Re: [osg-users] Rotate camera

2009-08-28 Thread Tomlinson, Gordon
Look in the source YOU HAVE IT, do a simple search for files with the word 'Manipulator' in the name or used with in See the examples theres over 140 of them out the box with OSG in [OpenSceneGraph]\examples\ Look on the osg web site ( www.openscenegraph.org ) there are many more examples link

Re: [osg-users] CityGML

2009-08-28 Thread Tomlinson, Gordon
HI I'm looking to start add support for CityGML and other OGC parts in the coming months, Sadly if we do this it will be in house and no open source (Sorry) , our company is does not allows at this time, to contribute things like this open source projects. One reason of the last couple of years

Re: [osg-users] re Paul Martz in osgEphemeris

2009-08-28 Thread Tomlinson, Gordon
I have seen the several times in Outlook 1) If you use a reading opening the message up many times makes the text appear 2) Sometime is a color theme problem were the text becomes invisible selecting all and and the Format-Style-Normal show the text 3) Outlook or other reader has issues with

Re: [osg-users] Rethinking 3rd party dependencies?

2009-08-28 Thread Tomlinson, Gordon
We also build every thing including all third party and all their dependenacies from source both 32 bit and 64 bit. in the end it simply makes life easier From: osg-users-boun...@lists.openscenegraph.org on behalf of sherman wilcox Sent: Sat 8/29/2009 12:49

Re: [osg-users] Assigning one image to another

2009-08-25 Thread Tomlinson, Gordon
Have you tried ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] Shadows Problem on vista

2009-08-25 Thread Tomlinson, Gordon
Same Graphics card/chip and same driver release Number ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message-

Re: [osg-users] osg DIS (Distributed Interactive Simulation)

2009-08-25 Thread Tomlinson, Gordon
And don't forget HLA :) (http://en.wikipedia.org/wiki/High_Level_Architecture_(simulation)) as this has depreicated DIS for many :) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Intersect.

2009-08-25 Thread Tomlinson, Gordon
I would suggest what I would in this case which is Step into the code and look at the triangles as they are tested etc and then you can see what's happening rather than play 50 guesses Gordon Product Manager 3d __ Gordon Tomlinson Email

Re: [osg-users] dynamic QuadTree on spherical terrain

2009-08-25 Thread Tomlinson, Gordon
Interesting paper Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] How to read big openscenegraph files?

2009-08-24 Thread Tomlinson, Gordon
Colli On 32 bit windows your limited to around 1.83gb of addressable memory space with tricks and version you can get this up to around 2.2-3gb of addressable space (On linux you can get a wee bit more around 3gb) If the files you have are many then you can use a paging system to load them in

Re: [osg-users] Orienting a model (matrixtrans) toward a targetlocation?

2009-08-21 Thread Tomlinson, Gordon
I believe you need to Invert the result to see vaules you are expecting http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControl From: osg-users-boun...@lists.openscenegraph.org on behalf of Kris Dale Sent: Fri 8/21/2009 2:00 PM To:

Re: [osg-users] Navigation control

2009-08-20 Thread Tomlinson, Gordon
You will need to write your own motion controller / Model / Manipulator See OpenSceneGraph\include\osgGA and OpenSceneGraph\src\osgGA There are several Manipulators there that will show you how you can write your own to do exactly what you want and need Gordon Product Manager 3d

Re: [osg-users] Reference count catcher?

2009-08-19 Thread Tomlinson, Gordon
err one way you could put a break point in the reference pointer class where the ref count gets increased you can make this a conditional with some like if the THIS pointer = the address of the object your looking at etc Gordon Product Manager 3d

Re: [osg-users] Reference count catcher?

2009-08-19 Thread Tomlinson, Gordon
This does work I use this all the time, its basic debugging technique to me Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Visualizing Terrain DB on web page

2009-08-17 Thread Tomlinson, Gordon
Does it work in Firefox if you use the IE Tab, plug-in for firefox ?, I have found this to be very useful and works for most things I have tried that typically need IE Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @

Re: [osg-users] OSG and shaders

2009-08-12 Thread Tomlinson, Gordon
OSG its self has over 140 examples, plus applications like OsgViewer , there are many more examples on the web, there are more tutorials on web and on the OSG Web site these will give you over 200 working examples and tutorials on how to use/ learn OSG. There's several FAQ's out on the web as well

