[osg-users] osgParticle

2008-10-07 Thread Роман Григорьев
Good day! I built custom particle system like in tutorials on osg site Now I'd like to control it using event handlers For example when I press a key I'd like to emit particle What's the best way to do it? Thanx in advance Bye ___ osg-users mailing

[osg-users] Simple question about osg window under vista

2008-06-11 Thread Роман Григорьев
Hi guys! Could you please provide me answers how to make this thing under vista I create viewer using this viewer.setUpViewInWindow(0,0,vp_Width,vp_Height); and use windows dialogs to control state of my application. I use clone mode to connect primary and secondary display. For example my screen

Re: [osg-users] FBO Rendering

2008-05-21 Thread Роман Григорьев
/Conway's_Game_of_Life Each iteration depends on the previous one. I hope the code makes sense. At least the output looks pretty :) regards jp Роман Григорьев wrote: Sorry guys for my f**king outlook Here is shaders and source u can take from 1-st message Roman -Original Message- From

Re: [osg-users] FBO Rendering

2008-05-21 Thread Роман Григорьев
/tutorial.html#fe edback2 The new example uses the first method described here: Use one FBO with one attachment per texture that is rendered to, and bind a different FBO in each rendering pass. I will send this soon. Just cleaning it up. jp Роман Григорьев wrote: Hi! Today I tried to adapt

Re: [osg-users] FBO Rendering

2008-05-21 Thread Роман Григорьев
texture values because the textures are bound as input and output. Multiple runs of the example gave multiple results, but the results should be the same every time. The latest example gives the same results every time. jp Роман Григорьев wrote: Thanx JP. Sorry for my mistake (forget about texture

[osg-users] FBO Rendering

2008-05-20 Thread Роман Григорьев
Hi I try to implement cellular automata clouds on OSG and have some problem 1) I can’t use (or don’t know) ping-pong rendering technique as described here http://www.m3xbox.com/GPU_blog/?m=200712 Because when I attach 2 textures to camera FBO in rendering loop camera render to 2 FBO but I

Re: [osg-users] FBO Rendering

2008-05-20 Thread Роман Григорьев
Sorry guys for my f**king outlook Here is shaders and source u can take from 1-st message Roman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Tuesday, May 20, 2008 2:17 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO

Re: [osg-users] FBO Rendering

2008-05-20 Thread Роман Григорьев
. I hope the code makes sense. At least the output looks pretty :) regards jp Роман Григорьев wrote: Sorry guys for my f**king outlook Here is shaders and source u can take from 1-st message Roman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P