greatly appreciate if you can give some examples.
Thanks in advance,
zhangguilian
2008-04-06
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much!
zhangguilian
2008-05-09
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(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
// glShadeModel(GL_FLAT);
}
But I really don't know how to use this mathod in OSG,Could you please give me
an advice,Thanks a lot!
zhangguilian
2007
Hi ,I still don't know how to write RGB value to the osg::Texture object pixel
by pixel which can be realized in OpenGL as follows:
//in openGL
#define TEXTUREWIDTH 64
#define TEXTUREHEIGHT 64
GLubyte Texture[TEXTUREWIDTH][TEXTUREHEIGHT][3];
void makeTexture(void)
void makeTexture(void)
{
int
and the area destroyed will move with the window over
it
(once the window over it moves ,the destroyed area move too) , I don't know
what have happend and I eagerly to know how to solve the problem.
Thanks very much!
zhangguilian
2007.12.3
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can learn?
Thanks very much!
zhangguilian
2007-12-19
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