Re: [osg-users] about the bounding sphere of a geode computed by OSG

2009-08-11 Thread Tomlinson, Gordon
Like ALL scene graphs out there the OSG uses an approximation ( for Scenegraph performance reasons) to produce a bounding sphere that is ensured to encompass all its children but not necessarily tightly, and this is fine for 99% of bounding sphere usage in a scene graph If you want a tight and

Re: [osg-users] about the bounding sphere of a geode computed by OSG

2009-08-11 Thread Tomlinson, Gordon
This is how it is in OSG and all other Scene graphs I have ever worked with and I have work with most Without meaning to sound rude, I would say Get used to it in OSG as it not likely to change in how's its done Gordon Product Manager 3d

Re: [osg-users] View textures in GFX mem.

2009-08-03 Thread Tomlinson, Gordon
Try gDEBugger from Graphics remedy http://www.gremedy.com/ Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Simple way to determine if a point is inside a geometry

2009-07-29 Thread Tomlinson, Gordon
One way might be something along the lines of 1) use the boudingspehere of PAT to see if you point is with in the bounding sphere if its not then stop/bail ( you will have to transform the sphere by the pat transforms etc) 2) Iterate over each drawables boundling box ( transfromed by applying

Re: [osg-users] [build] Building a Simple Viewer

2009-07-28 Thread Tomlinson, Gordon
This is not really a OSG question this is a how to use/setup Visual Studio question I would suggest reading up on how to use Visual studio to create C++ based projects also a simple step to see things are correct to build one of the OSG example programs and copy the vs project files setting

Re: [osg-users] What are txf and tpf files ?

2009-07-28 Thread Tomlinson, Gordon
Tools from terrex/presagis Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] Blending Low Resolution Texture to Big Screen

2009-07-27 Thread Tomlinson, Gordon
Use a bigger source image or perhaps vector based format like svg Or get to up to speed on how to use fractals to resize imagery such as how this produict does http://www.ononesoftware.com/products/genuine_fractals.php But if you start with too little information then you always going to

Re: [osg-users] [osgPlugins] OpenFlight DOF nodedoes not read correctly

2009-07-27 Thread Tomlinson, Gordon
What's this QA thing you talk of :-) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] Vec2ul and isomorphic variants?

2009-07-27 Thread Tomlinson, Gordon
Hi Chris We for one use vec arrays out side these, it would be nice to have OSG support all the typically POD types :). It would makes a few thing more straight forward for us So we would be greatful Gordon Product Manager 3d __ Gordon

Re: [osg-users] procedural texture

2009-07-23 Thread Tomlinson, Gordon
http://www.google.com/search?q=procedural+texturing http://en.wikipedia.org/wiki/Procedural_texture Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Camera Move example

2009-07-21 Thread Tomlinson, Gordon
Have you removed the Motion models that the ogs viewer creates by default , if not then this is overriding any changes you make Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] GPU Monitoring for OSG

2009-07-21 Thread Tomlinson, Gordon
Have a look at gDEBugger from Graphicremedy http://www.gremedy.com/ A very good and useful program Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] how matrixTransform works?

2009-07-20 Thread Tomlinson, Gordon
Which part don't you fully understand ? the fact the your BS center is moving or the NAN ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Unit tests

2009-07-17 Thread Tomlinson, Gordon
we write our own Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ From:

Re: [osg-users] GLSL and OSG

2009-06-28 Thread Tomlinson, Gordon
FYI: if you search the OSG mail archives the reasons have been discussed in detail before this Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

[osg-users] OT: Flacon View Open Sourced

2009-06-25 Thread Tomlinson, Gordon
FYI A little of topic but thought that some folks on this list might find this interesting http://www.falconview.org/trac/FalconView http://www.falconview.org/trac/FalconView Gordon Product Manager 3d __ Gordon Tomlinson Email :

Re: [osg-users] SDL and OSG in the same project

2009-06-22 Thread Tomlinson, Gordon
Are you Visual Studio 2005 ? If so have you installed SP1 , This can also happen if your mixing 2005 and 2008 DLL's Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] SDL and OSG in the same project

2009-06-22 Thread Tomlinson, Gordon
That's correct mixing dll's built with different version of VS in this case 2005/2008 is not recommend and cause the issue you are seeing You need to have the dll's/libs all build with the same compiler version Gordon Product Manager 3d

