Good day!
I built custom particle system like in tutorials on osg site
Now I'd like to control it using event handlers
For example when I press a key I'd like to emit particle
What's the best way to do it?
Thanx in advance
Bye
___
osg-users mailing
Hi guys!
Could you please provide me answers how to make this thing under vista
I create viewer using this
viewer.setUpViewInWindow(0,0,vp_Width,vp_Height); and use windows dialogs to
control state of my application. I use clone mode to connect primary and
secondary display. For example my screen
/Conway's_Game_of_Life
Each iteration depends on the previous one.
I hope the code makes sense. At least the output looks pretty :)
regards
jp
Роман Григорьев wrote:
Sorry guys for my f**king outlook
Here is shaders and source u can take from 1-st message Roman
-Original Message-
From
/tutorial.html#fe
edback2
The new example uses the first method described here:
Use one FBO with one attachment per texture that is rendered to, and
bind a different FBO in each rendering pass.
I will send this soon. Just cleaning it up.
jp
Роман Григорьев wrote:
Hi!
Today I tried to adapt
texture values because the textures are bound as input and
output. Multiple runs of the example gave multiple results, but the
results should be the same every time. The latest example gives the same
results every time.
jp
Роман Григорьев wrote:
Thanx JP. Sorry for my mistake (forget about texture
Hi I try to implement cellular automata clouds on OSG and have some problem
1) I can’t use (or don’t know) ping-pong rendering technique as described here
http://www.m3xbox.com/GPU_blog/?m=200712
Because when I attach 2 textures to camera FBO in rendering loop camera render
to 2 FBO but I
Sorry guys for my f**king outlook
Here is shaders and source u can take from 1-st message
Roman
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport
Sent: Tuesday, May 20, 2008 2:17 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBO
.
I hope the code makes sense. At least the output looks pretty :)
regards
jp
Роман Григорьев wrote:
Sorry guys for my f**king outlook
Here is shaders and source u can take from 1-st message Roman
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P
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