[osg-users] [build] Building OpenSceneGraph Windows

2017-12-27 Thread Stefan Waldegger
Hi,

this is my first post here and I have already searched in this Forum and on 
google but I did not get the answer which is handling my problem.

So I have read a lot about OSG in the internet and no I want to give it a try.
I have downloaded OSG 3.4.1 from the official homepage.

Then I unzipped it and put it to a convinient place and had a look into it. I 
found the sourcecode and some makefiles in the folder.

>From my experiences using Ubuntu and other Unix distibutions I know how easy 
>this normally is, just call make and a big batch is being executed and voila, 
>all the .so and .a files are here and everybody is happy.

But now I am on windows. Windows 10 to be honest.

I am using Code::Blocks as IDE and MinGW compiler. Downloaded with MinGW_get. 
So it is not that comes with Code::Blocks.

Also I downloaded CMake for windows with the Gui.
Then I started the CMake gui and on the first glance it all looked very easy. 

I entered the path of OSG as source and the same path as destnation, clicked on 
configure, chose MinGW as compiler, clicked ok.

Aaaand then. Like 20 messageboxes are popping up in seria telling me that dll 
files are missing libisl-15.dll, libmingwex-0.dll, libiconv-2.dll, 
libgmp-10.dll,  and much more. And naturally CMake finishes wihtout having 
done anything in the end.

It is this messagebox wich comes when you want to try to sart a program the the 
dll is missing. But the funny thing is, when I look in the MinGW\bin folder, 
all the dlls are there. It is also the first time I am using CMake in windows, 
so I dont have any experience here.

Do you know this issue, is there a solution?

Thank you all for your support in advance.

Merry Christmas

Cheers,
Stefan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72635#72635





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] Building OpenSceneGraph Windows

2018-08-21 Thread Stefan Waldegger
Hi, all.

Sorry for this very long time to reply.

The %PATH% Variables were the solution of my problem. OpenSceneGraph is just 
building at the moment with MSYS.

Thank you for this Christian Schulte.

Also the tutorial of kornerr was helpful for my understanding.

I am very happy that OSG is building at the moment. It takes quite a while but 
so ;).

But now I have a new question. I got this messages in my log file. Should I be 
concerned about those and what exactly do they mean? Espacially with the ZLIB 
missing, JPEG missing, PNG missing

Thank you again for your support. I am really happy.

Thank you!

Cheers,
Stefan

Here comes the Log:

CMake Deprecation Warning at CMakeLists.txt:36 (cmake_policy):
  The OLD behavior for policy CMP0008 will be removed from a future version
  of CMake.

  The cmake-policies(7) manual explains that the OLD behaviors of all
  policies are deprecated and that a policy should be set to OLD only under
  specific short-term circumstances.  Projects should be ported to the NEW
  behavior and not rely on setting a policy to OLD.


CMake Deprecation Warning at CMakeLists.txt:43 (cmake_policy):
  The OLD behavior for policy CMP0020 will be removed from a future version
  of CMake.

  The cmake-policies(7) manual explains that the OLD behaviors of all
  policies are deprecated and that a policy should be set to OLD only under
  specific short-term circumstances.  Projects should be ported to the NEW
  behavior and not rely on setting a policy to OLD.


The C compiler identification is GNU 6.3.0
The CXX compiler identification is GNU 6.3.0
Check for working C compiler: C:/MinGW/bin/gcc.exe
Check for working C compiler: C:/MinGW/bin/gcc.exe -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Detecting C compile features
Detecting C compile features - done
Check for working CXX compiler: C:/MinGW/bin/g++.exe
Check for working CXX compiler: C:/MinGW/bin/g++.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Looking for pthread.h
Looking for pthread.h - not found
Found Threads: TRUE  
Found OpenGL: opengl32   
Performing Test GL_HEADER_HAS_GLINT64
Performing Test GL_HEADER_HAS_GLINT64 - Failed
Performing Test GL_HEADER_HAS_GLUINT64
Performing Test GL_HEADER_HAS_GLUINT64 - Failed
32 bit architecture detected
Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) 
Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) 
Could NOT find Jasper (missing: JASPER_LIBRARIES JASPER_INCLUDE_DIR 
JPEG_LIBRARIES) 
Could NOT find LibXml2 (missing: LIBXML2_LIBRARY LIBXML2_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find GDAL (missing: GDAL_LIBRARY GDAL_INCLUDE_DIR) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find CURL (missing: CURL_LIBRARY CURL_INCLUDE_DIR) 
Could NOT find GStreamer (missing: GSTREAMER_INCLUDE_DIRS GSTREAMER_LIBRARIES 
GSTREAMER_VERSION GSTREAMER_BASE_INCLUDE_DIRS GSTREAMER_BASE_LIBRARIES 
GSTREAMER_APP_INCLUDE_DIRS GSTREAMER_APP_LIBRARIES 
GSTREAMER_PBUTILS_INCLUDE_DIRS GSTREAMER_PBUTILS_LIBRARIES) 
Could NOT find SDL2 (missing: SDL2_LIBRARY SDL2_INCLUDE_DIR) 
Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Found unsuitable Qt version "" from NOTFOUND
Could NOT find Qt3 (missing: QT_QT_LIBRARY QT_INCLUDE_DIR QT_MOC_EXECUTABLE) 
Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR) 
Could NOT find TIFF (missing: TIFF_LIBRARY TIFF_INCLUDE_DIR) 
Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS
Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success
Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS
Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_SUN
Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED
Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC - Failed
Configuring done
Generating done