Re: [osg-users] SDL and OSG in the same project

2009-06-22 Thread Tomlinson, Gordon
A simple Google would get you http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] How to set the resolution for an openscenegraph window

2009-06-22 Thread Tomlinson, Gordon
Using env vars: set OSG_SCREEN=1 osgviewer cow.osg Will open it up on screen 1. Using command line: osgviewer cow.osg --screen 1 In windowed mode: set OSG_WINDOW=100 100 500 500 osgviewer cow.osg osgviewer cow.osg --window 100 100 500 500 Or just use a osgViewer .view config file

Re: [osg-users] Using the z Buffer

2009-06-15 Thread Tomlinson, Gordon
See http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html The values in the Zbuffer is 1.0 to 0.0 ( all realworld values are transformed in to this ) but it is NOT linear Gordon Product Manager 3d __ Gordon Tomlinson Email :

Re: [osg-users] Is clearing the nodemasks on loaded data a bad practice?

2009-06-04 Thread Tomlinson, Gordon
Generically speaking changing the nodes masks is fine its up to you and how your program is using them with-in the confines of how culling, rendering uses them etc. So no I would says it is not bad practice and is perfectly valid to do Gordon Product Manager 3d

Re: [osg-users] [N00b] Number of Primitives in a PrimitiveSet

2009-06-02 Thread Tomlinson, Gordon
1) How long is a piece of string ? This will be different for many reason such as graphics card, drivers, memory, screen size, buffers, type of geometry , number shaders, textures your using etc You really have to experiment to get the best size for your target hardware and environment 2)

[osg-users] Problems using setResizeNonPowerOfTwoHint(false);

2009-06-01 Thread Tomlinson, Gordon
Hi Were having problems with textures that are non power of 2 or power 2 if we use m_texture-setResizeNonPowerOfTwoHint(false); we get no texture The engineer who spotted this says this post http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg15206. html

Re: [osg-users] manual delete object

2009-06-01 Thread Tomlinson, Gordon
Nodes are derived from Object which is refcounted thus the destructor is not directly accessible You can use node-unref(); Node = NULL; Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Problems using setResizeNonPowerOfTwoHint(false);

2009-06-01 Thread Tomlinson, Gordon
whether it's been fixed or not. Robert. On Mon, Jun 1, 2009 at 2:39 PM, Tomlinson, Gordon gtomlin...@overwatch.textron.com wrote: Hi Were having problems with textures that are non power of 2 or power 2 if we use   m_texture-setResizeNonPowerOfTwoHint(false); we get no texture

Re: [osg-users] transparency problem

2009-05-27 Thread Tomlinson, Gordon
This is a old problem of all scenegraphs try a searching on halos for performer and Vega try here http://www.multigen-paradigm.com/cgi-bin/Ultimate2.cgi I know I have discussed this many time there ( you don't have to be member to search there) Gordon Product Manager 3d

Re: [osg-users] transparency problem

2009-05-27 Thread Tomlinson, Gordon
Also make sure you multi-sampling turned on, this show up much more when multi-sampling is off Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] [build] iv file not being read

2009-05-15 Thread Tomlinson, Gordon
Did you build or install one of the required 3rd Part libraries fro the Inventor plug-in ? ( see OSG281\src\osgPlugins\Inventor\README.txt) Also did increase the OSG Notify level to debug to see what OSG may be telling you about the issue ? And the other normal debug technique did you step in to

Re: [osg-users] Lightwave multilayered textures and vertex mapsupport?

2009-05-15 Thread Tomlinson, Gordon
Hi Olle, hasd to ask, as its scary how many folks don't even try to a basic thing like trying it first :( I have not worked directly with Lightwave for a long know, so I'm not user if the format has evolved, I don't remember see any major submissions for the format [ but that's no

Re: [osg-users] Decals on terrain

2009-05-15 Thread Tomlinson, Gordon
Multi-texturing is one of the traditional and straight forward ways to do that Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Lightwave multilayered textures and vertex map support?

2009-05-13 Thread Tomlinson, Gordon
I don't know with out looking at the code but Did you try a model with those attributes to see if it works that would be the quickest test? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Problems with FBOs when taking high resolutionscreenshots.

