 or so.
Something changed in OT that made this a requirement. Not sure why this
would be different Debug versus Release, but I imagine it might be related
to inlining.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
for organizing such a
meeting, it seems that there's sufficient interest in OSG in the DC area
that you should be able to have a gathering without Bob and I present, so I
want to encourage you all to get together anyway, whenever is convenient.
Paul Martz
Skew Matrix Software LLC
http://www.skew
, and I thought
perhaps you had encountered it as well and maybe had a good solution that I
was not aware of. If so, please let me know. Thanks in advance.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
Ignore this post. The answer is: DrawElementsUInt is a VectorGLuint. Of
course, I had to post and show my ignorance first before I figured that out.
:-/
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun
is more flexible (you can run them through the Simplifier, for example).
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
There's no guarantee of a current context during update. You could use a
draw callback instead. Optionally, for the code you posted, I don't know why
you don't just use an osg::Geometry object.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859
the
prior pass to clear the framebuffer for the subsequent pass.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Guy
Sent
Anyone at GDC this week should read this and attend if possible. Looks like
it all goes down tomorrow.
www.khronos.org.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
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FYI, forwarding this email teaser...
-Paul
_
Sent: Monday, March 23, 2009 2:17 PM
Subject: Big News for Khronos at Game Developers Conference 2009
Khronos Banner
http://www.khronos.org/about/newsletter/img/masthead_khronos.png
Big News for Khronos at
Game
There's a very simple answer to the ATI problem: don't buy ATI. Seriously,
their poor OpenGL support has been well-known for at least seven years, if
not longer. In light of this knowledge, why do people keep buying ATI cards
for OpenGL use? It just doesn't make any sense.
Paul Martz
Skew Matrix
Customers should not expect to run software on systems that the software
vendor did not recommend and certify.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
matrix.
If you want to move the view position closer to a location, or further away
from a location, then you would change the modelview matrix (Camera view)
for that.
See the OpenGL red book.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message
I've already written and posted an OpenGL 3.1 blog, and you can read it
here...
http://www.skew-matrix.com/bb/viewtopic.php?f=3t=4
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Hi Paul,
Ooh
the view
position.
Words mean things. Programming is a very precise activity and we should
select our words carefully when describing what we are trying to do. I would
be doing the OP a disservice if I did not correct his usage and inform him.
Paul Martz
Skew Matrix Software LLC
http://www.skew
.1.40.05.pdf
http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.40.05.pdf
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
Interoperability (in terms of being able to copy data directly between
analogous OpenGL and OpenCL buffers) is a feature of the new OpenGL 3.1.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun
Sorry for yapping about this, I'm having a bad day (and can't really
figure out
what is the real issue in my head...)
It takes two to argue, so I apologize for yapping back. Hope your day goes
better from here on out.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859
there with a macbook encountered the issue). I haven't tried this
with 2.8.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
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the extension for OS X plugins change very recently? My build is a
couple weeks old now.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
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From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352
pages. :-)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
in DC earlier this month.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Eric
Sokolowsky
Sent: Tuesday, March 24
Hi Robert -- I know you've been adding a lot of changes recently, so I
thought you'd want to know all builds well on OS X using Makefiles.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
are quite simple and that's a reflection of the tool's limitations.
Making it as general-purpose as GraphViz would've really taken a lot of
work. What I'd really like to see is a plugin interface to GraphViz that
would let me draw my own graph nodes, labels, and arrows.
Paul Martz
Skew Matrix Software
Too bad I don't speak enough German to grok the replies... :-/
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
hanne
an update to clarify. Thanks for translating
the German, which pointed this out. I doubt it will result in converting any
of the D3D faithful, but I want the blog to be as blemish-free and objective
as possible.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
in this industry. I imagine that access to cheap programmer labor helps
alleviate the financial pain associated with porting code forward. One might
speculate that support for D3D is tantamount to advocating lower pay and
longer hours for software developers.
Paul Martz
Skew Matrix Software LLC
http
.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Raymond
Dahlberg
Sent: Wednesday, March 25, 2009 5:53 AM
To: osg-users
Does that D3D 3.0 app get access to any new features?
OpenGL 3.1 adds new ARB extensions to OpenGL 2.1, so that old OpenGL apps
(even OpenGL 1.0 apps) running on an OpenGL 2.1 implementation can access
new features analogous to those found in OpenGL 3.1.
Paul Martz
Skew Matrix Software LLC
http
timetable, not someone else's.
That is the compatibility difference between the two APIs in a nutshell.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
My point is that the DX3 and DX10 APIs are not compatible. The fact that the
DX system allows apps to request DX3-only runtime on a DX10-capable
implementation implies support but does not imply compatibility.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
I realize that by speaking out, I'm running the risk of looking just as
closed-minded, opinionated, and foolish as we view the D3D community. If I'm
ever _way_ off base, please call me on it. I'd rather be quiet than somehow
do OpenGL a disservice.
Paul Martz
Skew Matrix Software LLC
http
This got buried in my inbox.
You're welcome, and please stop making me feel guilty because I don't have
the promised 2.8 revision out yet. :-)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun
contexts to
osgViewer for all platforms (WGL, GLX, etc.). (Sven Panne and I recently did
this work for freeglut, so you could use that as a model.) This task
shouldn't take more than a couple days.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message
=528879
http://www.theinquirer.net/inquirer/news/509/1051509/khronos-cranks-opengl-s
pec
http://venturebeat.com/2009/03/24/khronos-group-launches-a-lighter-version-o
f-opengl-graphics-standard/
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
in your scene graph.
This will facilitate StateSet sharing in the cull visitor.
Whether you do the former or the latter depends on your application
requirements.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun
Current SVN fails to build under Windows, though the errors are different
from what we saw earlier this week. Errors now are undefined symbols when
the osg library links. Below is a greatly abbreviated list of the errors
spewed out by VS2005. Looks like the Atomic header file has some kind of
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