...

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74581#74581





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [build] Building with MinGW on Windows 10

2019-05-18 Thread Stefan Waldegger
Hi, it is me again :)

I did not work with OSG for a while, but today I decided to continue on my 
project and downloaded the lates OSG 3.6.3. The configuration of the make files 
worked very well, but then when I write mingw32-make following error occurs at 
15%.

Sadly my experience with such things is very limited. I hope somebody can help 
me here.

[ 14%] Building CXX object src/osgDB/CMakeFiles/osgDB.dir/FileUtils.cpp.obj
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:
 In function 'bool osgDB::makeDirectory(const string&)':
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:161:19:
 error: aggregate 'osgDB::makeDirectory(const string&)::stat64 stbuf' has 
incomplete type and cannot be defined
 struct stat64 stbuf;
   ^
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:165:38:
 error: invalid use of incomplete type 'struct osgDB::makeDirectory(const 
string&)::stat64'
 if( stat64( path.c_str(),  ) == 0 )
  ^
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:161:12:
 note: forward declaration of 'struct osgDB::makeDirectory(const 
string&)::stat64'
 struct stat64 stbuf;
^~
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:186:41:
 error: invalid use of incomplete type 'struct osgDB::makeDirectory(const 
string&)::stat64'
 if( stat64( dir.c_str(),  ) < 0 )
 ^
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:161:12:
 note: forward declaration of 'struct osgDB::makeDirectory(const 
string&)::stat64'
 struct stat64 stbuf;
^~
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:
 In function 'osgDB::FileType osgDB::fileType(const string&)':
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:311:19:
 error: aggregate 'osgDB::fileType(const string&)::stat64 fileStat' has 
incomplete type and cannot be defined
 struct stat64 fileStat;
   ^~~~
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:315:44:
 error: invalid use of incomplete type 'struct osgDB::fileType(const 
string&)::stat64'
 if ( stat64(filename.c_str(), ) != 0 )
^
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp:311:12:
 note: forward declaration of 'struct osgDB::fileType(const string&)::stat64'
 struct stat64 fileStat;
^~
mingw32-make[3]: *** [src\osgDB\CMakeFiles\osgDB.dir\build.make:343: 
src/osgDB/CMakeFiles/osgDB.dir/FileUtils.cpp.obj] Error 1
mingw32-make[2]: *** [CMakeFiles\Makefile2:330: 
src/osgDB/CMakeFiles/osgDB.dir/all] Error 2
mingw32-make[1]: *** [Makefile:129: all] Error 2 

... 


Thank you!

Cheers,
Stefan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76117#76117





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] Building with MinGW on Windows 10

2019-05-22 Thread Stefan Waldegger
Hi Alberto,

Thank you for your reply, I tried it to get the latest verion from github, 
OpenSceneGraph-master it is called when I download it.

But sadly, there is the same error, in the same file.

osgDB::makeDirectory(const string&)::stat64. Can it be that the MinGW in 
Windows is outdated and doesnt know some conversions like this?

MinGW I downloaded this installer from gitbhub and this took a while but 
installed the MinGW in C:\MinGW

... 


Thank you!

Cheers,
Stefan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76132#76132





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] Building with MinGW on Windows 10

2019-05-23 Thread Stefan Waldegger
Hi,

... 


Thank you!

Cheers,
Stefan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76136#76136





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org