2009-05-13 Thread Tomlinson, Gordon
I hazard a a guess that that one reason you might be failing is the card does not support the texture/ FBO size you trying to use ( never assume always as the card what it supports ) // Must be called in an OGL context ( i.e. the draw thread) GLint maxTextureSize; glGetIntegerv(

Re: [osg-users] How to increase rotation

2009-05-13 Thread Tomlinson, Gordon
The OSG provides some basic motion models or Manipulators which are found OSG281\src\osgGA OSG281\Include\osgGA If none of these are to you liking them you can simply create you own using one of these as a template ( see OSG281\examples\osgmanipulator ) First thing I tend to do with any new

Re: [osg-users] Stereo Problem

2009-05-12 Thread Tomlinson, Gordon
FYI QUAD Buffer stereo is only supported on the NVIDIA's Pro range the Quadro FX cards, they do not support this on consumer cards Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread Tomlinson, Gordon
see http://blogs.msdn.com/seshadripv/archive/2005/10/30/486985.aspx Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] osgOcean release

2009-05-06 Thread Tomlinson, Gordon
Nice work Sadly for us the fact it has GPL dependencies makes it not something we could use at this time Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Tomlinson, Gordon
Err we have a wiki do we not ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Tomlinson, Gordon
We already pull in XML parser dependencies any way If you use GDAL your going to need Xercess, Collada uses either Libxm2 or tinyxml , so for me we already have these in one form or another I don't really care which one should be adopted but I really don't think we should be writing our own

Re: [osg-users] Problem with large images

2009-05-05 Thread Tomlinson, Gordon
See this http://www.vis-sim.com/osg/osg_faq_1.htm#f32 FAQ it might be relevant Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Not OT: Visual Studio 2008 and deploying an OSGapplication

2009-05-05 Thread Tomlinson, Gordon
Part of the issue with plugins like the Collada one may be that it provides some required libs such boost, libxml2 etc which proably need to point to your own built versions as there is no info on how these are built. The problem atic one I'm finding as I go to full 64 bit support is the pcre and

Re: [osg-users] Problem with large images

2009-05-05 Thread Tomlinson, Gordon
Might be a red herring as its likely to be the clamping issue But recently I had noted several programs had issues with png when sizing, in that they count pixel 0 to n for png, rather than 1 to n as they do for other formats , so if you sized an image at 1024x1024 for png you actually go

Re: [osg-users] swapBuffers warning when window minimized

2009-05-05 Thread Tomlinson, Gordon
I have seen this as well . I say 'THE WORD' :), a fix for this would be welcome Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Visual Studio, Iterator Debugging, Secure SCL, Slow Performance, and getFileExtension bug

2009-05-01 Thread Tomlinson, Gordon
Well Visual Studio is actually a very accomplished IDE The issue is mainly the compiler and linker and the stupid things MS do in the name of security etc, and if you want you can actually plug-in in other compilers and linkers like Intel's etc... Another tip for running inside of the

Re: [osg-users] unable to glReadPixels inosg::Drawable::drawImplementation

2009-04-29 Thread Tomlinson, Gordon
The best bet any of can give you is that your code is probably the problem But as you don't show the code your usingwho knows Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Erratic intersections with long line segments

2009-04-15 Thread Tomlinson, Gordon
Prus Tomlinson, Gordon pisze: HI All I posting this for one of my folks who's is having some erratic results when using a long vertical line segment and the standard osgUtil::LineSegmentIntersector Basically when he sets a line segment up with end X,Y

Re: [osg-users] GPU Feedback

2009-04-15 Thread Tomlinson, Gordon
Run osgviewer with you favorite models and cycle through the stats options ( the 's' key ) you will see some GPU stats Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

[osg-users] Erratic intersections with long line segments

2009-04-14 Thread Tomlinson, Gordon
HI All I posting this for one of my folks who's is having some erratic results when using a long vertical line segment and the standard osgUtil::LineSegmentIntersector Basically when he sets a line segment up with end X,Y, 100 and start X,Y, -100 , occasionally we fail to get a hit

Re: [osg-users] ray tracing using OSG

2009-04-13 Thread Tomlinson, Gordon
Nice animation Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] Problem with statesets usage

2009-04-09 Thread Tomlinson, Gordon
PS: I can't apply the shader directly on Node1 obviously. Why is this obvious ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] [vpb] How to study vpb?

2009-04-08 Thread Tomlinson, Gordon
As they say in my part of the world 'Suck it and See' Meaning try it, run the examples, look at code, look at what it doe, look at the command line parameters, search the mail archives for discussions on VPB, check the web site for hints, tips, faqs etc Gordon Product Manager 3d

Re: [osg-users] getBoundingBox(), strange behavior with large geodes

2009-04-08 Thread Tomlinson, Gordon
Are you sure that the larger geode is perfectly symmetrical to the smaller geode and that the center will be same as smaller geode ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] plugin to read .jpg files

2009-04-08 Thread Tomlinson, Gordon
see http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] [osgPlugins] Warning : Could not find plug-in forreading objects from file .osga?

2009-04-06 Thread Tomlinson, Gordon
Make sure that the OSG DLL's and plugin DLL's are in your PATH Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original

Re: [osg-users] Server down?

2009-04-03 Thread Tomlinson, Gordon
Did you not see the notice on this list early that the Server would be down today ? Yes the server is down for a few hours for some maintenance Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] PositionAttitudeTransform - How do I make a rotation

2009-04-02 Thread Tomlinson, Gordon
Look through the examples in the OSG src and also look through the tuorials on the Web site, you will find code that's shows you how to do this Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] SGI declares bankruptcy (UNCLASSIFIED)

2009-04-02 Thread Tomlinson, Gordon
Again They died the day they killed their logo and changed name, the head had gone but the tale took some time to catch up Found memorys though of great hunking Iron and I loved Irix.. Gordon Product Manager 3d __ Gordon Tomlinson

Re: [osg-users] Labeling 3D Nodes with HUD style

2009-04-01 Thread Tomlinson, Gordon
Have a look through the Picking code and examples this shows you how to transform the 2d window coordinates ( in this case were the mouse is, but the principle is the same) into 3d scene coordinates Once you have the coordinates then straight forward to draw a line or any thing your want , We

Re: [osg-users] Labeling 3D Nodes with HUD style

2009-04-01 Thread Tomlinson, Gordon
The code I suggested you look is still pretty relevant you just have to work the algorithms around a bit Do a google on glUnProject and glProject, this is not a new topic :) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson

Re: [osg-users] importing shaders

2009-03-27 Thread Tomlinson, Gordon
I would recommend reading the following to get I idea of what OSG has to offer, as it has a LOT to offer NEWS.txt in the source root direcotry OSG Quick Start Guide ( pdf version is free ) http://www.osgbooks.com/books/osg_qs.html OSG Reference Manual ( pdf version is free )

Re: [osg-users] Get the camera axis (X,Y,Z)

2009-03-26 Thread Tomlinson, Gordon
Please do a search of the mailng list archives , the topics of retrieving a camera translation XYZ and orienation HPR has been covered extensively and numerous times Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @

Re: [osg-users] Most efficient way to use osg::DrawElementsUInt?

2009-03-26 Thread Tomlinson, Gordon
FYI push_back() on an pre-reserved() vector/container should not be a performance issue. Under debug in visual studio, if you are storing anything other than a pointer, then a push_back etc will still incure a 'new and a copy' and this can get expensive if your doing a lot of them, under

Re: [osg-users] osgCameragroup sample

2009-03-26 Thread Tomlinson, Gordon
OpenSceneGraph-Data-2.8.0\Configuration\ See http://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] osgCameragroup sample

2009-03-26 Thread Tomlinson, Gordon
configuration files, these aren't compatible with OSG-1.x/Producer .cfg. For the later you have to look at the Producer distribution. Robert. On Thu, Mar 26, 2009 at 1:41 PM, Tomlinson, Gordon gtomlin...@overwatch.textron.com wrote: OpenSceneGraph-Data-2.8.0\Configuration\ See

Re: [osg-users] how to draw a half line?

2009-03-23 Thread Tomlinson, Gordon
If you tell me the coordinate of infinity I'll tell you how to the draw that line Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Tomlinson, Gordon
We handle card discrepancies like texture size, number of units etc, by querying the the cards cabalilties and setting up our limits in our programs from them. ( now some dang cards can tell out right lies about what they support and drop to s/w mode at times but thats another story ) Gordon

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread Tomlinson, Gordon
Use osgconv to convert yur MultgenCreator files osgconv myfile.flt myfile.ive Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] DrawImplementation issue with Intel video card.

2009-03-13 Thread Tomlinson, Gordon
This will in most likely be an issue with your integrated graphics chip and driver set and not directly OSG issue I would recommend that you upgrade your drivers if they are available , this may help it may not as integrated chips while improving still fall way behind in Opengl capabliltyy than

Re: [osg-users] need openvrml lib files(vs8.0)

2009-03-12 Thread Tomlinson, Gordon
Just follow the instructions here, I know it works as I did this yesterday http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecific s/VisualStudio/VisualStudioPlugins Gordon Product Manager 3d __ Gordon Tomlinson Email :

Re: [osg-users] division by zero in osgParticle/FluidProgram.cpp

2009-03-12 Thread Tomlinson, Gordon
Read this page http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] second newbie question reiterated with drawLine(UNCLASSIFIED)

2009-03-12 Thread Tomlinson, Gordon
You do not show how you set the color and material on the triangles If this is not specified then you will pickup what ever the last color and/or material that was used by Opengl Gordon Product Manager 3d __ Gordon Tomlinson Email :

Re: [osg-users] easy question on Object::setDataVariance()

2009-03-10 Thread Tomlinson, Gordon
Yes! Simple Answer :) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] GL_RGBA32F_ARB Pixel Buffer

2009-03-10 Thread Tomlinson, Gordon
That's nice :) what are we to do with those totally out of context dimensions ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] camera standard frustum

2009-03-09 Thread Tomlinson, Gordon
Typically it can be yes, Search the archives/FAQs/ on small feature culling as well, as by default OSG automatically adjust the near and far plans , you may want to turn this off , that is if you want to controll the near and far plans Gordon Product Manager 3d

Re: [osg-users] Distance to camera

2009-03-09 Thread Tomlinson, Gordon
Pump Vincents Vec's in and just replace fasterSqrt SQRT func and square with SQR func inline double const getDistance( double const start[3], double const end[3] ) { double dist = fasterSqrt( rv3d::square( start[0] - end[0] ) + square( start[1] - end[1] ) +

Re: [osg-users] strange object clipping

2009-03-05 Thread Tomlinson, Gordon
Its red of course :] Ducks and runs for cover , -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, March 05, 2009 3:48 AM To: OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] unresolved symbol error with release mode build?

2009-03-05 Thread Tomlinson, Gordon
Its likely to another osg/3rd party lib that is incorrectly linked or set up not to link its dependencies thus causing any thing uses it to have to link with the missing libs etc.. We use the feature 'Linker: Link Library Dependencies:NO' all the time, this can really help in not pulling wrong

Re: [osg-users] Curious osgText crash

2009-03-02 Thread Tomlinson, Gordon
Hi Kim Not much help: I have seen the same message occasionally when updating text ( not had crashes) But have no been able to track down issue that may causing subload message yet -Original Message- From: osg-users-boun...@lists.openscenegraph.org

[osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tomlinson, Gordon
An interesting take on the future of OpenGL seeing we are in the middle of what to do about Opengl 3.0 thought it might be off interest http://www.tomshardware.com/reviews/opengl-directx,2019.html this was from an old friend now at ILM http://www.davidlenihan.com/2008/12/opengl_rip.html

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tomlinson, Gordon
and you'll see that they aren't grasping some of the basics of what is happening in the wider industry. Dig below the marketing blurbs and you'll see some wider industry trends are far more important to our future. Robert. On Tue, Feb 24, 2009 at 4:20 PM, Tomlinson, Gordon gtomlin

Re: [osg-users] IVE writer repeatedly saves identical textures(osgconv)

2009-02-19 Thread Tomlinson, Gordon
Hi Andrew To get this fix as a candidate inclusion in OSG see http://www.openscenegraph.org/projects/osg/wiki/MailingLists/Submissions Protocol Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] U3D format

2009-02-19 Thread Tomlinson, Gordon
We looked at it but as U3d is more or less a dead format not being actively developed (unless something changed recently) we skipped it We are going direct to the PDF format as the U3d is only an intermediate file fromat in this case any way Which is a publish format etc Gordon

Re: [osg-users] Confused about back face culling

2009-02-18 Thread Tomlinson, Gordon
Back face culling ONLY works for triangles/polygons it does not work for points or lines/wireframe Its not the normal you supply its more than that and is driver specific, as you can be per-vert normal, over all triangle, overall geom can be used Gordon

Re: [osg-users] problem with Windows debug binaries?

2009-02-17 Thread Tomlinson, Gordon
One reason for not statically linking for many 3rd party libs this would break their licensing terms Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

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